#include "scenemanager.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "errormarker.hpp" #include "imagemanager.hpp" #include "niffilemanager.hpp" #include "objectcache.hpp" namespace { class InitWorldSpaceParticlesCallback : public SceneUtil::NodeCallback { public: void operator()(osgParticle::ParticleSystem* node, osg::NodeVisitor* nv) { // HACK: Ignore the InverseWorldMatrix transform the particle system is attached to if (node->getNumParents() && node->getParent(0)->getNumParents()) transformInitialParticles(node, node->getParent(0)->getParent(0)); node->removeUpdateCallback(this); } void transformInitialParticles(osgParticle::ParticleSystem* partsys, osg::Node* node) { osg::NodePathList nodepaths = node->getParentalNodePaths(); if (nodepaths.empty()) return; osg::Matrixf worldMat = osg::computeLocalToWorld(nodepaths[0]); worldMat.orthoNormalize(worldMat); // scale is already applied on the particle node for (int i = 0; i < partsys->numParticles(); ++i) { partsys->getParticle(i)->transformPositionVelocity(worldMat); } // transform initial bounds to worldspace osg::BoundingSphere sphere(partsys->getInitialBound()); SceneUtil::transformBoundingSphere(worldMat, sphere); osg::BoundingBox box; box.expandBy(sphere); partsys->setInitialBound(box); } }; class InitParticlesVisitor : public osg::NodeVisitor { public: /// @param mask The node mask to set on ParticleSystem nodes. InitParticlesVisitor(unsigned int mask) : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) , mMask(mask) { } bool isWorldSpaceParticleSystem(osgParticle::ParticleSystem* partsys) { // HACK: ParticleSystem has no getReferenceFrame() return (partsys->getUserDataContainer() && partsys->getUserDataContainer()->getNumDescriptions() > 0 && partsys->getUserDataContainer()->getDescriptions()[0] == "worldspace"); } void apply(osg::Drawable& drw) override { if (osgParticle::ParticleSystem* partsys = dynamic_cast(&drw)) { if (isWorldSpaceParticleSystem(partsys)) { partsys->addUpdateCallback(new InitWorldSpaceParticlesCallback); } partsys->setNodeMask(mMask); } } private: unsigned int mMask; }; } namespace Resource { void TemplateMultiRef::addRef(const osg::Node* node) { mObjects.emplace_back(node); } class SharedStateManager : public osgDB::SharedStateManager { public: unsigned int getNumSharedTextures() const { return _sharedTextureList.size(); } unsigned int getNumSharedStateSets() const { return _sharedStateSetList.size(); } void clearCache() { std::lock_guard lock(_listMutex); _sharedTextureList.clear(); _sharedStateSetList.clear(); } }; /// Set texture filtering settings on textures contained in a FlipController. class SetFilterSettingsControllerVisitor : public SceneUtil::ControllerVisitor { public: SetFilterSettingsControllerVisitor( osg::Texture::FilterMode minFilter, osg::Texture::FilterMode magFilter, int maxAnisotropy) : mMinFilter(minFilter) , mMagFilter(magFilter) , mMaxAnisotropy(maxAnisotropy) { } void visit(osg::Node& node, SceneUtil::Controller& ctrl) override { if (NifOsg::FlipController* flipctrl = dynamic_cast(&ctrl)) { for (std::vector>::iterator it = flipctrl->getTextures().begin(); it != flipctrl->getTextures().end(); ++it) { osg::Texture* tex = *it; tex->setFilter(osg::Texture::MIN_FILTER, mMinFilter); tex->setFilter(osg::Texture::MAG_FILTER, mMagFilter); tex->setMaxAnisotropy(mMaxAnisotropy); } } } private: osg::Texture::FilterMode mMinFilter; osg::Texture::FilterMode mMagFilter; int mMaxAnisotropy; }; /// Set texture filtering settings on textures contained in StateSets. class SetFilterSettingsVisitor : public osg::NodeVisitor { public: SetFilterSettingsVisitor( osg::Texture::FilterMode minFilter, osg::Texture::FilterMode magFilter, int