#ifndef GAME_SCRIPT_COMPILERCONTEXT_H #define GAME_SCRIPT_COMPILERCONTEXT_H #include <components/compiler/context.hpp> namespace MWScript { class CompilerContext : public Compiler::Context { public: enum Type { Type_Full, // global, local, targetted Type_Dialgoue, Type_Console }; private: Type mType; public: CompilerContext (Type type) : mType (type) {} // Is the compiler allowed to declare local variables? virtual bool canDeclareLocals() const { return mType==Type_Full; } virtual char getGlobalType (const std::string& name) const { return ' '; } ///< 'l: long, 's': short, 'f': float, ' ': does not exist. }; } #endif