#include "loadltex.hpp" #include "components/esm/defs.hpp" #include "esmreader.hpp" #include "esmwriter.hpp" namespace ESM { void LandTexture::load(ESMReader& esm, bool& isDeleted) { isDeleted = false; bool hasName = false; bool hasIndex = false; while (esm.hasMoreSubs()) { esm.getSubName(); switch (esm.retSubName().toInt()) { case SREC_NAME: mId = esm.getRefId(); hasName = true; break; case fourCC("INTV"): esm.getHT(mIndex); hasIndex = true; break; case fourCC("DATA"): mTexture = esm.getHString(); break; case SREC_DELE: esm.skipHSub(); isDeleted = true; break; default: esm.fail("Unknown subrecord"); break; } } if (!hasName) esm.fail("Missing NAME subrecord"); if (!hasIndex) esm.fail("Missing INTV subrecord"); } void LandTexture::save(ESMWriter& esm, bool isDeleted) const { esm.writeHNCRefId("NAME", mId); esm.writeHNT("INTV", mIndex); esm.writeHNCString("DATA", mTexture); if (isDeleted) { esm.writeHNString("DELE", "", 3); } } void LandTexture::blank() { mId = ESM::RefId(); mTexture.clear(); } }