Stereo Settings ############### stereo enabled -------------- :Type: boolean :Range: True/False :Default: False Enable/disable stereo view. This setting is ignored in VR. multiview --------- :Type: boolean :Range: True/False :Default: False If enabled, OpenMW will use the `GL_OVR_MultiView` and `GL_OVR_MultiView2` extensions where possible. shared shadow maps ------------------ :Type: boolean :Range: True/False :Default: True Use one set of shadow maps for both eyes. Will likely be significantly faster than the brute-force approach of rendering a separate copy for each eye with no or imperceptible quality loss. allow display lists for multiview --------------------------------- :Type: boolean :Range: True/False :Default: True If false, OpenMW-VR will disable display lists when using multiview. Necessary on some buggy drivers, but may incur a slight performance penalty. use custom view --------------- :Type: boolean :Range: True/False :Default: False If false, the default OSG horizontal split will be used for stereo. If true, the config defined in the :ref:`[Stereo View]` settings category will be used. .. note:: This option is ignored in VR, and exists primarily for debugging purposes use custom eye resolution ------------------------- :Type: boolean :Range: True/False :Default: False If true, overrides rendering resolution for each eye. .. note:: This option is ignored in VR, and exists primarily for debugging purposes