#include "image.hpp" #include namespace LuaUi { void LuaTileRect::_setAlign(const MyGUI::IntSize& _oldsize) { mCurrentCoord.set(0, 0, mCroppedParent->getWidth(), mCroppedParent->getHeight()); mAlign = MyGUI::Align::Stretch; MyGUI::TileRect::_setAlign(_oldsize); mTileSize = mSetTileSize; // zero tilesize stands for not tiling if (mTileSize.width == 0) mTileSize.width = mCoord.width; if (mTileSize.height == 0) mTileSize.height = mCoord.height; // mCoord could be zero, prevent division by 0 // use arbitrary large numbers to prevent performance issues if (mTileSize.width == 0) mTileSize.width = 1e7; if (mTileSize.height == 0) mTileSize.height = 1e7; } LuaImage::LuaImage() { changeWidgetSkin("LuaImage"); mTileRect = dynamic_cast(getSubWidgetMain()); } void LuaImage::updateProperties() { setImageTexture(propertyValue("path", std::string())); bool tileH = propertyValue("tileH", false); bool tileV = propertyValue("tileV", false); MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture(_getTextureName()); MyGUI::IntSize textureSize; if (texture != nullptr) textureSize = MyGUI::IntSize(texture->getWidth(), texture->getHeight()); mTileRect->updateSize(MyGUI::IntSize( tileH ? textureSize.width : 0, tileV ? textureSize.height : 0 )); WidgetExtension::updateProperties(); } }