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openmw/components/files/windowspath.cpp
AnyOldName3 2ce4571c3a Handle paths passed on the command line properly
Fixes https://gitlab.com/OpenMW/openmw/-/issues/8567.

Also maybe horribly breaks lots of things because it removes some insanity from https://gitlab.com/OpenMW/openmw/-/merge_requests/86, which would set the CWD to the local directory just in case any local-relative paths were expressed relatively without the explicit base being the local path.
2025-06-17 00:26:06 +01:00

122 lines
3.3 KiB
C++

#include "windowspath.hpp"
#if defined(_WIN32) || defined(__WINDOWS__)
#include <array>
#include <cstring>
#define FAR
#define NEAR
#include <shlobj.h>
#include <shlwapi.h>
#include <winreg.h>
#undef NEAR
#undef FAR
#include <components/debug/debuglog.hpp>
/**
* \namespace Files
*/
namespace Files
{
WindowsPath::WindowsPath(const std::string& application_name)
: mName(application_name)
{
}
std::filesystem::path WindowsPath::getUserConfigPath() const
{
std::filesystem::path userPath = std::filesystem::current_path();
PWSTR cString;
HRESULT result = SHGetKnownFolderPath(FOLDERID_Documents, 0, nullptr, &cString);
if (SUCCEEDED(result))
userPath = std::filesystem::path(cString);
else
Log(Debug::Error) << "Error " << result << " when getting Documents path";
CoTaskMemFree(cString);
return userPath / "My Games" / mName;
}
std::filesystem::path WindowsPath::getUserDataPath() const
{
// Have some chaos, windows people!
return getUserConfigPath();
}
std::filesystem::path WindowsPath::getGlobalConfigPath() const
{
// The concept of a global config path is absurd on Windows.
// Always use local config instead.
// The virtual base class requires that we provide this, though.
std::filesystem::path globalPath = std::filesystem::current_path();
PWSTR cString;
HRESULT result = SHGetKnownFolderPath(FOLDERID_ProgramFiles, 0, nullptr, &cString);
if (SUCCEEDED(result))
globalPath = std::filesystem::path(cString);
else
Log(Debug::Error) << "Error " << result << " when getting Program Files path";
CoTaskMemFree(cString);
return globalPath / mName;
}
std::filesystem::path WindowsPath::getLocalPath() const
{
std::filesystem::path localPath = std::filesystem::current_path() / "";
WCHAR path[MAX_PATH + 1] = {};
if (GetModuleFileNameW(nullptr, path, MAX_PATH + 1) > 0)
{
localPath = std::filesystem::path(path).parent_path() / "";
}
// lookup exe path
return localPath;
}
std::filesystem::path WindowsPath::getGlobalDataPath() const
{
return getGlobalConfigPath();
}
std::filesystem::path WindowsPath::getCachePath() const
{
return getUserConfigPath() / "cache";
}
std::filesystem::path WindowsPath::getInstallPath() const
{
std::filesystem::path installPath{};
if (HKEY hKey; RegOpenKeyExW(HKEY_LOCAL_MACHINE, L"SOFTWARE\\Bethesda Softworks\\Morrowind", 0,
KEY_READ | KEY_WOW64_32KEY, &hKey)
== ERROR_SUCCESS)
{
// Key existed, let's try to read the install dir
std::array<wchar_t, 512> buf{};
DWORD len = static_cast<DWORD>(buf.size() * sizeof(wchar_t));
if (RegQueryValueExW(hKey, L"Installed Path", nullptr, nullptr, reinterpret_cast<LPBYTE>(buf.data()), &len)
== ERROR_SUCCESS)
{
installPath = std::filesystem::path(buf.data());
}
RegCloseKey(hKey);
}
return installPath;
}
} /* namespace Files */
#endif /* defined(_WIN32) || defined(__WINDOWS__) */