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openmw/apps/components_tests/detournavigator/asyncnavmeshupdater.cpp

604 lines
28 KiB
C++

#include "settings.hpp"
#include <components/detournavigator/asyncnavmeshupdater.hpp>
#include <components/detournavigator/dbrefgeometryobject.hpp>
#include <components/detournavigator/makenavmesh.hpp>
#include <components/detournavigator/navmeshdbutils.hpp>
#include <components/detournavigator/serialization.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
#include <BulletCollision/CollisionShapes/btBoxShape.h>
#include <DetourNavMesh.h>
#include <gtest/gtest.h>
#include <limits>
#include <map>
namespace
{
using namespace testing;
using namespace DetourNavigator;
using namespace DetourNavigator::Tests;
void addHeightFieldPlane(
TileCachedRecastMeshManager& recastMeshManager, const osg::Vec2i cellPosition = osg::Vec2i(0, 0))
{
const int cellSize = 8192;
recastMeshManager.addHeightfield(cellPosition, cellSize, HeightfieldPlane{ 0 }, nullptr);
}
void addObject(const btBoxShape& shape, TileCachedRecastMeshManager& recastMeshManager)
{
const ObjectId id(&shape);
osg::ref_ptr<Resource::BulletShape> bulletShape(new Resource::BulletShape);
constexpr VFS::Path::NormalizedView test("test.nif");
bulletShape->mFileName = test;
bulletShape->mFileHash = "test_hash";
ObjectTransform objectTransform;
std::fill(std::begin(objectTransform.mPosition.pos), std::end(objectTransform.mPosition.pos), 0.1f);
std::fill(std::begin(objectTransform.mPosition.rot), std::end(objectTransform.mPosition.rot), 0.2f);
objectTransform.mScale = 3.14f;
const CollisionShape collisionShape(
osg::ref_ptr<Resource::BulletShapeInstance>(new Resource::BulletShapeInstance(bulletShape)), shape,
objectTransform);
recastMeshManager.addObject(id, collisionShape, btTransform::getIdentity(), AreaType_ground, nullptr);
}
struct DetourNavigatorAsyncNavMeshUpdaterTest : Test
{
Settings mSettings = makeSettings();
TileCachedRecastMeshManager mRecastMeshManager{ mSettings.mRecast };
OffMeshConnectionsManager mOffMeshConnectionsManager{ mSettings.mRecast };
const AgentBounds mAgentBounds{ CollisionShapeType::Aabb, { 29, 29, 66 } };
const TilePosition mPlayerTile{ 0, 0 };
const ESM::RefId mWorldspace = ESM::RefId::stringRefId("sys::default");
const btBoxShape mBox{ btVector3(100, 100, 20) };
Loading::Listener mListener;
};
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, for_all_jobs_done_when_empty_wait_should_terminate)
{
AsyncNavMeshUpdater updater{ mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr };
updater.wait(WaitConditionType::allJobsDone, &mListener);
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, for_required_tiles_present_when_empty_wait_should_terminate)
{
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
updater.wait(WaitConditionType::requiredTilesPresent, &mListener);
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_should_generate_navmesh_tile)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_NE(navMeshCacheItem->lockConst()->getImpl().getTileRefAt(0, 0, 0), 0u);
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, repeated_post_should_lead_to_cache_hit)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
{
const auto stats = updater.getStats();
ASSERT_EQ(stats.mCache.mGetCount, 1);
ASSERT_EQ(stats.mCache.mHitCount, 0);
}
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
{
const auto stats = updater.getStats();
EXPECT_EQ(stats.mCache.mGetCount, 2);
EXPECT_EQ(stats.mCache.mHitCount, 1);
}
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_for_update_change_type_should_not_update_cache)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::update } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
{
const auto stats = updater.getStats();
ASSERT_EQ(stats.mCache.mGetCount, 1);
ASSERT_EQ(stats.mCache.mHitCount, 0);
}
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
{
const auto stats = updater.getStats();
EXPECT_EQ(stats.mCache.mGetCount, 2);
EXPECT_EQ(stats.mCache.mHitCount, 0);
}
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_should_write_generated_tile_to_db)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
