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162 lines
6 KiB
ReStructuredText
162 lines
6 KiB
ReStructuredText
Water Settings
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##############
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.. note::
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The settings for the water shader are difficult to describe,
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but can be seen immediately in the Water tab of the Video panel in the Options menu.
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Changes there will be saved to these settings.
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It is suggested to stand on the shore of a moderately broad body of water with trees or other objects
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on the far shore to test reflection textures,
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underwater plants in shallow water near by to test refraction textures,
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and some deep water visible from your location to test deep water visibility.
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.. omw-setting::
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:title: shader
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:type: boolean
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:range: true, false
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:default: false
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:location: :bdg-info:`In Game > Options > Video > Water`
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This setting enables or disables the water shader, which results in much more realistic looking water surfaces,
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including reflected objects and a more detailed wavy surface.
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.. omw-setting::
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:title: rtt size
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:type: int
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:range: > 0
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:default: 512
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:location: :bdg-info:`In Game > Options > Video > Water`
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The setting determines the size of the texture used for reflection and refraction (if enabled).
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For reflection, the texture size determines the detail of reflected images on the surface of the water.
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For refraction, the texture size determines the detail of the objects on the other side of the plane of water
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(which have a wavy appearance caused by the refraction).
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RTT is an acronym for Render To Texture which allows rendering of the scene to be saved as a texture.
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Higher values produces better visuals and result in a marginally lower frame rate depending on your graphics hardware.
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This setting has no effect if the shader setting is false.
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In the Water tab of the Video panel of the Options menu, the choices are Low (512), Medium (1024) and High (2048).
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It is recommended to use values that are a power of two because this results in more efficient use of video hardware.
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.. omw-setting::
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:title: refraction
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:type: boolean
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:range: true, false
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:default: false
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:location: :bdg-info:`In Game > Options > Video > Water`
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This setting enables the refraction rendering feature of the water shader.
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Refraction causes deep water to be more opaque
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and objects seen through the plane of the water to have a wavy appearance.
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Enabling this feature results in better visuals, and a marginally lower frame rate depending on your graphics hardware.
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This setting has no effect if the shader setting is false.
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.. omw-setting::
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:title: sunlight scattering
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:type: boolean
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:range: true, false
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:default: true
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:location: :bdg-info:`In Game > Options > Video > Water`
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This setting enables sunlight scattering.
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This makes incident sunlight seemingly spread through water, simulating the optical property.
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This setting has no effect if refraction is turned off.
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.. omw-setting::
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:title: wobbly shores
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:type: boolean
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:range: true, false
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:default: true
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:location: :bdg-info:`In Game > Options > Video > Water`
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This setting makes shores wobbly.
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The water surface will smoothly fade into the shoreline and wobble based on water normal-mapping, which avoids harsh transitions.
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This setting has no effect if refraction is turned off.
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.. omw-setting::
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:title: reflection detail
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:type: int
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:range: 0, 1, 2, 3, 4, 5
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:default: 2
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:location: :bdg-info:`In Game > Options > Video > Water`
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Controls what kinds of things are rendered in water reflections.
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.. list-table::
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:header-rows: 1
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* - Mode
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- Meaning
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* - 0
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- only sky is reflected
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* - 1
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- terrain is also reflected
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* - 2
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- statics, activators, and doors are also reflected
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* - 3
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- items, containers, and particles are also reflected
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* - 4
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- actors are also reflected
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* - 5
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- groundcover objects are also reflected
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In interiors the lowest level is 2.
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.. omw-setting::
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:title: rain ripple detail
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:type: int
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:range: 0, 1, 2
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:default: 1
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:location: :bdg-info:`In Game > Options > Video > Water`
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Controls how detailed the raindrop ripples on water are.
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.. list-table::
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:header-rows: 1
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* - Mode
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- Meaning
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* - 0
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- single, non-normal-mapped ring per raindrop
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* - 1
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- normal-mapped raindrops, with multiple rings
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* - 2
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- same as 1, but with a greater number of raindrops
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.. omw-setting::
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:title: small feature culling pixel size
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:type: float32
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:range: > 0
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:default: 20.0
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Controls the cutoff in pixels for small feature culling - see the 'Camera' section for more details,
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however this setting in the 'Water' section applies specifically to objects rendered in water reflection
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and refraction textures.
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The setting 'rtt size' interacts with this setting
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because it controls how large a pixel on the water texture (technically called a texel) is in pixels on the screen.
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This setting will have no effect if the shader setting is false,
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or the 'small feature culling' (in the 'Camera' section) is disabled.
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.. omw-setting::
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:title: refraction scale
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:type: float32
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:range: 0 to 1
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:default: 1.0
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Simulates light rays refracting when transitioning from air to water, which causes the space under water look scaled down
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in height when viewed from above the water surface. Though adding realism, the setting can cause distortion which can
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make for example aiming at enemies in water more challenging, so it is off by default (i.e. set to 1.0). To get a realistic
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look of real-life water, set the value to 0.75.
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This setting only applies if water shader is on and refractions are enabled. Note that if refractions are enabled and this
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setting if off, there will still be small refractions caused by the water waves, which however do not cause such significant
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distortion.
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.. warning::
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The `refraction scale` is currently mutually exclusive to underwater shadows. Setting this to any value except 1.0
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will cause underwater shadows to be disabled. This will be addressed in issue https://gitlab.com/OpenMW/openmw/-/issues/5709
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