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49 lines
1.7 KiB
ReStructuredText
49 lines
1.7 KiB
ReStructuredText
Post-Processing Settings
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########################
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.. omw-setting::
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:title: enabled
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:type: boolean
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:range: true, false
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:default: false
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:location: :bdg-success:`Launcher > Settings> Visuals > Post Processing` :bdg-info:`In Game > Options > Video`
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Enable or disable post-processing effects.
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Requires post-processing shaders to be installed.
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.. omw-setting::
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:title: chain
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:type: string
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:location: :bdg-info:`In Game > F2 Menu`
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List of active post-processing effects and their order.
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Recommended to configure via in-game HUD (default key: F2).
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Note: an empty chain does not disable post-processing.
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Has no effect if :ref:`enabled` is false.
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.. omw-setting::
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:title: auto exposure speed
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:type: float32
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:range: > 0.0001
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:default: 0.9
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:location: :bdg-success:`Launcher > Settings> Visuals > Post Processing`
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Controls speed of eye adaptation (scene luminance changes between frames).
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Smaller values cause slower adaptation.
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Most noticeable when moving between drastically different lighting (e.g., dark cave to bright sun).
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Has no effect if HDR or :ref:`enabled` is false.
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.. omw-setting::
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:title: transparent postpass
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:type: boolean
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:range: true, false
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:default: true
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:location: :bdg-success:`Launcher > Settings> Visuals > Post Processing`
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Re-renders transparent objects with alpha-clipping using a fixed threshold.
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Important for vanilla content where blended objects disable depth writes and have large alpha margins.
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.. warning::
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Can be performance heavy with vanilla assets.
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For better performance, use alpha-tested foliage mods (e.g., Morrowind Optimization Patch) and disable this setting.
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Disable if no shaders use the depth buffer.
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