maxAnisotropy) : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) , mMinFilter(minFilter) , mMagFilter(magFilter) , mMaxAnisotropy(maxAnisotropy) { } void apply(osg::Node& node) override { osg::StateSet* stateset = node.getStateSet(); if (stateset) applyStateSet(stateset); traverse(node); } void applyStateSet(osg::StateSet* stateset) { const osg::StateSet::TextureAttributeList& texAttributes = stateset->getTextureAttributeList(); for (unsigned int unit = 0; unit < texAttributes.size(); ++unit) { osg::StateAttribute* texture = stateset->getTextureAttribute(unit, osg::StateAttribute::TEXTURE); if (texture) applyStateAttribute(texture); } } void applyStateAttribute(osg::StateAttribute* attr) { osg::Texture* tex = attr->asTexture(); if (tex) { tex->setFilter(osg::Texture::MIN_FILTER, mMinFilter); tex->setFilter(osg::Texture::MAG_FILTER, mMagFilter); tex->setMaxAnisotropy(mMaxAnisotropy); } } private: osg::Texture::FilterMode mMinFilter; osg::Texture::FilterMode mMagFilter; int mMaxAnisotropy; }; // Check Collada extra descriptions class ColladaDescriptionVisitor : public osg::NodeVisitor { public: ColladaDescriptionVisitor() : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) , mSkeleton(nullptr) { } osg::AlphaFunc::ComparisonFunction getTestMode(std::string mode) { if (mode == "ALWAYS") return osg::AlphaFunc::ALWAYS; if (mode == "LESS") return osg::AlphaFunc::LESS; if (mode == "EQUAL") return osg::AlphaFunc::EQUAL; if (mode == "LEQUAL") return osg::AlphaFunc::LEQUAL; if (mode == "GREATER") return osg::AlphaFunc::GREATER; if (mode == "NOTEQUAL") return osg::AlphaFunc::NOTEQUAL; if (mode == "GEQUAL") return osg::AlphaFunc::GEQUAL; if (mode == "NEVER") return osg::AlphaFunc::NEVER; Log(Debug::Warning) << "Unexpected alpha testing mode: " << mode; return osg::AlphaFunc::LEQUAL; } void apply(osg::Node& node) override { if (osg::StateSet* stateset = node.getStateSet()) { if (stateset->getRenderingHint() == osg::StateSet::TRANSPARENT_BIN) { osg::ref_ptr depth = new osg::Depth; depth->setWriteMask(false); stateset->setAttributeAndModes(depth, osg::StateAttribute::ON); } else if (stateset->getRenderingHint() == osg::StateSet::OPAQUE_BIN) { osg::ref_ptr depth = new osg::Depth; depth->setWriteMask(true); stateset->setAttributeAndModes(depth, osg::StateAttribute::ON); } } /* Check if the has correct format for OpenMW: alphatest mode value MaterialName e.g alphatest GEQUAL 0.8 MyAlphaTestedMaterial */ std::vector descriptions = node.getDescriptions(); for (const auto& description : descriptions) { mDescriptions.emplace_back(description); } // Iterate each description, and see if the current node uses the specified material for alpha testing if (node.getStateSet()) { for (const auto& description : mDescriptions) { std::vector descriptionParts; std::istringstream descriptionStringStream(description); for (std::string part; std::getline(descriptionStringStream, part, ' ');) { descriptionParts.emplace_back(part); } if (descriptionParts.size() > (3) && descriptionParts.at(3) == node.getStateSet()->getName()) { if (descriptionParts.at(0) == "alphatest") { osg::AlphaFunc::ComparisonFunction mode = getTestMode(descriptionParts.at(1)); osg::ref_ptr alphaFunc( new osg::AlphaFunc(mode, std::stod(descriptionParts.at(2)))); node.getStateSet()->setAttributeAndModes(alphaFunc, osg::StateAttribute::ON); } } if (descriptionParts.size() > (0) && descriptionParts.at(0) == "bodypart") { SceneUtil::FindByClassVisitor osgaRigFinder("RigGeometryHolder"); node.accept(osgaRigFinder); for (osg::Node* foundRigNode : osgaRigFinder.mFoundNodes) { if (SceneUtil::RigGeometryHolder* rigGeometryHolder = dynamic_cast(foundRigNode)) mRigGeometryHolders.emplace_back( osg::ref_ptr(rigGeometryHolder)); else