#include "pathgridutil.hpp" #include #include #include #include namespace SceneUtil { namespace { constexpr unsigned short DiamondVertexCount = 6; constexpr unsigned short DiamondIndexCount = 24; constexpr unsigned short DiamondWireframeIndexCount = 24; constexpr unsigned short DiamondConnectorVertexCount = 4; constexpr unsigned short DiamondTotalVertexCount = DiamondVertexCount + DiamondConnectorVertexCount; constexpr float DiamondWireframeScalar = 1.1f; const osg::Vec3f DiamondPoints[DiamondVertexCount] = { osg::Vec3f(0.f, 0.f, DiamondHalfHeight * 2.f), osg::Vec3f(-DiamondHalfWidth, -DiamondHalfWidth, DiamondHalfHeight), osg::Vec3f(-DiamondHalfWidth, DiamondHalfWidth, DiamondHalfHeight), osg::Vec3f(DiamondHalfWidth, -DiamondHalfWidth, DiamondHalfHeight), osg::Vec3f(DiamondHalfWidth, DiamondHalfWidth, DiamondHalfHeight), osg::Vec3f(0.f, 0.f, 0.f) }; constexpr unsigned short DiamondIndices[DiamondIndexCount] = { 0, 2, 1, 0, 1, 3, 0, 3, 4, 0, 4, 2, 5, 1, 2, 5, 3, 1, 5, 4, 3, 5, 2, 4 }; constexpr unsigned short DiamondWireframeIndices[DiamondWireframeIndexCount] = { 0, 1, 0, 2, 0, 3, 0, 4, 1, 2, 2, 4, 4, 3, 3, 1, 5, 1, 5, 2, 5, 3, 5, 4 }; constexpr unsigned short DiamondConnectorVertices[DiamondConnectorVertexCount] = { 1, 2, 3, 4 }; const osg::Vec4f DiamondColors[DiamondVertexCount] = { osg::Vec4f(0.f, 0.f, 1.f, 1.f), osg::Vec4f(0.f, .05f, .95f, 1.f), osg::Vec4f(0.f, .1f, .95f, 1.f), osg::Vec4f(0.f, .15f, .95f, 1.f), osg::Vec4f(0.f, .2f, .95f, 1.f), osg::Vec4f(0.f, .25f, 9.f, 1.f) }; const osg::Vec4f DiamondEdgeColor = osg::Vec4f(0.5f, 1.f, 1.f, 1.f); const osg::Vec4f DiamondWireColor = osg::Vec4f(0.72f, 0.f, 0.96f, 1.f); const osg::Vec4f DiamondFocusWireColor = osg::Vec4f(0.91f, 0.66f, 1.f, 1.f); template void addPathgridToGeometry(const size_t vertexCount, const size_t pointIndexCount, const size_t edgeIndexCount, osg::ref_ptr& gridGeometry, const ESM::Pathgrid& pathgrid) { osg::ref_ptr vertices = new osg::Vec3Array(vertexCount); osg::ref_ptr colors = new osg::Vec4Array(vertexCount); osg::ref_ptr pointIndices = new PType(osg::PrimitiveSet::TRIANGLES, pointIndexCount); osg::ref_ptr lineIndices = new LType(osg::PrimitiveSet::LINES, edgeIndexCount); // Add each point/node for (size_t pointIndex = 0; pointIndex < pathgrid.mPoints.size(); ++pointIndex) { const ESM::Pathgrid::Point& point = pathgrid.mPoints[pointIndex]; osg::Vec3f position = osg::Vec3f(point.mX, point.mY, point.mZ); size_t vertexOffset = pointIndex * DiamondTotalVertexCount; size_t indexOffset = pointIndex * DiamondIndexCount; // Point for (unsigned short i = 0; i < DiamondVertexCount; ++i) { (*vertices)[vertexOffset + i] = position + DiamondPoints[i]; (*colors)[vertexOffset + i] = DiamondColors[i]; } for (unsigned short i = 0; i < DiamondIndexCount; ++i) { pointIndices->setElement(indexOffset + i, vertexOffset + DiamondIndices[i]); } // Connectors vertexOffset += DiamondVertexCount; for (unsigned short i = 0; i < DiamondConnectorVertexCount; ++i) { (*vertices)[vertexOffset + i] = position + DiamondPoints[DiamondConnectorVertices[i]]; (*colors)[vertexOffset + i] = DiamondEdgeColor; } } // Add edges unsigned int lineIndex = 0; for (const ESM::Pathgrid::Edge& edge : pathgrid.mEdges) { if (edge.mV0 == edge.mV1 || edge.mV0 >= pathgrid.mPoints.size() || edge.mV1 >= pathgrid.mPoints.size()) continue; const ESM::Pathgrid::Point& from = pathgrid.mPoints[edge.mV0]; const ESM::Pathgrid::Point& to = pathgrid.mPoints[edge.mV1]; osg::Vec3f fromPos = osg::Vec3f(from.mX, from.mY, from.mZ); osg::Vec3f toPos = osg::Vec3f(to.mX, to.mY, to.mZ); osg::Vec3f dir = toPos - fromPos; dir.normalize(); osg::Quat rot(static_cast(-osg::PI_2), osg::Vec3f(0, 0, 1)); dir = rot * dir; unsigned short diamondIndex = 0; if (dir.isNaN()) diamondIndex = 0; else if (dir.y() >= 0 && dir.x() > 0) diamondIndex = 3; else if (dir.x() <= 0 && dir.y() > 0) diamondIndex = 1; else if (dir.y() <= 0 && dir.x() < 0) diamondIndex = 0; else if (dir.x() >= 0 && dir.y() < 0) diamondIndex = 2; unsigned