#ifndef OPENMW_ESM_JOURNALENTRY_H #define OPENMW_ESM_JOURNALENTRY_H #include #include #include namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct JournalEntry { enum Type { Type_Journal = 0, Type_Topic = 1, Type_Quest = 2 }; int32_t mType; ESM::RefId mTopic; ESM::RefId mInfo; std::string mText; std::string mActorName; // Could also be Actor ID to allow switching of localisation, but since mText is // plaintext anyway... int32_t mDay; // time stamp int32_t mMonth; int32_t mDayOfMonth; void load(ESMReader& esm); void save(ESMWriter& esm) const; }; } #endif