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openmw/docs/source/reference/lua-scripting/tables/interfaces.rst
2025-06-20 10:42:35 -07:00

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.. list-table::
:widths: 30 40 60
:header-rows: 1
* - Interface
- Context
- Description
* - :doc:`Activation </reference/lua-scripting/interface_activation>`
- |bdg-ctx-global|
- Allows to extend or override built-in activation mechanics.
* - :doc:`AI </reference/lua-scripting/interface_ai>`
- |bdg-ctx-local|
- Control basic AI of NPCs and creatures.
* - :doc:`AnimationController </reference/lua-scripting/interface_animation>`
- |bdg-ctx-local|
- Control animations of NPCs and creatures.
* - :doc:`Camera </reference/lua-scripting/interface_camera>`
- |bdg-ctx-player|
- Allows to alter behavior of the built-in camera script without overriding the script completely.
* - :doc:`Controls </reference/lua-scripting/interface_controls>`
- |bdg-ctx-player|
- Allows to alter behavior of the built-in script that handles player controls.
* - :doc:`Crimes </reference/lua-scripting/interface_crimes>`
- |bdg-ctx-global|
- Commit crimes.
* - :doc:`GamepadControls </reference/lua-scripting/interface_gamepadcontrols>`
- |bdg-ctx-player|
- Allows to alter behavior of the built-in script that handles player gamepad controls.
* - :doc:`ItemUsage </reference/lua-scripting/interface_item_usage>`
- |bdg-ctx-global|
- Allows to extend or override built-in item usage mechanics.
* - :doc:`MWUI </reference/lua-scripting/interface_mwui>`
- |bdg-ctx-menu| |bdg-ctx-player|
- Morrowind-style UI templates.
* - :doc:`Settings </reference/lua-scripting/interface_settings>`
- |bdg-ctx-global| |bdg-ctx-menu| |bdg-ctx-player|
- Save, display and track changes of setting values.
* - :doc:`SkillProgression </reference/lua-scripting/interface_skill_progression>`
- |bdg-ctx-local|
- Control, extend, and override skill progression of the player.
* - :doc:`UI </reference/lua-scripting/interface_ui>`
- |bdg-ctx-player|
- High-level UI modes interface. Allows to override parts of the interface.