#ifndef CSM_WOLRD_RESOURCESMANAGER_H #define CSM_WOLRD_RESOURCESMANAGER_H #include <map> #include <apps/opencs/model/world/resources.hpp> #include "universalid.hpp" namespace VFS { class Manager; } namespace CSMWorld { class ResourcesManager { std::map<UniversalId::Type, Resources> mResources; const VFS::Manager* mVFS; private: void addResources(const Resources& resources); const char* const* getMeshExtensions(); public: ResourcesManager(); ~ResourcesManager(); const VFS::Manager* getVFS() const; void setVFS(const VFS::Manager* vfs); void recreateResources(); const Resources& get(UniversalId::Type type) const; }; } #endif