if (NOT DEFINED OPENMW_RESOURCES_ROOT) return() endif() # Copy resource files into the build directory set(SDIR ${CMAKE_CURRENT_SOURCE_DIR}) set(DDIRRELATIVE resources/vfs/textures) set(DDIRRELATIVE_SHADERS resources/vfs/shaders) set(TEXTURE_FILES textures/omw_menu_scroll_down.dds textures/omw_menu_scroll_up.dds textures/omw_menu_scroll_left.dds textures/omw_menu_scroll_right.dds textures/omw_menu_scroll_center_h.dds textures/omw_menu_scroll_center_v.dds ) set(SHADER_FILES shaders/main.omwfx shaders/displaydepth.omwfx ) copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_RESOURCES_ROOT} ${DDIRRELATIVE} "${TEXTURE_FILES}") copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_RESOURCES_ROOT} ${DDIRRELATIVE_SHADERS} "${SHADER_FILES}")