#ifndef CSV_RENDER_CELLWATER_H
#define CSV_RENDER_CELLWATER_H

#include <string>

#include <osg/ref_ptr>

#include <QModelIndex>
#include <QObject>

class QModelIndex;

namespace osg
{
    class Geometry;
    class Group;
    class PositionAttitudeTransform;
}

namespace CSMWorld
{
    struct Cell;
    class CellCoordinates;
    class Data;

    template <typename ESXRecordT>
    struct Record;
}

namespace CSVRender
{
    /// For exterior cells, this adds a patch of water to fit the size of the cell. For interior cells with water, this
    /// adds a large patch of water much larger than the typical size of a cell.
    class CellWater : public QObject
    {
        Q_OBJECT

    public:
        CellWater(CSMWorld::Data& data, osg::Group* cellNode, const std::string& id,
            const CSMWorld::CellCoordinates& cellCoords);

        ~CellWater();

        void updateCellData(const CSMWorld::Record<CSMWorld::Cell>& cellRecord);

        void reloadAssets();

    private slots:

        void cellDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);

    private:
        void recreate();

        static const int CellSize;

        CSMWorld::Data& mData;
        std::string mId;

        osg::Group* mParentNode;

        osg::ref_ptr<osg::PositionAttitudeTransform> mWaterTransform;
        osg::ref_ptr<osg::Group> mWaterGroup;
        osg::ref_ptr<osg::Geometry> mWaterGeometry;

        bool mDeleted;
        bool mExterior;
        bool mHasWater;
    };
}

#endif