#ifndef OPENMW_CONSTANTS_H #define OPENMW_CONSTANTS_H #include namespace Constants { // The game uses 64 units per yard constexpr float UnitsPerMeter = 69.99125109f; constexpr float UnitsPerFoot = 21.33333333f; // Sound speed in meters per second constexpr float SoundSpeedInAir = 343.3f; constexpr float SoundSpeedUnderwater = 1484.0f; // Gravity constant in m/sec^2 // Note: 8.96 m/sec^2 = 9.8 yards/sec^2 // Probably original engine's developers just forgot // that their engine uses yards instead of meters // and used standard gravity value as it is constexpr float GravityConst = 8.96f; // Size of one exterior cell in game units constexpr int CellSizeInUnits = 8192; constexpr int ESM4CellSizeInUnits = 4096; // Size of active cell grid in cells (it is a square with the (2 * CellGridRadius + 1) cells side) constexpr int CellGridRadius = 1; // ESM4 cells are twice smaller, so the active grid should have more cells. constexpr int ESM4CellGridRadius = CellGridRadius * 2; // A label to mark night/day visual switches const std::string NightDayLabel = "NightDaySwitch"; // A label to mark visual switches for herbalism feature const std::string HerbalismLabel = "HerbalismSwitch"; // Percentage height at which projectiles are spawned from an actor constexpr float TorsoHeight = 0.75f; static constexpr float sStepSizeUp = 34.0f; static constexpr float sMaxSlope = 46.0f; // Identifier for main scene camera const std::string SceneCamera = "SceneCam"; } #endif