fromIndex = static_cast(edge.mV0); unsigned toIndex = static_cast(edge.mV1); lineIndices->setElement( lineIndex++, fromIndex * DiamondTotalVertexCount + DiamondVertexCount + diamondIndex); lineIndices->setElement( lineIndex++, toIndex * DiamondTotalVertexCount + DiamondVertexCount + diamondIndex); } lineIndices->resize(lineIndex); gridGeometry->setVertexArray(vertices); gridGeometry->setColorArray(colors, osg::Array::BIND_PER_VERTEX); if (pointIndexCount) gridGeometry->addPrimitiveSet(pointIndices); if (edgeIndexCount) gridGeometry->addPrimitiveSet(lineIndices); gridGeometry->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF); } template void addWireFrameGeometry(const size_t vertexCount, const size_t indexCount, osg::ref_ptr& wireframeGeometry, const ESM::Pathgrid& pathgrid, const std::vector& selected) { osg::ref_ptr vertices = new osg::Vec3Array(vertexCount); osg::ref_ptr colors = new osg::Vec4Array(vertexCount); osg::ref_ptr indices = new T(osg::PrimitiveSet::LINES, indexCount); osg::Vec3f wireOffset = osg::Vec3f(0, 0, (1 - DiamondWireframeScalar) * DiamondHalfHeight); // Add each point/node for (size_t it = 0; it < selected.size(); ++it) { const ESM::Pathgrid::Point& point = pathgrid.mPoints[selected[it]]; osg::Vec3f position = osg::Vec3f(point.mX, point.mY, point.mZ) + wireOffset; size_t vertexOffset = it * DiamondVertexCount; size_t indexOffset = it * DiamondWireframeIndexCount; // Point for (unsigned short i = 0; i < DiamondVertexCount; ++i) { (*vertices)[vertexOffset + i] = position + DiamondPoints[i] * DiamondWireframeScalar; if (it == selected.size() - 1) (*colors)[vertexOffset + i] = DiamondFocusWireColor; else (*colors)[vertexOffset + i] = DiamondWireColor; } for (unsigned short i = 0; i < DiamondWireframeIndexCount; ++i) { indices->setElement(indexOffset + i, vertexOffset + DiamondWireframeIndices[i]); } } wireframeGeometry->setVertexArray(vertices); wireframeGeometry->setColorArray(colors, osg::Array::BIND_PER_VERTEX); wireframeGeometry->addPrimitiveSet(indices); wireframeGeometry->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF); } } osg::ref_ptr createPathgridGeometry(const ESM::Pathgrid& pathgrid) { const size_t vertexCount = pathgrid.mPoints.size() * DiamondTotalVertexCount; const size_t pointIndexCount = pathgrid.mPoints.size() * DiamondIndexCount; const size_t edgeIndexCount = pathgrid.mEdges.size() * 2; osg::ref_ptr gridGeometry = new osg::Geometry(); if (pointIndexCount || edgeIndexCount) { const bool useIntPoints = pointIndexCount > std::numeric_limits::max(); const bool useIntVertices = vertexCount > std::numeric_limits::max(); if (useIntPoints && useIntVertices) addPathgridToGeometry( vertexCount, pointIndexCount, edgeIndexCount, gridGeometry, pathgrid); else if (useIntPoints) addPathgridToGeometry( vertexCount, pointIndexCount, edgeIndexCount, gridGeometry, pathgrid); else if (useIntVertices) addPathgridToGeometry( vertexCount, pointIndexCount, edgeIndexCount, gridGeometry, pathgrid); else addPathgridToGeometry( vertexCount, pointIndexCount, edgeIndexCount, gridGeometry, pathgrid); } osg::ref_ptr material = new osg::Material; material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE); gridGeometry->getOrCreateStateSet()->setAttribute(material); return gridGeometry; } osg::ref_ptr createPathgridSelectedWireframe( const ESM::Pathgrid& pathgrid, const std::vector& selected) { const size_t vertexCount = selected.size() * DiamondVertexCount; const size_t indexCount = selected.size() * DiamondWireframeIndexCount; osg::ref_ptr wireframeGeometry = new osg::Geometry(); if (indexCount) { if (vertexCount > std::numeric_limits::max()) addWireFrameGeometry( vertexCount, indexCount, wireframeGeometry, pathgrid, selected); else addWireFrameGeometry( vertexCount, indexCount, wireframeGeometry, pathgrid, selected); } return wireframeGeometry; } unsigned short getPathgridNode(unsigned vertexIndex) { return static_cast(vertexIndex / (DiamondVertexCount + DiamondConnectorVertexCount)); } }