#ifndef OPENMW_ESM_DIALOGUESTATE_H #define OPENMW_ESM_DIALOGUESTATE_H #include <components/esm/refid.hpp> #include <map> #include <string> #include <vector> namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct DialogueState { // must be lower case topic IDs std::vector<ESM::RefId> mKnownTopics; // must be lower case faction IDs std::map<ESM::RefId, std::map<ESM::RefId, int>> mChangedFactionReaction; void load(ESMReader& esm); void save(ESMWriter& esm) const; }; } #endif