#ifndef OPENMW_COMPONENTS_SCENEUTIL_RECASTMESH_H #define OPENMW_COMPONENTS_SCENEUTIL_RECASTMESH_H #include namespace osg { class Group; class StateSet; } namespace DetourNavigator { class RecastMesh; struct RecastSettings; } namespace SceneUtil { osg::ref_ptr createRecastMeshGroup(const DetourNavigator::RecastMesh& recastMesh, const DetourNavigator::RecastSettings& settings, const osg::ref_ptr& debugDrawStateSet); } #endif