Log(Debug::Error) << "Converted RigGeometryHolder is of a wrong type."; } if (!mRigGeometryHolders.empty()) { osgAnimation::RigGeometry::FindNearestParentSkeleton skeletonFinder; mRigGeometryHolders[0]->accept(skeletonFinder); if (skeletonFinder._root.valid()) mSkeleton = skeletonFinder._root; } } } } traverse(node); } private: std::vector mDescriptions; public: osgAnimation::Skeleton* mSkeleton; // pointer is valid only if the model is a bodypart, osg::ref_ptr std::vector> mRigGeometryHolders; }; SceneManager::SceneManager( const VFS::Manager* vfs, Resource::ImageManager* imageManager, Resource::NifFileManager* nifFileManager) : ResourceManager(vfs) , mShaderManager(new Shader::ShaderManager) , mForceShaders(false) , mClampLighting(true) , mAutoUseNormalMaps(false) , mAutoUseSpecularMaps(false) , mApplyLightingToEnvMaps(false) , mLightingMethod(SceneUtil::LightingMethod::FFP) , mConvertAlphaTestToAlphaToCoverage(false) , mSupportsNormalsRT(false) , mSharedStateManager(new SharedStateManager) , mImageManager(imageManager) , mNifFileManager(nifFileManager) , mMinFilter(osg::Texture::LINEAR_MIPMAP_LINEAR) , mMagFilter(osg::Texture::LINEAR) , mMaxAnisotropy(1) , mUnRefImageDataAfterApply(false) , mParticleSystemMask(~0u) { } void SceneManager::setForceShaders(bool force) { mForceShaders = force; } bool SceneManager::getForceShaders() const { return mForceShaders; } void SceneManager::recreateShaders(osg::ref_ptr node, const std::string& shaderPrefix, bool forceShadersForNode, const osg::Program* programTemplate) { osg::ref_ptr shaderVisitor(createShaderVisitor(shaderPrefix)); shaderVisitor->setAllowedToModifyStateSets(false); shaderVisitor->setProgramTemplate(programTemplate); if (forceShadersForNode) shaderVisitor->setForceShaders(true); node->accept(*shaderVisitor); } void SceneManager::reinstateRemovedState(osg::ref_ptr node) { osg::ref_ptr reinstateRemovedStateVisitor = new Shader::ReinstateRemovedStateVisitor(false); node->accept(*reinstateRemovedStateVisitor); } void SceneManager::setClampLighting(bool clamp) { mClampLighting = clamp; } bool SceneManager::getClampLighting() const { return mClampLighting; } void SceneManager::setAutoUseNormalMaps(bool use) { mAutoUseNormalMaps = use; } void SceneManager::setNormalMapPattern(const std::string& pattern) { mNormalMapPattern = pattern; } void SceneManager::setNormalHeightMapPattern(const std::string& pattern) { mNormalHeightMapPattern = pattern; } void SceneManager::setAutoUseSpecularMaps(bool use) { mAutoUseSpecularMaps = use; } void SceneManager::setSpecularMapPattern(const std::string& pattern) { mSpecularMapPattern = pattern; } void SceneManager::setApplyLightingToEnvMaps(bool apply) { mApplyLightingToEnvMaps = apply; } void SceneManager::setSupportedLightingMethods(const SceneUtil::LightManager::SupportedMethods& supported) { mSupportedLightingMethods = supported; } bool SceneManager::isSupportedLightingMethod(SceneUtil::LightingMethod method) const { return mSupportedLightingMethods[static_cast(method)]; } void SceneManager::setLightingMethod(SceneUtil::LightingMethod method) { mLightingMethod = method; if (mLightingMethod == SceneUtil::LightingMethod::SingleUBO) { osg::ref_ptr program = new osg::Program; program->addBindUniformBlock("LightBufferBinding", static_cast(UBOBinding::LightBuffer)); mShaderManager->setProgramTemplate(program); } } SceneUtil::LightingMethod SceneManager::getLightingMethod() const { return mLightingMethod; } void SceneManager::setConvertAlphaTestToAlphaToCoverage(bool convert) { mConvertAlphaTestToAlphaToCoverage = convert; } void SceneManager::setOpaqueDepthTex(osg::ref_ptr texturePing, osg::ref_ptr texturePong) { mOpaqueDepthTex = { texturePing, texturePong }; } osg::ref_ptr