#ifndef OPENMW_COMPONENTS_ESM_QUICKKEYS_H #define OPENMW_COMPONENTS_ESM_QUICKKEYS_H #include #include namespace ESM { class ESMReader; class ESMWriter; struct QuickKeys { struct QuickKey { int mType; std::string mId; // Spell or Item ID }; std::vector mKeys; void load(ESMReader& esm); void save(ESMWriter& esm) const; }; } #endif