#include "operators.hpp" #include #include #include #include #include #include #include #include #include #include #include #include namespace DetourNavigator { static inline bool operator ==(const RecastMesh::Water& lhs, const RecastMesh::Water& rhs) { return lhs.mCellSize == rhs.mCellSize && lhs.mTransform == rhs.mTransform; } } namespace { using namespace testing; using namespace DetourNavigator; struct DetourNavigatorRecastMeshBuilderTest : Test { TileBounds mBounds; const std::size_t mGeneration = 0; const std::size_t mRevision = 0; DetourNavigatorRecastMeshBuilderTest() { mBounds.mMin = osg::Vec2f(-std::numeric_limits::max() * std::numeric_limits::epsilon(), -std::numeric_limits::max() * std::numeric_limits::epsilon()); mBounds.mMax = osg::Vec2f(std::numeric_limits::max() * std::numeric_limits::epsilon(), std::numeric_limits::max() * std::numeric_limits::epsilon()); } }; TEST_F(DetourNavigatorRecastMeshBuilderTest, create_for_empty_should_return_empty) { RecastMeshBuilder builder(mBounds); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector()); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector()); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector()); } TEST_F(DetourNavigatorRecastMeshBuilderTest, add_bhv_triangle_mesh_shape) { btTriangleMesh mesh; mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); btBvhTriangleMeshShape shape(&mesh, true); RecastMeshBuilder builder(mBounds); builder.addObject(static_cast(shape), btTransform::getIdentity(), AreaType_ground); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector({ -1, -1, 0, -1, 1, 0, 1, -1, 0, })) << recastMesh->getMesh().getVertices(); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector({2, 1, 0})); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector({AreaType_ground})); } TEST_F(DetourNavigatorRecastMeshBuilderTest, add_transformed_bhv_triangle_mesh_shape) { btTriangleMesh mesh; mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); btBvhTriangleMeshShape shape(&mesh, true); RecastMeshBuilder builder(mBounds); builder.addObject( static_cast(shape), btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)), AreaType_ground ); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector({ 0, 0, 3, 0, 4, 3, 2, 0, 3, })) << recastMesh->getMesh().getVertices(); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector({2, 1, 0})); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector({AreaType_ground})); } TEST_F(DetourNavigatorRecastMeshBuilderTest, add_heightfield_terrian_shape) { const std::array heightfieldData {{0, 0, 0, 0}}; btHeightfieldTerrainShape shape(2, 2, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false); RecastMeshBuilder builder(mBounds); builder.addObject(static_cast(shape), btTransform::getIdentity(), AreaType_ground); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector({ -0.5, -0.5, 0, -0.5, 0.5, 0, 0.5, -0.5, 0, 0.5, 0.5, 0, })) << recastMesh->getMesh().getVertices(); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector({0, 1, 2, 2, 1, 3})); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector({AreaType_ground, AreaType_ground})); } TEST_F(DetourNavigatorRecastMeshBuilderTest, add_box_shape_should_produce_12_triangles) { btBoxShape shape(btVector3(1, 1, 2)); RecastMeshBuilder builder(mBounds); builder.addObject(static_cast(shape), btTransform::getIdentity(), AreaType_ground); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector({ -1, -1, -2, -1, -1, 2, -1, 1, -2, -1, 1, 2, 1, -1, -2, 1, -1, 2, 1, 1, -2, 1, 1, 2, })) << recastMesh->getMesh().getVertices(); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector({ 0, 1, 5, 0, 2, 3, 0, 4, 6, 1, 3, 7, 2, 6, 7, 3, 1, 0, 4, 5, 7, 5, 4, 0, 6, 2, 0, 7, 3, 2, 7, 5, 1, 7, 6, 4, })) << recastMesh->getMesh().getIndices(); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector(12, AreaType_ground)); } TEST_F(DetourNavigatorRecastMeshBuilderTest, add_compound_shape) { btTriangleMesh mesh1; mesh1.