#include "linuxpath.hpp" #if defined(__linux__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__OpenBSD__) #include #include #include #include #include #include "wineutils.hpp" namespace { std::filesystem::path getUserHome() { const char* dir = getenv("HOME"); if (dir == nullptr) { struct passwd* pwd = getpwuid(getuid()); if (pwd != nullptr) { dir = pwd->pw_dir; } } if (dir == nullptr) return {}; else return dir; } std::filesystem::path getEnv(const std::string& envVariable, const std::filesystem::path& fallback) { const char* result = getenv(envVariable.c_str()); if (!result) return fallback; std::filesystem::path dir(result); if (dir.empty()) return fallback; else return dir; } } /** * \namespace Files */ namespace Files { LinuxPath::LinuxPath(const std::string& applicationName) : mName(applicationName) { } std::filesystem::path LinuxPath::getUserConfigPath() const { return getEnv("XDG_CONFIG_HOME", getUserHome() / ".config") / mName; } std::filesystem::path LinuxPath::getUserDataPath() const { return getEnv("XDG_DATA_HOME", getUserHome() / ".local/share") / mName; } std::filesystem::path LinuxPath::getCachePath() const { return getEnv("XDG_CACHE_HOME", getUserHome() / ".cache") / mName; } std::filesystem::path LinuxPath::getGlobalConfigPath() const { std::filesystem::path globalPath(GLOBAL_CONFIG_PATH); return globalPath / mName; } std::filesystem::path LinuxPath::getLocalPath() const { auto localPath = std::filesystem::current_path() / ""; static const std::filesystem::path statusPaths[] = { "/proc/self/exe", "/proc/self/file", "/proc/curproc/exe", "/proc/curproc/file" }; for (const auto& path : statusPaths) { std::error_code ec; const auto binPath = read_symlink(path, ec); if (ec.value() != -1) { localPath = binPath.parent_path() / ""; break; } } return localPath; } std::filesystem::path LinuxPath::getGlobalDataPath() const { std::filesystem::path globalDataPath(GLOBAL_DATA_PATH); return globalDataPath / mName; } std::vector LinuxPath::getInstallPaths() const { std::vector paths; std::filesystem::path homePath = getUserHome(); if (!homePath.empty()) { std::filesystem::path wine = Wine::getInstallPath(homePath); if (!wine.empty()) paths.emplace_back(std::move(wine)); std::array steamPaths{ // Default (~/.steam/steam can be a symlink or a real directory) homePath / ".steam/steam/steamapps/common/Morrowind", // Snap homePath / "snap/steam/common/.local/share/Steam/steamapps/common/Morrowind", // Flatpak homePath / ".var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Morrowind", }; for (const std::filesystem::path& steam : steamPaths) { if (std::filesystem::is_directory(steam)) paths.emplace_back(steam); } } return paths; } } /* namespace Files */ #endif /* defined(__linux__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__OpenBSD__) */