addObject(mBox, mRecastMeshManager);
auto db = std::make_unique<NavMeshDb>(":memory:", std::numeric_limits<std::uint64_t>::max());
NavMeshDb* const dbPtr = db.get();
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, std::move(db));
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const TilePosition tilePosition{ 0, 0 };
const std::map<TilePosition, ChangeType> changedTiles{ { tilePosition, ChangeType::add } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
updater.stop();
const auto recastMesh = mRecastMeshManager.getMesh(mWorldspace, tilePosition);
ASSERT_NE(recastMesh, nullptr);
ShapeId nextShapeId{ 1 };
const std::vector<DbRefGeometryObject> objects = makeDbRefGeometryObjects(recastMesh->getMeshSources(),
[&](const MeshSource& v) { return resolveMeshSource(*dbPtr, v, nextShapeId); });
const auto tile = dbPtr->findTile(
mWorldspace, tilePosition, serialize(mSettings.mRecast, mAgentBounds, *recastMesh, objects));
ASSERT_TRUE(tile.has_value());
EXPECT_EQ(tile->mTileId, 1);
EXPECT_EQ(tile->mVersion, navMeshFormatVersion);
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_when_writing_to_db_disabled_should_not_write_tiles)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
addObject(mBox, mRecastMeshManager);
auto db = std::make_unique<NavMeshDb>(":memory:", std::numeric_limits<std::uint64_t>::max());
NavMeshDb* const dbPtr = db.get();
mSettings.mWriteToNavMeshDb = false;
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, std::move(db));
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const TilePosition tilePosition{ 0, 0 };
const std::map<TilePosition, ChangeType> changedTiles{ { tilePosition, ChangeType::add } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
updater.stop();
const auto recastMesh = mRecastMeshManager.getMesh(mWorldspace, tilePosition);
ASSERT_NE(recastMesh, nullptr);
ShapeId nextShapeId{ 1 };
const std::vector<DbRefGeometryObject> objects = makeDbRefGeometryObjects(recastMesh->getMeshSources(),
[&](const MeshSource& v) { return resolveMeshSource(*dbPtr, v, nextShapeId); });
const auto tile = dbPtr->findTile(
mWorldspace, tilePosition, serialize(mSettings.mRecast, mAgentBounds, *recastMesh, objects));
ASSERT_FALSE(tile.has_value());
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_when_writing_to_db_disabled_should_not_write_shapes)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
addObject(mBox, mRecastMeshManager);
auto db = std::make_unique<NavMeshDb>(":memory:", std::numeric_limits<std::uint64_t>::max());
NavMeshDb* const dbPtr = db.get();
mSettings.mWriteToNavMeshDb = false;
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, std::move(db));
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const TilePosition tilePosition{ 0, 0 };
const std::map<TilePosition, ChangeType> changedTiles{ { tilePosition, ChangeType::add } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
updater.stop();
const auto recastMesh = mRecastMeshManager.getMesh(mWorldspace, tilePosition);
ASSERT_NE(recastMesh, nullptr);
const auto objects = makeDbRefGeometryObjects(
recastMesh->getMeshSources(), [&](const MeshSource& v) { return resolveMeshSource(*dbPtr, v); });
EXPECT_TRUE(std::holds_alternative<MeshSource>(objects));
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_should_read_from_db_on_cache_miss)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
mSettings.mMaxNavMeshTilesCacheSize = 0;
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager,
std::make_unique<NavMeshDb>(":memory:", std::numeric_limits<std::uint64_t>::max()));
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const std::map<TilePosition, ChangeType> changedTiles{ { TilePosition{ 0, 0 }, ChangeType::add } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
{
const auto stats = updater.getStats();
ASSERT_EQ(stats.mCache.mGetCount, 1);
ASSERT_EQ(stats.mCache.mHitCount, 0);
ASSERT_TRUE(stats.mDb.has_value());
ASSERT_EQ(stats.mDb->mGetTileCount, 1);
ASSERT_EQ(stats.mDbGetTileHits, 0);
}
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
{
const auto stats = updater.getStats();
EXPECT_EQ(stats.mCache.mGetCount, 2);
EXPECT_EQ(stats.mCache.mHitCount, 0);