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); btBvhTriangleMeshShape triangle1(&mesh1, true); btBoxShape box(btVector3(1, 1, 2)); btTriangleMesh mesh2; mesh2.addTriangle(btVector3(1, 1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); btBvhTriangleMeshShape triangle2(&mesh2, true); btCompoundShape shape; shape.addChildShape(btTransform::getIdentity(), &triangle1); shape.addChildShape(btTransform::getIdentity(), &box); shape.addChildShape(btTransform::getIdentity(), &triangle2); RecastMeshBuilder builder(mBounds); builder.addObject( static_cast(shape), btTransform::getIdentity(), AreaType_ground ); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector({ -1, -1, -2, -1, -1, 0, -1, -1, 2, -1, 1, -2, -1, 1, 0, -1, 1, 2, 1, -1, -2, 1, -1, 0, 1, -1, 2, 1, 1, -2, 1, 1, 0, 1, 1, 2, })) << recastMesh->getMesh().getVertices(); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector({ 0, 2, 8, 0, 3, 5, 0, 6, 9, 2, 5, 11, 3, 9, 11, 5, 2, 0, 6, 8, 11, 7, 4, 1, 7, 4, 10, 8, 6, 0, 9, 3, 0, 11, 5, 3, 11, 8, 2, 11, 9, 6, })) << recastMesh->getMesh().getIndices(); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector(14, AreaType_ground)); } TEST_F(DetourNavigatorRecastMeshBuilderTest, add_transformed_compound_shape) { btTriangleMesh mesh; mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); btBvhTriangleMeshShape triangle(&mesh, true); btCompoundShape shape; shape.addChildShape(btTransform::getIdentity(), &triangle); RecastMeshBuilder builder(mBounds); builder.addObject( static_cast(shape), btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)), AreaType_ground ); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector({ 0, 0, 3, 0, 4, 3, 2, 0, 3, })) << recastMesh->getMesh().getVertices(); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector({2, 1, 0})); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector({AreaType_ground})); } TEST_F(DetourNavigatorRecastMeshBuilderTest, add_transformed_compound_shape_with_transformed_bhv_triangle_shape) { btTriangleMesh mesh; mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); btBvhTriangleMeshShape triangle(&mesh, true); btCompoundShape shape; shape.addChildShape(btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)), &triangle); RecastMeshBuilder builder(mBounds); builder.addObject( static_cast(shape), btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)), AreaType_ground ); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector({ 1, 2, 12, 1, 10, 12, 3, 2, 12, })) << recastMesh->getMesh().getVertices(); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector({2, 1, 0})); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector({AreaType_ground})); } TEST_F(DetourNavigatorRecastMeshBuilderTest, without_bounds_add_bhv_triangle_shape_should_not_filter_by_bounds) { btTriangleMesh mesh; mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); mesh.addTriangle(btVector3(-3, -3, 0), btVector3(-3, -2, 0), btVector3(-2, -3, 0)); btBvhTriangleMeshShape shape(&mesh, true); RecastMeshBuilder builder(mBounds); builder.addObject( static_cast(shape), btTransform::getIdentity(), AreaType_ground ); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector({ -3, -3, 0, -3, -2, 0, -2, -3, 0, -1, -1, 0, -1, 1, 0, 1, -1, 0, })) << recastMesh->getMesh().getVertices(); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector({2, 1, 0, 5, 4, 3})); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector(2, AreaType_ground)); } TEST_F(DetourNavigatorRecastMeshBuilderTest, with_bounds_add_bhv_triangle_shape_should_filter_by_bounds) { mBounds.mMin = osg::Vec2f(-3, -3); mBounds.mMax = osg::Vec2f(-2, -2); btTriangleMesh mesh; mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); mesh.addTriangle(btVector3(-3, -3, 0), btVector3(-3, -2, 0), btVector3(-2, -3, 0)); btBvhTriangleMeshShape shape(&mesh, true); RecastMeshBuilder builder(mBounds); builder.addObject( static_cast(shape), btTransform::getIdentity(), AreaType_ground ); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector({ -3, -3, 0, -3, -2, 0, -2, -3, 0, })) << recastMesh->getMesh().getVertices(); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector({2, 1, 0})); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector({AreaType_ground})); } TEST_F(DetourNavigatorRecastMeshBuilderTest, with_bounds_add_rotated_by_x_bhv_triangle_shape_should_filter_by_bounds) { mBounds.mMin = osg::Vec2f(-5, -5); mBounds.mMax = osg::Vec2f(5, -2); btTriangleMesh mesh; mesh.addTriangle(btVector3(0, -1, -1), btVector3(0, -1, -1), btVector3(0, 1, -1)); mesh.addTriangle(btVector3(0, -3, -3), btVector3(0, -3, -2), btVector3(0, -2, -3)); btBvhTriangleMeshShape shape(&mesh, true); RecastMeshBuilder builder(mBounds); builder.addObject( static_cast(shape), btTransform(btQuaternion(btVector3(1, 0, 0), static_cast(-osg::PI_4))), AreaType_ground ); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_THAT(recastMesh->getMesh().getVertices(), Pointwise(FloatNear(1e-5), std::vector({ 0, -4.24264049530029296875, 4.44089209850062616169452667236328125e-16, 0, -3.535533905029296875, -0.707106769084930419921875, 0, -3.535533905029296875, 