#include "trace.h" #include #include #include #include "physic.hpp" enum traceWorldType { collisionWorldTrace = 1, pickWorldTrace = 2, bothWorldTrace = collisionWorldTrace | pickWorldTrace }; enum collaborativePhysicsType { No_Physics = 0, // Both are empty (example: statics you can walk through, like tall grass) Only_Collision = 1, // This object only has collision physics but no pickup physics (example: statics) Only_Pickup = 2, // This object only has pickup physics but no collision physics (example: items dropped on the ground) Both_Physics = 3 // This object has both kinds of physics (example: activators) }; void newtrace(traceResults *results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, bool isInterior, OEngine::Physic::PhysicEngine *enginePass) //Traceobj was a Aedra Object { const btVector3 btstart(start.x, start.y, start.z + BBHalfExtents.z); const btVector3 btend(end.x, end.y, end.z + BBHalfExtents.z); const btQuaternion btrot(0.0f, 0.0f, 0.0f); //y, x, z const btBoxShape newshape(btVector3(BBHalfExtents.x, BBHalfExtents.y, BBHalfExtents.z)); //const btCapsuleShapeZ newshape(BBHalfExtents.x, BBHalfExtents.z * 2 - BBHalfExtents.x * 2); const btTransform from(btrot, btstart); const btTransform to(btrot, btend); btCollisionWorld::ClosestConvexResultCallback newTraceCallback(btstart, btend); newTraceCallback.m_collisionFilterMask = Only_Collision; enginePass->dynamicsWorld->convexSweepTest(&newshape, from, to, newTraceCallback); // Copy the hit data over to our trace results struct: if(newTraceCallback.hasHit()) { const btVector3& tracehitnormal = newTraceCallback.m_hitNormalWorld; results->fraction = newTraceCallback.m_closestHitFraction; results->planenormal = Ogre::Vector3(tracehitnormal.x(), tracehitnormal.y(), tracehitnormal.z()); results->endpos = (end-start)*results->fraction + start; } else { results->endpos = end; results->planenormal = Ogre::Vector3(0.0f, 0.0f, 1.0f); results->fraction = 1.0f; } }