ASSERT_TRUE(stats.mDb.has_value());
EXPECT_EQ(stats.mDb->mGetTileCount, 2);
EXPECT_EQ(stats.mDbGetTileHits, 1);
}
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, on_changing_player_tile_post_should_remove_tiles_out_of_range)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const std::map<TilePosition, ChangeType> changedTilesAdd{ { TilePosition{ 0, 0 }, ChangeType::add } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTilesAdd);
updater.wait(WaitConditionType::allJobsDone, &mListener);
ASSERT_NE(navMeshCacheItem->lockConst()->getImpl().getTileRefAt(0, 0, 0), 0u);
const std::map<TilePosition, ChangeType> changedTilesRemove{ { TilePosition{ 0, 0 }, ChangeType::remove } };
const TilePosition playerTile(100, 100);
updater.post(mAgentBounds, navMeshCacheItem, playerTile, mWorldspace, changedTilesRemove);
updater.wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(navMeshCacheItem->lockConst()->getImpl().getTileRefAt(0, 0, 0), 0u);
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, should_stop_writing_to_db_when_size_limit_is_reached)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
for (int x = -1; x <= 1; ++x)
for (int y = -1; y <= 1; ++y)
addHeightFieldPlane(mRecastMeshManager, osg::Vec2i(x, y));
addObject(mBox, mRecastMeshManager);
auto db = std::make_unique<NavMeshDb>(":memory:", 4097);
NavMeshDb* const dbPtr = db.get();
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, std::move(db));
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
std::map<TilePosition, ChangeType> changedTiles;
for (int x = -5; x <= 5; ++x)
for (int y = -5; y <= 5; ++y)
changedTiles.emplace(TilePosition{ x, y }, ChangeType::add);
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
updater.stop();
std::size_t present = 0;
for (int x = -5; x <= 5; ++x)
{
for (int y = -5; y <= 5; ++y)
{
const TilePosition tilePosition(x, y);
const auto recastMesh = mRecastMeshManager.getMesh(mWorldspace, tilePosition);
ASSERT_NE(recastMesh, nullptr);
const auto objects = makeDbRefGeometryObjects(
recastMesh->getMeshSources(), [&](const MeshSource& v) { return resolveMeshSource(*dbPtr, v); });
if (std::holds_alternative<MeshSource>(objects))
continue;
present += dbPtr
->findTile(mWorldspace, tilePosition,
serialize(mSettings.mRecast, mAgentBounds, *recastMesh,
std::get<std::vector<DbRefGeometryObject>>(objects)))
.has_value();
}
}
EXPECT_EQ(present, 11);
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, next_tile_id_should_be_updated_on_duplicate)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
addObject(mBox, mRecastMeshManager);
auto db = std::make_unique<NavMeshDb>(":memory:", std::numeric_limits<std::uint64_t>::max());
NavMeshDb* const dbPtr = db.get();
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, std::move(db));
const TileId nextTileId(dbPtr->getMaxTileId() + 1);
ASSERT_EQ(dbPtr->insertTile(nextTileId, mWorldspace, TilePosition{}, TileVersion{ 1 }, {}, {}), 1);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
const TilePosition tilePosition{ 0, 0 };
const std::map<TilePosition, ChangeType> changedTiles{ { tilePosition, ChangeType::add } };
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
const AgentBounds agentBounds{ CollisionShapeType::Cylinder, { 29, 29, 66 } };
updater.post(agentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
updater.stop();
const auto recastMesh = mRecastMeshManager.getMesh(mWorldspace, tilePosition);
ASSERT_NE(recastMesh, nullptr);
ShapeId nextShapeId{ 1 };
const std::vector<DbRefGeometryObject> objects = makeDbRefGeometryObjects(recastMesh->getMeshSources(),
[&](const MeshSource& v) { return resolveMeshSource(*dbPtr, v, nextShapeId); });
const auto tile = dbPtr->findTile(
mWorldspace, tilePosition, serialize(mSettings.mRecast, agentBounds, *recastMesh, objects));
ASSERT_TRUE(tile.has_value());
EXPECT_EQ(tile->mTileId, 2);
EXPECT_EQ(tile->mVersion, navMeshFormatVersion);
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, repeated_tile_updates_should_be_delayed)
{
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
mSettings.mMaxTilesNumber = 9;
mSettings.mMinUpdateInterval = std::chrono::milliseconds(250);