SceneManager::getOpaqueDepthTex(size_t frame) { return mOpaqueDepthTex[frame % 2]; } SceneManager::~SceneManager() { // this has to be defined in the .cpp file as we can't delete incomplete types } Shader::ShaderManager& SceneManager::getShaderManager() { return *mShaderManager.get(); } void SceneManager::setShaderPath(const std::filesystem::path& path) { mShaderManager->setShaderPath(path); } bool SceneManager::checkLoaded(const std::string& name, double timeStamp) { return mCache->checkInObjectCache(mVFS->normalizeFilename(name), timeStamp); } /// @brief Callback to read image files from the VFS. class ImageReadCallback : public osgDB::ReadFileCallback { public: ImageReadCallback(Resource::ImageManager* imageMgr) : mImageManager(imageMgr) { } osgDB::ReaderWriter::ReadResult readImage(const std::string& filename, const osgDB::Options* options) override { auto filePath = Files::pathFromUnicodeString(filename); if (filePath.is_absolute()) // It is a hack. Needed because either OSG or libcollada-dom tries to make an absolute path from // our relative VFS path by adding current working directory. filePath = std::filesystem::relative(filename, osgDB::getCurrentWorkingDirectory()); try { return osgDB::ReaderWriter::ReadResult(mImageManager->getImage(Files::pathToUnicodeString(filePath)), osgDB::ReaderWriter::ReadResult::FILE_LOADED); } catch (std::exception& e) { return osgDB::ReaderWriter::ReadResult(e.what()); } } private: Resource::ImageManager* mImageManager; }; namespace { osg::ref_ptr loadNonNif( const std::string& normalizedFilename, std::istream& model, Resource::ImageManager* imageManager) { auto ext = Misc::getFileExtension(normalizedFilename); osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension(std::string(ext)); if (!reader) { std::stringstream errormsg; errormsg << "Error loading " << normalizedFilename << ": no readerwriter for '" << ext << "' found" << std::endl; throw std::runtime_error(errormsg.str()); } osg::ref_ptr options(new osgDB::Options); // Set a ReadFileCallback so that image files referenced in the model are read from our virtual file system // instead of the osgDB. Note, for some formats (.obj/.mtl) that reference other (non-image) files a // findFileCallback would be necessary. but findFileCallback does not support virtual files, so we can't // implement it. options->setReadFileCallback(new ImageReadCallback(imageManager)); if (ext == "dae") options->setOptionString("daeUseSequencedTextureUnits"); const std::array fileHash = Files::getHash(normalizedFilename, model); osgDB::ReaderWriter::ReadResult result = reader->readNode(model, options); if (!result.success()) { std::stringstream errormsg; errormsg << "Error loading " << normalizedFilename << ": " << result.message() << " code " << result.status() << std::endl; throw std::runtime_error(errormsg.str()); } // Recognize and hide collision node unsigned int hiddenNodeMask = 0; SceneUtil::FindByNameVisitor nameFinder("Collision"); auto node = result.getNode(); node->accept(nameFinder); if (nameFinder.mFoundNode) nameFinder.mFoundNode->setNodeMask(hiddenNodeMask); // Recognize and convert osgAnimation::RigGeometry to OpenMW-optimized type SceneUtil::FindByClassVisitor rigFinder("RigGeometry"); node->accept(rigFinder); for (osg::Node* foundRigNode : rigFinder.mFoundNodes) { if (foundRigNode->libraryName() == std::string("osgAnimation")) { osgAnimation::RigGeometry* foundRigGeometry = static_cast(foundRigNode); osg::ref_ptr newRig = new SceneUtil::RigGeometryHolder(*foundRigGeometry, osg::CopyOp::DEEP_COPY_ALL); if (foundRigGeometry->getStateSet()) newRig->setStateSet(foundRigGeometry->getStateSet()); if (osg::Group* parent = dynamic_cast(foundRigGeometry->getParent(0))) { parent->removeChild(foundRigGeometry); parent->addChild(newRig); } } } if (ext == "dae") { Resource::ColladaDescriptionVisitor colladaDescriptionVisitor; node->accept(colladaDescriptionVisitor); if (colladaDescriptionVisitor.mSkeleton) { if (osg::Group* group = dynamic_cast(node)) { group->removeChildren(0, group->getNumChildren()); for (osg::ref_ptr newRiggeometryHolder : colladaDescriptionVisitor.mRigGeometryHolders) { osg::ref_ptr backToOriginTrans = new osg::MatrixTransform(); newRiggeometryHolder->getOrCreateUserDataContainer()->addUserObject( new TemplateRef(newRiggeometryHolder->getGeometry(0))); backToOriginTrans->getOrCreateUserDataContainer()->addUserObject( new TemplateRef(newRiggeometryHolder->getGeometry(0))); newRiggeometryHolder->setBodyPart(true); for (int i = 0; i < 2; ++i) { if (newRiggeometryHolder->getGeometry(i)) newRiggeometryHolder->getGeometry(i)->setSkeleton(nullptr); } backToOriginTrans->addChild(newRiggeometryHolder); group->addChild(backToOriginTrans); } } } node->getOrCreateStateSet()->addUniform(new osg::Uniform("emissiveMult", 1.f)); node->getOrCreateStateSet()->addUniform(new osg::Uniform("specStrength", 1.f)); node->getOrCreateStateSet()->addUniform(new osg::Uniform("envMapColor", osg::Vec4f(1, 1, 1, 1))); node->getOrCreateStateSet()->addUniform(new osg::Uniform("useFalloff", false)); } node->setUserValue(Misc::OsgUserValues::sFileHash, std::string(reinterpret_cast(fileHash.data()), fileHash.size() * sizeof(std::uint64_t))); return node; } std::vector makeSortedReservedNames() { static constexpr std::string_view names[] = { "Head", "Neck", "Chest", "Groin", "Right Hand", "Left Hand", "Right Wrist", "Left Wrist", "Shield Bone", "Right Forearm", "Left Forearm", "Right Upper Arm", "Left Upper Arm", "Right Foot", "Left Foot", "Right Ankle", "Left Ankle", "Right Knee", "Left Knee", "Right Upper Leg", "Left Upper Leg", "Right Clavicle", "Left Clavicle", "Weapon Bone", "Tail", "Bip01", "Root Bone", "BoneOffset", "AttachLight", "Arrow", "Camera", "Collision", "Right_Wrist", "Left_Wrist", "Shield_Bone", "Right_Forearm", "Left_Forearm", "Right_Upper_Arm", "Left_Clavicle", "Weapon_Bone", "Root_Bone", }; std::vector result; result.reserve(2 * std::size(names)); for (std::string_view name : names) { result.emplace_back(name); std::string prefixedName("Tri "); prefixedName += name; result.push_back(std::move(prefixedName)); } std::sort(result.begin(), result.end(), Misc::StringUtils::ciLess); return result; } } osg::ref_ptr load(const std::string& normalizedFilename, const VFS::Manager* vfs, Resource::ImageManager* imageManager, Resource::NifFileManager* nifFileManager) { auto ext = Misc::getFileExtension(normalizedFilename); if (ext == "nif") return NifOsg::Loader::load(*nifFileManager->get(normalizedFilename), imageManager); else return loadNonNif(normalizedFilename, *vfs->get(normalizedFilename), imageManager); } class CanOptimizeCallback : public SceneUtil::Optimizer::IsOperationPermissibleForObjectCallback { public: bool isReservedName(const std::string& name) const { if (name.empty()) return false; static const std::vector reservedNames = makeSortedReservedNames(); const auto it = Misc::partialBinarySearch(reservedNames.begin(), reservedNames.end(), name); return it != reservedNames.end(); } bool isOperationPermissibleForObjectImplementation( const SceneUtil::Optimizer* optimizer, const osg::Drawable* node, unsigned int option) const override { if (option & SceneUtil::Optimizer::FLATTEN_STATIC_TRANSFORMS) { if (node->asGeometry() && node->className() == std::string("Geometry")) return true; else return false; // ParticleSystem would have to convert space of all the processors, RigGeometry would // have to convert bones... theoretically