#include "loadgmst.hpp" #include "esmreader.hpp" #include "esmwriter.hpp" namespace ESM { void GameSetting::load(ESMReader& esm, bool& isDeleted) { isDeleted = false; // GameSetting record can't be deleted now (may be changed in the future) mRecordFlags = esm.getRecordFlags(); mId = esm.getHNRefId("NAME"); mValue.read(esm, Variant::Format_Gmst); } void GameSetting::save(ESMWriter& esm, bool /*isDeleted*/) const { esm.writeHNCRefId("NAME", mId); mValue.write(esm, Variant::Format_Gmst); } void GameSetting::blank() { mRecordFlags = 0; mValue.setType(VT_None); } bool operator==(const GameSetting& left, const GameSetting& right) { return left.mValue == right.mValue; } }