#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_TILECACHEDRECASTMESHMANAGER_H #define OPENMW_COMPONENTS_DETOURNAVIGATOR_TILECACHEDRECASTMESHMANAGER_H #include "cachedrecastmeshmanager.hpp" #include "tileposition.hpp" #include <components/misc/guarded.hpp> #include <map> #include <mutex> #include <set> namespace DetourNavigator { class TileCachedRecastMeshManager { public: TileCachedRecastMeshManager(const Settings& settings); bool addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform, const AreaType areaType); std::vector<TilePosition> updateObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform, const AreaType areaType); boost::optional<RemovedRecastMeshObject> removeObject(const ObjectId id); bool addWater(const osg::Vec2i& cellPosition, const int cellSize, const btTransform& transform); boost::optional<RecastMeshManager::Water> removeWater(const osg::Vec2i& cellPosition); std::shared_ptr<RecastMesh> getMesh(const TilePosition& tilePosition); bool hasTile(const TilePosition& tilePosition); template <class Function> void forEachTilePosition(Function&& function) { for (const auto& tile : *mTiles.lock()) function(tile.first); } std::size_t getRevision() const; private: const Settings& mSettings; Misc::ScopeGuarded<std::map<TilePosition, CachedRecastMeshManager>> mTiles; std::unordered_map<ObjectId, std::set<TilePosition>> mObjectsTilesPositions; std::map<osg::Vec2i, std::vector<TilePosition>> mWaterTilesPositions; std::size_t mRevision = 0; std::size_t mTilesGeneration = 0; bool addTile(const ObjectId id, const btCollisionShape& shape, const btTransform& transform, const AreaType areaType, const TilePosition& tilePosition, float border, std::map<TilePosition, CachedRecastMeshManager>& tiles); bool updateTile(const ObjectId id, const btTransform& transform, const AreaType areaType, const TilePosition& tilePosition, std::map<TilePosition, CachedRecastMeshManager>& tiles); boost::optional<RemovedRecastMeshObject> removeTile(const ObjectId id, const TilePosition& tilePosition, std::map<TilePosition, CachedRecastMeshManager>& tiles); }; } #endif