#ifndef OPENMW_ESM_SPELLLIST_H #define OPENMW_ESM_SPELLLIST_H #include #include #include namespace ESM { class ESMReader; class ESMWriter; /** A list of references to spells and spell effects. This is shared between the records BSGN, NPC and RACE. NPCS subrecord. */ struct SpellList { std::vector mList; /// Is this spell ID in mList? bool exists(const ESM::RefId& spell) const; /// Load one spell, assumes the subrecord name was already read void add(ESMReader& esm); void save(ESMWriter& esm) const; }; } #endif