#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { namespace bpo = boost::program_options; using StringsVector = std::vector; constexpr std::string_view applicationName = "BulletObjectTool"; bpo::options_description makeOptionsDescription() { using Fallback::FallbackMap; bpo::options_description result; auto addOption = result.add_options(); addOption("help", "print help message"); addOption("version", "print version information and quit"); addOption("data", bpo::value() ->default_value(Files::MaybeQuotedPathContainer(), "data") ->multitoken() ->composing(), "set data directories (later directories have higher priority)"); addOption("data-local", bpo::value()->default_value( Files::MaybeQuotedPathContainer::value_type(), ""), "set local data directory (highest priority)"); addOption("fallback-archive", bpo::value()->default_value(StringsVector(), "fallback-archive")->multitoken()->composing(), "set fallback BSA archives (later archives have higher priority)"); addOption("content", bpo::value()->default_value(StringsVector(), "")->multitoken()->composing(), "content file(s): esm/esp, or omwgame/omwaddon/omwscripts"); addOption("encoding", bpo::value()->default_value("win1252"), "Character encoding used in OpenMW game messages:\n" "\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, " "Croatian, Serbian (Latin script), Romanian and Albanian languages\n" "\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n" "\n\twin1252 - Western European (Latin) alphabet, used by default"); addOption("fallback", bpo::value()->default_value(FallbackMap(), "")->multitoken()->composing(), "fallback values"); Files::ConfigurationManager::addCommonOptions(result); return result; } struct WriteArray { const float (&mValue)[3]; friend std::ostream& operator<<(std::ostream& stream, const WriteArray& value) { for (std::size_t i = 0; i < 2; ++i) stream << std::setprecision(std::numeric_limits::max_exponent10) << value.mValue[i] << ", "; return stream << std::setprecision(std::numeric_limits::max_exponent10) << value.mValue[2]; } }; int runBulletObjectTool(int argc, char* argv[]) { Platform::init(); bpo::options_description desc = makeOptionsDescription(); bpo::parsed_options options = bpo::command_line_parser(argc, argv).options(desc).allow_unregistered().run(); bpo::variables_map variables; bpo::store(options, variables); bpo::notify(variables); if (variables.find("help") != variables.end()) { Debug::getRawStdout() << desc << std::endl; return 0; } Files::ConfigurationManager config; config.readConfiguration(variables, desc); Debug::setupLogging(config.getLogPath(), applicationName); const std::string encoding(variables["encoding"].as()); Log(Debug::Info) << ToUTF8::encodingUsingMessage(encoding); ToUTF8::Utf8Encoder encoder(ToUTF8::calculateEncoding(encoding)); Files::PathContainer dataDirs(asPathContainer(variables["data"].as())); auto local = variables["data-local"].as(); if (!local.empty()) dataDirs.push_back(std::move(local)); config.filterOutNonExistingPaths(dataDirs); const auto& resDir = variables["resources"].as(); Log(Debug::Info) << Version::getOpenmwVersionDescription(); dataDirs.insert(dataDirs.begin(), resDir / "vfs"); const Files::Collections fileCollections(dataDirs); const auto& archives = variables["fallback-archive"].as(); StringsVector contentFiles{ "builtin.omwscripts" }; const auto& configContentFiles = variables["content"].as(); contentFiles.insert(contentFiles.end(), configContentFiles.begin(), configContentFiles.end()); Fallback::Map::init(variables["fallback"].as().mMap); VFS::Manager vfs; VFS::registerArchives(&vfs, fileCollections, archives, true); Settings::Manager::load(config); ESM::ReadersCache readers; EsmLoader::Query query; query.mLoadActivators = true; query.mLoadCells = true; query.mLoadContainers = true; query.mLoadDoors = true; query.mLoadGameSettings = true; query.mLoadLands = true; query.mLoadStatics = true; const EsmLoader::EsmData esmData = EsmLoader::loadEsmData(query, contentFiles, fileCollections, readers, &encoder); constexpr double expiryDelay = 0; Resource::ImageManager imageManager(&vfs, expiryDelay); Resource::NifFileManager nifFileManager(&vfs, &encoder.getStatelessEncoder()); Resource::BgsmFileManager bgsmFileManager(&vfs, expiryDelay); Resource::SceneManager sceneManager(&vfs, &imageManager, &nifFileManager, &bgsmFileManager, expiryDelay); Resource::BulletShapeManager bulletShapeManager(&vfs, &sceneManager, &nifFileManager, expiryDelay); Resource::forEachBulletObject( readers, vfs, bulletShapeManager, esmData, [](const ESM::Cell& cell, const Resource::BulletObject& object) { Log(Debug::Verbose) << "Found bullet object in " << (cell.isExterior() ? "exterior" : "interior") << " cell \"" << cell.getDescription() << "\":" << " fileName=\"" << object.mShape->mFileName << '"' << " fileHash=" << Misc::StringUtils::toHex(object.mShape->mFileHash) << " collisionShape=" << std::boolalpha << (object.mShape->mCollisionShape == nullptr) << " avoidCollisionShape=" << std::boolalpha << (object.mShape->mAvoidCollisionShape == nullptr) << " position=(" << WriteArray{ object.mPosition.pos } << ')' << " rotation=(" << WriteArray{ object.mPosition.rot } << ')' << " scale=" << std::setprecision(std::numeric_limits::max_exponent10) << object.mScale; }); Log(Debug::Info) << "Done"; return 0; } } int main(int argc, char* argv[]) { return Debug::wrapApplication(runBulletObjectTool, argc, argv, applicationName); }