possible, but very complicated } return (option & optimizer->getPermissibleOptimizationsForObject(node)) != 0; } bool isOperationPermissibleForObjectImplementation( const SceneUtil::Optimizer* optimizer, const osg::Node* node, unsigned int option) const override { if (node->getNumDescriptions() > 0) return false; if (node->getDataVariance() == osg::Object::DYNAMIC) return false; if (isReservedName(node->getName())) return false; return (option & optimizer->getPermissibleOptimizationsForObject(node)) != 0; } }; bool canOptimize(const std::string& filename) { size_t slashpos = filename.find_last_of("\\/"); if (slashpos != std::string::npos && slashpos + 1 < filename.size()) { std::string basename = filename.substr(slashpos + 1); // xmesh.nif can not be optimized because there are keyframes added in post if (!basename.empty() && basename[0] == 'x') return false; // NPC skeleton files can not be optimized because of keyframes added in post // (most of them are usually named like 'xbase_anim.nif' anyway, but not all of them :( ) if (basename.compare(0, 9, "base_anim") == 0 || basename.compare(0, 4, "skin") == 0) return false; } // For spell VFX, DummyXX nodes must remain intact. Not adding those to reservedNames to avoid being overly // cautious - instead, decide on filename if (filename.find("vfx_pattern") != std::string::npos) return false; return true; } unsigned int getOptimizationOptions() { using namespace SceneUtil; const char* env = getenv("OPENMW_OPTIMIZE"); unsigned int options = Optimizer::FLATTEN_STATIC_TRANSFORMS | Optimizer::REMOVE_REDUNDANT_NODES | Optimizer::MERGE_GEOMETRY; if (env) { std::string str(env); if (str.find("OFF") != std::string::npos || str.find('0') != std::string::npos) options = 0; if (str.find("~FLATTEN_STATIC_TRANSFORMS") != std::string::npos) options ^= Optimizer::FLATTEN_STATIC_TRANSFORMS; else if (str.find("FLATTEN_STATIC_TRANSFORMS") != std::string::npos) options |= Optimizer::FLATTEN_STATIC_TRANSFORMS; if (str.find("~REMOVE_REDUNDANT_NODES") != std::string::npos) options ^= Optimizer::REMOVE_REDUNDANT_NODES; else if (str.find("REMOVE_REDUNDANT_NODES") != std::string::npos) options |= Optimizer::REMOVE_REDUNDANT_NODES; if (str.find("~MERGE_GEOMETRY") != std::string::npos) options ^= Optimizer::MERGE_GEOMETRY; else if (str.find("MERGE_GEOMETRY") != std::string::npos) options |= Optimizer::MERGE_GEOMETRY; } return options; } void SceneManager::shareState(osg::ref_ptr node) { mSharedStateMutex.lock(); mSharedStateManager->share(node.get()); mSharedStateMutex.unlock(); } osg::ref_ptr SceneManager::getTemplate(const std::string& name, bool compile) { std::string normalized = mVFS->normalizeFilename(name); osg::ref_ptr obj = mCache->getRefFromObjectCache(normalized); if (obj) return osg::ref_ptr(static_cast(obj.get())); else { osg::ref_ptr loaded; try { loaded = load(normalized, mVFS, mImageManager, mNifFileManager); SceneUtil::ProcessExtraDataVisitor extraDataVisitor(this); loaded->accept(extraDataVisitor); } catch (const std::exception& e) { static osg::ref_ptr errorMarkerNode = [&] { static const char* const sMeshTypes[] = { "nif", "osg", "osgt", "osgb", "osgx", "osg2", "dae" }; for (unsigned int i = 0; i < sizeof(sMeshTypes) / sizeof(sMeshTypes[0]); ++i) { normalized = "meshes/marker_error." + std::string(sMeshTypes[i]); if (mVFS->exists(normalized)) return load(normalized, mVFS, mImageManager, mNifFileManager); } Files::IMemStream file(ErrorMarker::sValue.data(), ErrorMarker::sValue.size()); return loadNonNif("error_marker.osgt", file, mImageManager); }(); Log(Debug::Error) << "Failed to load '" << name << "': " << e.what() << ", using marker_error instead"; loaded = static_cast(errorMarkerNode->clone(osg::CopyOp::DEEP_COPY_ALL)); } // set