<?xml version="1.0" encoding="UTF-8"?> <!-- Copyright 2015 Alexandre Moine <nobrakal@gmail.com> --> <application> <id type="desktop">openmw.desktop</id> <metadata_license>CC0-1.0</metadata_license> <project_license> GPL-3.0 and MIT and zlib</project_license> <name>OpenMW</name> <summary>Unofficial open source engine re-implementation of the game Morrowind</summary> <description> <p> OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind. </p> <p> It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality (including mods). </p> <p> You will still need the original game data to play OpenMW. </p> </description> <screenshots> <screenshot type="default"> <image>http://wiki.openmw.org/images/b/b2/Openmw_0.11.1_launcher_1.png</image> <caption>The OpenMW launcher</caption> </screenshot> <screenshot> <image>http://wiki.openmw.org/images/f/f1/Screenshot_mournhold_plaza_0.35.png</image> <caption>The Mournhold's plaza on OpenMW</caption> </screenshot> <screenshot> <image>http://wiki.openmw.org/images/5/5b/Screenshot_Vivec_seen_from_Ebonheart_0.35.png</image> <caption>Vivec seen from Ebonheart on OpenMW</caption> </screenshot> </screenshots> <updatecontact>nobrakal@gmail.com</updatecontact> <url type="homepage">https://openmw.org</url> <url type="bugtracker">https://bugs.openmw.org/</url> <url type="faq">https://openmw.org/faq/</url> </application>