0.707106769084930419921875, }))) << recastMesh->getMesh().getVertices(); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector({1, 2, 0})); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector({AreaType_ground})); } TEST_F(DetourNavigatorRecastMeshBuilderTest, with_bounds_add_rotated_by_y_bhv_triangle_shape_should_filter_by_bounds) { mBounds.mMin = osg::Vec2f(-5, -5); mBounds.mMax = osg::Vec2f(-3, 5); btTriangleMesh mesh; mesh.addTriangle(btVector3(-1, 0, -1), btVector3(-1, 0, 1), btVector3(1, 0, -1)); mesh.addTriangle(btVector3(-3, 0, -3), btVector3(-3, 0, -2), btVector3(-2, 0, -3)); btBvhTriangleMeshShape shape(&mesh, true); RecastMeshBuilder builder(mBounds); builder.addObject( static_cast(shape), btTransform(btQuaternion(btVector3(0, 1, 0), static_cast(osg::PI_4))), AreaType_ground ); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_THAT(recastMesh->getMesh().getVertices(), Pointwise(FloatNear(1e-5), std::vector({ -4.24264049530029296875, 0, 4.44089209850062616169452667236328125e-16, -3.535533905029296875, 0, -0.707106769084930419921875, -3.535533905029296875, 0, 0.707106769084930419921875, }))) << recastMesh->getMesh().getVertices(); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector({1, 2, 0})); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector({AreaType_ground})); } TEST_F(DetourNavigatorRecastMeshBuilderTest, with_bounds_add_rotated_by_z_bhv_triangle_shape_should_filter_by_bounds) { mBounds.mMin = osg::Vec2f(-5, -5); mBounds.mMax = osg::Vec2f(-1, -1); btTriangleMesh mesh; mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); mesh.addTriangle(btVector3(-3, -3, 0), btVector3(-3, -2, 0), btVector3(-2, -3, 0)); btBvhTriangleMeshShape shape(&mesh, true); RecastMeshBuilder builder(mBounds); builder.addObject( static_cast(shape), btTransform(btQuaternion(btVector3(0, 0, 1), static_cast(osg::PI_4))), AreaType_ground ); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_THAT(recastMesh->getMesh().getVertices(), Pointwise(FloatNear(1e-5), std::vector({ -1.41421353816986083984375, -1.1102230246251565404236316680908203125e-16, 0, 1.1102230246251565404236316680908203125e-16, -1.41421353816986083984375, 0, 1.41421353816986083984375, 1.1102230246251565404236316680908203125e-16, 0, }))) << recastMesh->getMesh().getVertices(); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector({2, 0, 1})); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector({AreaType_ground})); } TEST_F(DetourNavigatorRecastMeshBuilderTest, flags_values_should_be_corresponding_to_added_objects) { btTriangleMesh mesh1; mesh1.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); btBvhTriangleMeshShape shape1(&mesh1, true); btTriangleMesh mesh2; mesh2.addTriangle(btVector3(-3, -3, 0), btVector3(-3, -2, 0), btVector3(-2, -3, 0)); btBvhTriangleMeshShape shape2(&mesh2, true); RecastMeshBuilder builder(mBounds); builder.addObject( static_cast(shape1), btTransform::getIdentity(), AreaType_ground ); builder.addObject( static_cast(shape2), btTransform::getIdentity(), AreaType_null ); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector({ -3, -3, 0, -3, -2, 0, -2, -3, 0, -1, -1, 0, -1, 1, 0, 1, -1, 0, })) << recastMesh->getMesh().getVertices(); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector({2, 1, 0, 5, 4, 3})); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector({AreaType_null, AreaType_ground})); } TEST_F(DetourNavigatorRecastMeshBuilderTest, add_water_then_get_water_should_return_it) { RecastMeshBuilder builder(mBounds); builder.addWater(1000, btTransform(btMatrix3x3::getIdentity(), btVector3(100, 200, 300))); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_EQ(recastMesh->getWater(), std::vector({ RecastMesh::Water {1000, btTransform(btMatrix3x3::getIdentity(), btVector3(100, 200, 300))} })); } TEST_F(DetourNavigatorRecastMeshBuilderTest, add_bhv_triangle_mesh_shape_with_duplicated_vertices) { btTriangleMesh mesh; mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); mesh.addTriangle(btVector3(1, 1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0)); btBvhTriangleMeshShape shape(&mesh, true); RecastMeshBuilder builder(mBounds); builder.addObject(static_cast(shape), btTransform::getIdentity(), AreaType_ground); const auto recastMesh = std::move(builder).create(mGeneration, mRevision); EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector({ -1, -1, 0, -1, 1, 0, 1, -1, 0, 1, 1, 0, })) << recastMesh->getMesh().getVertices(); EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector({2, 1, 0, 2, 1, 3})); EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector({AreaType_ground, AreaType_ground})); } }