#ifndef OPENMW_ESM_DOORSTATE_H #define OPENMW_ESM_DOORSTATE_H #include "objectstate.hpp" namespace ESM { // format 0, saved games only struct DoorState final : public ObjectState { int32_t mDoorState = 0; void load(ESMReader& esm) override; void save(ESMWriter& esm, bool inInventory = false) const override; DoorState& asDoorState() override { return *this; } const DoorState& asDoorState() const override { return *this; } }; } #endif