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(1, mSettings);
std::map<TilePosition, ChangeType> changedTiles;
for (int x = -3; x <= 3; ++x)
for (int y = -3; y <= 3; ++y)
changedTiles.emplace(TilePosition{ x, y }, ChangeType::update);
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(WaitConditionType::allJobsDone, &mListener);
{
const AsyncNavMeshUpdaterStats stats = updater.getStats();
EXPECT_EQ(stats.mJobs, 0);
EXPECT_EQ(stats.mWaiting.mDelayed, 0);
}
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
{
const AsyncNavMeshUpdaterStats stats = updater.getStats();
EXPECT_EQ(stats.mJobs, 49);
EXPECT_EQ(stats.mWaiting.mDelayed, 49);
}
updater.wait(WaitConditionType::allJobsDone, &mListener);
{
const AsyncNavMeshUpdaterStats stats = updater.getStats();
EXPECT_EQ(stats.mJobs, 0);
EXPECT_EQ(stats.mWaiting.mDelayed, 0);
}
}
struct DetourNavigatorSpatialJobQueueTest : Test
{
const AgentBounds mAgentBounds{ CollisionShapeType::Aabb, osg::Vec3f(1, 1, 1) };
const std::shared_ptr<GuardedNavMeshCacheItem> mNavMeshCacheItemPtr;
const std::weak_ptr<GuardedNavMeshCacheItem> mNavMeshCacheItem = mNavMeshCacheItemPtr;
const ESM::RefId mWorldspace = ESM::RefId::stringRefId("worldspace");
const TilePosition mChangedTile{ 0, 0 };
const std::chrono::steady_clock::time_point mProcessTime{};
const TilePosition mPlayerTile{ 0, 0 };
const int mMaxTiles = 9;
};
TEST_F(DetourNavigatorSpatialJobQueueTest, should_store_multiple_jobs_per_tile)
{
std::list<Job> jobs;
SpatialJobQueue queue;
const ESM::RefId worldspace1 = ESM::RefId::stringRefId("worldspace1");
const ESM::RefId worldspace2 = ESM::RefId::stringRefId("worldspace2");
queue.push(jobs.emplace(
jobs.end(), mAgentBounds, mNavMeshCacheItem, worldspace1, mChangedTile, ChangeType::remove, mProcessTime));
queue.push(jobs.emplace(
jobs.end(), mAgentBounds, mNavMeshCacheItem, worldspace2, mChangedTile, ChangeType::update, mProcessTime));
ASSERT_EQ(queue.size(), 2);
const auto job1 = queue.pop(mChangedTile);
ASSERT_TRUE(job1.has_value());
EXPECT_EQ((*job1)->mWorldspace, worldspace1);
const auto job2 = queue.pop(mChangedTile);
ASSERT_TRUE(job2.has_value());
EXPECT_EQ((*job2)->mWorldspace, worldspace2);
EXPECT_EQ(queue.size(), 0);
}
struct DetourNavigatorJobQueueTest : DetourNavigatorSpatialJobQueueTest
{
};
TEST_F(DetourNavigatorJobQueueTest, pop_should_return_nullptr_from_empty)
{
JobQueue queue;
ASSERT_FALSE(queue.hasJob());
ASSERT_FALSE(queue.pop(mPlayerTile).has_value());
}
TEST_F(DetourNavigatorJobQueueTest, push_on_change_type_remove_should_add_to_removing)
{
const std::chrono::steady_clock::time_point processTime{};
std::list<Job> jobs;
const JobIt job = jobs.emplace(
jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace, mChangedTile, ChangeType::remove, processTime);
JobQueue queue;
queue.push(job);
EXPECT_EQ(queue.getStats().mRemoving, 1);
}
TEST_F(DetourNavigatorJobQueueTest, pop_should_return_last_removing)
{
std::list<Job> jobs;
JobQueue queue;
queue.push(jobs.emplace(jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace, TilePosition(0, 0),
ChangeType::remove, mProcessTime));
queue.push(jobs.emplace(jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace, TilePosition(1, 0),
ChangeType::remove, mProcessTime));
ASSERT_TRUE(queue.hasJob());
const auto job = queue.pop(mPlayerTile);
ASSERT_TRUE(job.has_value());
EXPECT_EQ((*job)->mChangedTile, TilePosition(1, 0));
}
TEST_F(DetourNavigatorJobQueueTest, push_on_change_type_not_remove_should_add_to_updating)
{
std::list<Job> jobs;
const JobIt job = jobs.emplace(
jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace, mChangedTile, ChangeType::update, mProcessTime);
JobQueue queue;
queue.push(job);
EXPECT_EQ(queue.getStats().mUpdating, 1);
}
TEST_F(DetourNavigatorJobQueueTest, pop_should_return_nearest_to_player_tile)
{
std::list<Job> jobs;
JobQueue queue;
queue.push(jobs.emplace(jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace, TilePosition(0, 0),
ChangeType::update, mProcessTime));
queue.push(jobs.emplace(jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace, TilePosition(1, 0),
ChangeType::update, mProcessTime));
ASSERT_TRUE(queue.hasJob());
