#include <components/esm3/loadacti.hpp> #include <components/esm3/loadcell.hpp> #include <components/esm3/loadcont.hpp> #include <components/esm3/loaddoor.hpp> #include <components/esm3/loadgmst.hpp> #include <components/esm3/loadland.hpp> #include <components/esm3/loadstat.hpp> #include <components/esm3/variant.hpp> #include <components/esmloader/esmdata.hpp> #include <gtest/gtest.h> #include <array> #include <functional> #include <string> #include <vector> namespace { using namespace testing; using namespace EsmLoader; struct Params { std::string mRefId; ESM::RecNameInts mType; std::string mResult; std::function<void(EsmData&)> mPushBack; }; struct EsmLoaderGetModelTest : TestWithParam<Params> { }; TEST_P(EsmLoaderGetModelTest, shouldReturnFoundModelName) { EsmData data; GetParam().mPushBack(data); EXPECT_EQ(EsmLoader::getModel(data, ESM::RefId::stringRefId(GetParam().mRefId), GetParam().mType), GetParam().mResult); } void pushBack(ESM::Activator&& value, EsmData& esmData) { esmData.mActivators.push_back(std::move(value)); } void pushBack(ESM::Container&& value, EsmData& esmData) { esmData.mContainers.push_back(std::move(value)); } void pushBack(ESM::Door&& value, EsmData& esmData) { esmData.mDoors.push_back(std::move(value)); } void pushBack(ESM::Static&& value, EsmData& esmData) { esmData.mStatics.push_back(std::move(value)); } template <class T> struct PushBack { std::string mId; std::string mModel; void operator()(EsmData& esmData) const { T value; value.mId = ESM::RefId::stringRefId(mId); value.mModel = mModel; pushBack(std::move(value), esmData); } }; const std::array params = { Params{ "acti_ref_id", ESM::REC_ACTI, "acti_model", PushBack<ESM::Activator>{ "acti_ref_id", "acti_model" } }, Params{ "cont_ref_id", ESM::REC_CONT, "cont_model", PushBack<ESM::Container>{ "cont_ref_id", "cont_model" } }, Params{ "door_ref_id", ESM::REC_DOOR, "door_model", PushBack<ESM::Door>{ "door_ref_id", "door_model" } }, Params{ "static_ref_id", ESM::REC_STAT, "static_model", PushBack<ESM::Static>{ "static_ref_id", "static_model" } }, Params{ "acti_ref_id_a", ESM::REC_ACTI, "", PushBack<ESM::Activator>{ "acti_ref_id_z", "acti_model" } }, Params{ "cont_ref_id_a", ESM::REC_CONT, "", PushBack<ESM::Container>{ "cont_ref_id_z", "cont_model" } }, Params{ "door_ref_id_a", ESM::REC_DOOR, "", PushBack<ESM::Door>{ "door_ref_id_z", "door_model" } }, Params{ "static_ref_id_a", ESM::REC_STAT, "", PushBack<ESM::Static>{ "static_ref_id_z", "static_model" } }, Params{ "acti_ref_id_z", ESM::REC_ACTI, "", PushBack<ESM::Activator>{ "acti_ref_id_a", "acti_model" } }, Params{ "cont_ref_id_z", ESM::REC_CONT, "", PushBack<ESM::Container>{ "cont_ref_id_a", "cont_model" } }, Params{ "door_ref_id_z", ESM::REC_DOOR, "", PushBack<ESM::Door>{ "door_ref_id_a", "door_model" } }, Params{ "static_ref_id_z", ESM::REC_STAT, "", PushBack<ESM::Static>{ "static_ref_id_a", "static_model" } }, Params{ "ref_id", ESM::REC_STAT, "", [](EsmData&) {} }, Params{ "ref_id", ESM::REC_BOOK, "", [](EsmData&) {} }, }; INSTANTIATE_TEST_SUITE_P(Params, EsmLoaderGetModelTest, ValuesIn(params)); TEST(EsmLoaderGetGameSettingTest, shouldReturnFoundValue) { std::vector<ESM::GameSetting> settings; ESM::GameSetting setting; setting.mId = ESM::RefId::stringRefId("setting"); setting.mValue = ESM::Variant(42); settings.push_back(setting); EXPECT_EQ(EsmLoader::getGameSetting(settings, ESM::RefId::stringRefId("setting")), ESM::Variant(42)); } TEST(EsmLoaderGetGameSettingTest, shouldThrowExceptionWhenNotFound) { const std::vector<ESM::GameSetting> settings; EXPECT_THROW(EsmLoader::getGameSetting(settings, ESM::RefId::stringRefId("setting")), std::runtime_error); } }