#include "layers.hpp" #include namespace LuaUi { size_t Layer::indexOf(std::string_view name) { for (size_t i = 0; i < count(); i++) if (at(i)->getName() == name) return i; return count(); } void Layer::insert(size_t index, std::string_view name, Options options) { if (index > count()) throw std::logic_error("Invalid layer index"); if (indexOf(name) < count()) Log(Debug::Error) << "Layer \"" << name << "\" already exists"; else { auto layer = MyGUI::LayerManager::getInstance().createLayerAt(std::string(name), "OverlappedLayer", index); auto overlappedLayer = dynamic_cast(layer); overlappedLayer->setPick(options.mInteractive); } } }