const auto job = queue.pop(TilePosition(1, 0));
ASSERT_TRUE(job.has_value());
EXPECT_EQ((*job)->mChangedTile, TilePosition(1, 0));
}
TEST_F(DetourNavigatorJobQueueTest, push_on_processing_time_more_than_now_should_add_to_delayed)
{
const std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
const std::chrono::steady_clock::time_point processTime = now + std::chrono::seconds(1);
std::list<Job> jobs;
const JobIt job = jobs.emplace(
jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace, mChangedTile, ChangeType::update, processTime);
JobQueue queue;
queue.push(job, now);
EXPECT_EQ(queue.getStats().mDelayed, 1);
}
TEST_F(DetourNavigatorJobQueueTest, pop_should_return_when_delayed_job_is_ready)
{
const std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
const std::chrono::steady_clock::time_point processTime = now + std::chrono::seconds(1);
std::list<Job> jobs;
const JobIt job = jobs.emplace(
jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace, mChangedTile, ChangeType::update, processTime);
JobQueue queue;
queue.push(job, now);
ASSERT_FALSE(queue.hasJob(now));
ASSERT_FALSE(queue.pop(mPlayerTile, now).has_value());
ASSERT_TRUE(queue.hasJob(processTime));
EXPECT_TRUE(queue.pop(mPlayerTile, processTime).has_value());
}
TEST_F(DetourNavigatorJobQueueTest, update_should_move_ready_delayed_to_updating)
{
const std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
const std::chrono::steady_clock::time_point processTime = now + std::chrono::seconds(1);
std::list<Job> jobs;
const JobIt job = jobs.emplace(
jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace, mChangedTile, ChangeType::update, processTime);
JobQueue queue;
queue.push(job, now);
ASSERT_EQ(queue.getStats().mDelayed, 1);
queue.update(mPlayerTile, mMaxTiles, processTime);
EXPECT_EQ(queue.getStats().mDelayed, 0);
EXPECT_EQ(queue.getStats().mUpdating, 1);
}
TEST_F(DetourNavigatorJobQueueTest, update_should_move_ready_delayed_to_removing_when_out_of_range)
{
const std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
const std::chrono::steady_clock::time_point processTime = now + std::chrono::seconds(1);
std::list<Job> jobs;
const JobIt job = jobs.emplace(
jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace, mChangedTile, ChangeType::update, processTime);
JobQueue queue;
queue.push(job, now);
ASSERT_EQ(queue.getStats().mDelayed, 1);
queue.update(TilePosition(10, 10), mMaxTiles, processTime);
EXPECT_EQ(queue.getStats().mDelayed, 0);
EXPECT_EQ(queue.getStats().mRemoving, 1);
EXPECT_EQ(job->mChangeType, ChangeType::remove);
}
TEST_F(DetourNavigatorJobQueueTest, update_should_move_updating_to_removing_when_out_of_range)
{
std::list<Job> jobs;
JobQueue queue;
queue.push(jobs.emplace(
jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace, mChangedTile, ChangeType::update, mProcessTime));
queue.push(jobs.emplace(jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace, TilePosition(10, 10),
ChangeType::update, mProcessTime));
ASSERT_EQ(queue.getStats().mUpdating, 2);
queue.update(TilePosition(10, 10), mMaxTiles);
EXPECT_EQ(queue.getStats().mUpdating, 1);
EXPECT_EQ(queue.getStats().mRemoving, 1);
}
TEST_F(DetourNavigatorJobQueueTest, clear_should_remove_all)
{
const std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
const std::chrono::steady_clock::time_point processTime = now + std::chrono::seconds(1);
std::list<Job> jobs;
const JobIt removing = jobs.emplace(jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace,
TilePosition(0, 0), ChangeType::remove, mProcessTime);
const JobIt updating = jobs.emplace(jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace,
TilePosition(1, 0), ChangeType::update, mProcessTime);
const JobIt delayed = jobs.emplace(jobs.end(), mAgentBounds, mNavMeshCacheItem, mWorldspace, TilePosition(2, 0),
ChangeType::update, processTime);
JobQueue queue;
queue.push(removing);
queue.push(updating);
queue.push(delayed, now);
ASSERT_EQ(queue.getStats().mRemoving, 1);
ASSERT_EQ(queue.getStats().mUpdating, 1);
ASSERT_EQ(queue.getStats().mDelayed, 1);
queue.clear();
EXPECT_EQ(queue.getStats().mRemoving, 0);
EXPECT_EQ(queue.getStats().mUpdating, 0);
EXPECT_EQ(queue.getStats().mDelayed, 0);
}
}