filtering settings SetFilterSettingsVisitor setFilterSettingsVisitor(mMinFilter, mMagFilter, mMaxAnisotropy); loaded->accept(setFilterSettingsVisitor); SetFilterSettingsControllerVisitor setFilterSettingsControllerVisitor( mMinFilter, mMagFilter, mMaxAnisotropy); loaded->accept(setFilterSettingsControllerVisitor); SceneUtil::ReplaceDepthVisitor replaceDepthVisitor; loaded->accept(replaceDepthVisitor); osg::ref_ptr shaderVisitor(createShaderVisitor()); loaded->accept(*shaderVisitor); if (canOptimize(normalized)) { SceneUtil::Optimizer optimizer; optimizer.setSharedStateManager(mSharedStateManager, &mSharedStateMutex); optimizer.setIsOperationPermissibleForObjectCallback(new CanOptimizeCallback); static const unsigned int options = getOptimizationOptions() | SceneUtil::Optimizer::SHARE_DUPLICATE_STATE; optimizer.optimize(loaded, options); } else shareState(loaded); if (compile && mIncrementalCompileOperation) mIncrementalCompileOperation->add(loaded); else loaded->getBound(); mCache->addEntryToObjectCache(normalized, loaded); return loaded; } } osg::ref_ptr SceneManager::getInstance(const std::string& name) { osg::ref_ptr scene = getTemplate(name); return getInstance(scene); } osg::ref_ptr SceneManager::cloneNode(const osg::Node* base) { SceneUtil::CopyOp copyop; if (const osg::Drawable* drawable = base->asDrawable()) { if (drawable->asGeometry()) { Log(Debug::Warning) << "SceneManager::cloneNode: attempting to clone osg::Geometry. For safety reasons " "this will be expensive. Consider avoiding this call."; copyop.setCopyFlags( copyop.getCopyFlags() | osg::CopyOp::DEEP_COPY_ARRAYS | osg::CopyOp::DEEP_COPY_PRIMITIVES); } } osg::ref_ptr cloned = static_cast(base->clone(copyop)); // add a ref to the original template to help verify the safety of shallow cloning operations // in addition, if this node is managed by a cache, we hint to the cache that it's still being used and should // be kept in cache cloned->getOrCreateUserDataContainer()->addUserObject(new TemplateRef(base)); return cloned; } osg::ref_ptr SceneManager::getInstance(const osg::Node* base) { osg::ref_ptr cloned = cloneNode(base); // we can skip any scene graphs without update callbacks since we know that particle emitters will have an // update callback set if (cloned->getNumChildrenRequiringUpdateTraversal() > 0) { InitParticlesVisitor visitor(mParticleSystemMask); cloned->accept(visitor); } return cloned; } osg::ref_ptr SceneManager::getInstance(const std::string& name, osg::Group* parentNode) { osg::ref_ptr cloned = getInstance(name); attachTo(cloned, parentNode); return cloned; } void SceneManager::attachTo(osg::Node* instance, osg::Group* parentNode) const { parentNode->addChild(instance); } void SceneManager::releaseGLObjects(osg::State* state) { mCache->releaseGLObjects(state); mShaderManager->releaseGLObjects(state); std::lock_guard lock(mSharedStateMutex); mSharedStateManager->releaseGLObjects(state); } void SceneManager::setIncrementalCompileOperation(osgUtil::IncrementalCompileOperation* ico) { mIncrementalCompileOperation = ico; } osgUtil::IncrementalCompileOperation* SceneManager::getIncrementalCompileOperation() { return mIncrementalCompileOperation.get(); } Resource::ImageManager* SceneManager::getImageManager() { return mImageManager; } void SceneManager::setParticleSystemMask(unsigned int mask) { mParticleSystemMask = mask; } void SceneManager::setFilterSettings( const std::string& magfilter, const std::string& minfilter, const std::string& mipmap, int maxAnisotropy) { osg::Texture::FilterMode min = osg::Texture::LINEAR; osg::Texture::FilterMode mag = osg::Texture::LINEAR; if (magfilter == "nearest") mag = osg::Texture::NEAREST; else if (magfilter != "linear") Log(Debug::Warning) << "Warning: Invalid texture mag filter: " << magfilter; if (minfilter == "nearest") min = osg::Texture::NEAREST; else if (minfilter != "linear") Log(Debug::Warning) << "Warning: Invalid texture min filter: " << minfilter; if (mipmap == "nearest") { if (min == osg::Texture::NEAREST) min = osg::Texture::NEAREST_MIPMAP_NEAREST; else if (min == osg::Texture::LINEAR) min = osg::Texture::LINEAR_MIPMAP_NEAREST; } else if (mipmap != "none") { if (mipmap != "linear") Log(Debug::Warning) << "Warning: Invalid texture mipmap: " << mipmap; if (min == osg::Texture::NEAREST) min = osg::Texture::NEAREST_MIPMAP_LINEAR; else if (min == osg::Texture::LINEAR) min = osg::Texture::LINEAR_MIPMAP_LINEAR; } mMinFilter = min; mMagFilter = mag; mMaxAnisotropy = std::max(1, maxAnisotropy); SetFilterSettingsControllerVisitor setFilterSettingsControllerVisitor(mMinFilter, mMagFilter, mMaxAnisotropy); SetFilterSettingsVisitor setFilterSettingsVisitor(mMinFilter, mMagFilter, mMaxAnisotropy); mCache->accept(setFilterSettingsVisitor); mCache->accept(setFilterSettingsControllerVisitor); } void SceneManager::applyFilterSettings(osg::Texture* tex) { tex->setFilter(osg::Texture::MIN_FILTER, mMinFilter); tex->setFilter(osg::Texture::MAG_FILTER, mMagFilter); tex->setMaxAnisotropy(mMaxAnisotropy); } void SceneManager::setUnRefImageDataAfterApply(bool unref) { mUnRefImageDataAfterApply = unref; } void SceneManager::updateCache(double referenceTime) { ResourceManager::updateCache(referenceTime); mSharedStateMutex.lock(); mSharedStateManager->prune(); mSharedStateMutex.unlock(); if (mIncrementalCompileOperation) { std::lock_guard lock(*mIncrementalCompileOperation->getToCompiledMutex()); osgUtil::IncrementalCompileOperation::CompileSets& sets = mIncrementalCompileOperation->getToCompile(); for (osgUtil::IncrementalCompileOperation::CompileSets::iterator it = sets.begin(); it != sets.end();) { int refcount = (*it)->_subgraphToCompile->referenceCount(); if ((*it)->_subgraphToCompile->asDrawable()) refcount -= 1; // ref by CompileList. if (refcount <= 2) // ref by ObjectCache + ref by _subgraphToCompile. { // no other ref = not needed anymore. it = sets.erase(it); } else ++it; } } } void SceneManager::clearCache() { ResourceManager::clearCache(); std::lock_guard lock(mSharedStateMutex); mSharedStateManager->clearCache(); } void SceneManager::reportStats(unsigned int frameNumber, osg::Stats* stats) const { if (mIncrementalCompileOperation) { std::lock_guard lock(*mIncrementalCompileOperation->getToCompiledMutex()); stats->setAttribute(frameNumber, "Compiling", mIncrementalCompileOperation->getToCompile().size()); } { std::lock_guard lock(mSharedStateMutex); stats->setAttribute(frameNumber, "Texture", mSharedStateManager->getNumSharedTextures()); stats->setAttribute(frameNumber, "StateSet", mSharedStateManager->getNumSharedStateSets()); } stats->setAttribute(frameNumber, "Node", mCache->getCacheSize()); } Shader::ShaderVisitor* SceneManager::createShaderVisitor(const std::string& shaderPrefix) { Shader::ShaderVisitor* shaderVisitor = new Shader::ShaderVisitor(*mShaderManager.get(), *mImageManager, shaderPrefix); shaderVisitor->setForceShaders(mForceShaders); shaderVisitor->setAutoUseNormalMaps(mAutoUseNormalMaps); shaderVisitor->setNormalMapPattern(mNormalMapPattern); shaderVisitor->setNormalHeightMapPattern(mNormalHeightMapPattern); shaderVisitor->setAutoUseSpecularMaps(mAutoUseSpecularMaps); shaderVisitor->setSpecularMapPattern(mSpecularMapPattern); shaderVisitor->setApplyLightingToEnvMaps(mApplyLightingToEnvMaps); shaderVisitor->setConvertAlphaTestToAlphaToCoverage(mConvertAlphaTestToAlphaToCoverage); shaderVisitor->setSupportsNormalsRT(mSupportsNormalsRT); return shaderVisitor; } }