/* Copyright (C) 2016, 2018-2020 cc9cii This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. cc9cii cc9c@iinet.net.au Much of the information on the data structures are based on the information from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by trial & error. See http://en.uesp.net/wiki for details. */ #ifndef ESM4_LIGH_H #define ESM4_LIGH_H #include #include #include "formid.hpp" namespace ESM4 { class Reader; class Writer; struct Light { struct Data { std::uint32_t time; // FO/FONV only float duration = -1; std::uint32_t radius; std::uint32_t colour; // RGBA // flags: // 0x00000001 = Dynamic // 0x00000002 = Can be Carried // 0x00000004 = Negative // 0x00000008 = Flicker // 0x00000020 = Off By Default // 0x00000040 = Flicker Slow // 0x00000080 = Pulse // 0x00000100 = Pulse Slow // 0x00000200 = Spot Light // 0x00000400 = Spot Shadow std::int32_t flags; float falloff = 1.f; float FOV = 90; // FIXME: FOV in degrees or radians? float nearClip; // TES5 only float frequency; // TES5 only float intensityAmplitude; // TES5 only float movementAmplitude; // TES5 only std::uint32_t value; // gold float weight; }; FormId mFormId; // from the header std::uint32_t mFlags; // from the header, see enum type RecordFlag for details std::string mEditorId; std::string mFullName; std::string mModel; std::string mIcon; float mBoundRadius; FormId mScriptId; FormId mSound; float mFade; Data mData; void load(ESM4::Reader& reader); // void save(ESM4::Writer& writer) const; // void blank(); }; } #endif // ESM4_LIGH_H