#include "resources.hpp" #include namespace LuaUi { std::shared_ptr ResourceManager::registerTexture(TextureData data) { data.mPath = mVfs->normalizeFilename(data.mPath); TextureResources& list = mTextures[data.mPath]; list.push_back(std::make_shared(data)); return list.back(); } void ResourceManager::clear() { mTextures.clear(); } }