#include "refidhardcoded.hpp" namespace ESM {//A few hardcoded ids that are used multiple times accross the codebase const RefId sPlayerId = ESM::RefId::stringRefId("Player"); const RefId sMenuClickSoundId = ESM::RefId::stringRefId("Menu Click"); const RefId sBookPageSoundId = ESM::RefId::stringRefId("book page"); const RefId sGoldId001 = ESM::RefId::stringRefId("gold_001"); const RefId sGoldId005 = ESM::RefId::stringRefId("gold_005"); const RefId sGoldId010 = ESM::RefId::stringRefId("gold_010"); const RefId sGoldId025 = ESM::RefId::stringRefId("gold_025"); const RefId sGoldId100 = ESM::RefId::stringRefId("gold_100"); const RefId sHealthDamageSoundId = ESM::RefId::stringRefId("Health Damage"); }