#include "components/misc/osgpluginchecker.hpp" #include #include #include #include #include #include #include #include #include #include namespace Misc { #if defined(OSG_LIBRARY_STATIC) || defined(__APPLE__) bool checkRequiredOSGPluginsArePresent() { // assume they were linked in at build time and CMake would have failed if they were missing // true-ish for MacOS - they're copied into the package and that'd fail if they were missing, // but if you don't actually make a MacOS package and run a local build, this won't notice. // the workaround in the real implementation isn't powerful enough to make MacOS work, though. return true; } #else namespace { constexpr auto USED_OSG_PLUGIN_NAMES = std::to_array({${USED_OSG_PLUGIN_NAMES_FORMATTED}}); } bool checkRequiredOSGPluginsArePresent() { // osgDB::listAllAvailablePlugins() lies, so don't use it bool haveAllPlugins = true; for (std::string_view plugin : USED_OSG_PLUGIN_NAMES) { std::string libraryName = osgDB::Registry::instance()->createLibraryNameForExtension(std::string{ plugin }); if (osgDB::findLibraryFile(libraryName).empty()) { Log(Debug::Error) << "Missing OSG plugin: " << libraryName; haveAllPlugins = false; } } return haveAllPlugins; } #endif }