#ifndef _ESM_MISC_H
#define _ESM_MISC_H

#include "esm_reader.hpp"

namespace ESM
{

/*
 * Misc inventory items, basically things that have no use but can be
 * carried, bought and sold. It also includes keys.
 */

struct Miscellaneous
{
    struct MCDTstruct
    {
        float weight;
        int value;
        int isKey; // There are many keys in Morrowind.esm that has this
                   // set to 0. TODO: Check what this field corresponds to
                   // in the editor.
    };
    MCDTstruct data;

    std::string name, model, icon, script;

    void load(ESMReader &esm);
};
}
#endif