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565 lines
26 KiB
C++
565 lines
26 KiB
C++
#include "operators.hpp"
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#include <components/detournavigator/recastmesh.hpp>
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#include <components/detournavigator/recastmeshbuilder.hpp>
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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#include <BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h>
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#include <BulletCollision/CollisionShapes/btCompoundShape.h>
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#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
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#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
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#include <DetourCommon.h>
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#include <gmock/gmock.h>
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#include <gtest/gtest.h>
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#include <array>
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namespace DetourNavigator
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{
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static inline bool operator==(const Water& lhs, const Water& rhs)
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{
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const auto tie = [](const Water& v) { return std::tie(v.mCellSize, v.mLevel); };
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return tie(lhs) == tie(rhs);
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}
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static inline bool operator==(const CellWater& lhs, const CellWater& rhs)
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{
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const auto tie = [](const CellWater& v) { return std::tie(v.mCellPosition, v.mWater); };
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return tie(lhs) == tie(rhs);
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}
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static inline bool operator==(const Heightfield& lhs, const Heightfield& rhs)
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{
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return makeTuple(lhs) == makeTuple(rhs);
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}
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static inline bool operator==(const FlatHeightfield& lhs, const FlatHeightfield& rhs)
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{
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const auto tie = [](const FlatHeightfield& v) { return std::tie(v.mCellPosition, v.mCellSize, v.mHeight); };
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return tie(lhs) == tie(rhs);
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}
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}
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namespace
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{
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using namespace testing;
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using namespace DetourNavigator;
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struct DetourNavigatorRecastMeshBuilderTest : Test
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{
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TileBounds mBounds;
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const Version mVersion{ 0, 0 };
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const osg::ref_ptr<const Resource::BulletShape> mSource{ nullptr };
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const ObjectTransform mObjectTransform{ ESM::Position{ { 0, 0, 0 }, { 0, 0, 0 } }, 0.0f };
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DetourNavigatorRecastMeshBuilderTest()
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{
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mBounds.mMin = osg::Vec2f(-std::numeric_limits<float>::max() * std::numeric_limits<float>::epsilon(),
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-std::numeric_limits<float>::max() * std::numeric_limits<float>::epsilon());
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mBounds.mMax = osg::Vec2f(std::numeric_limits<float>::max() * std::numeric_limits<float>::epsilon(),
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std::numeric_limits<float>::max() * std::numeric_limits<float>::epsilon());
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}
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};
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TEST_F(DetourNavigatorRecastMeshBuilderTest, create_for_empty_should_return_empty)
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{
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RecastMeshBuilder builder(mBounds);
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const auto recastMesh = std::move(builder).create(mVersion);
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EXPECT_EQ(recastMesh->getMesh().getVertices(), std::vector<float>());
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EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector<int>());
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EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>());
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}
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TEST_F(DetourNavigatorRecastMeshBuilderTest, add_bhv_triangle_mesh_shape)
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{
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btTriangleMesh mesh;
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mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0));
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btBvhTriangleMeshShape shape(&mesh, true);
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RecastMeshBuilder builder(mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(), AreaType_ground,
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mSource, mObjectTransform);
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const auto recastMesh = std::move(builder).create(mVersion);
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EXPECT_EQ(recastMesh->getMesh().getVertices(),
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std::vector<float>({
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-1, -1, 0, // vertex 0
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-1, 1, 0, // vertex 1
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1, -1, 0, // vertex 2
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}))
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<< recastMesh->getMesh().getVertices();
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EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector<int>({ 2, 1, 0 }));
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EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>({ AreaType_ground }));
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}
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TEST_F(DetourNavigatorRecastMeshBuilderTest, add_transformed_bhv_triangle_mesh_shape)
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{
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btTriangleMesh mesh;
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mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0));
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btBvhTriangleMeshShape shape(&mesh, true);
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RecastMeshBuilder builder(mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape),
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btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)), AreaType_ground,
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mSource, mObjectTransform);
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const auto recastMesh = std::move(builder).create(mVersion);
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EXPECT_EQ(recastMesh->getMesh().getVertices(),
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std::vector<float>({
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0, 0, 3, // vertex 0
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0, 4, 3, // vertex 1
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2, 0, 3, // vertex 2
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}))
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<< recastMesh->getMesh().getVertices();
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EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector<int>({ 2, 1, 0 }));
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EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>({ AreaType_ground }));
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}
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TEST_F(DetourNavigatorRecastMeshBuilderTest, add_heightfield_terrian_shape)
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{
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const std::array<btScalar, 4> heightfieldData{ { 0, 0, 0, 0 } };
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btHeightfieldTerrainShape shape(2, 2, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
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RecastMeshBuilder builder(mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(), AreaType_ground,
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mSource, mObjectTransform);
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const auto recastMesh = std::move(builder).create(mVersion);
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EXPECT_EQ(recastMesh->getMesh().getVertices(),
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std::vector<float>({
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-0.5, -0.5, 0, // vertex 0
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-0.5, 0.5, 0, // vertex 1
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0.5, -0.5, 0, // vertex 2
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0.5, 0.5, 0, // vertex 3
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}))
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<< recastMesh->getMesh().getVertices();
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EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector<int>({ 0, 1, 2, 2, 1, 3 }));
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EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>({ AreaType_ground, AreaType_ground }));
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}
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TEST_F(DetourNavigatorRecastMeshBuilderTest, add_box_shape_should_produce_12_triangles)
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{
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btBoxShape shape(btVector3(1, 1, 2));
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RecastMeshBuilder builder(mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(), AreaType_ground,
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mSource, mObjectTransform);
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const auto recastMesh = std::move(builder).create(mVersion);
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EXPECT_EQ(recastMesh->getMesh().getVertices(),
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std::vector<float>({
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-1, -1, -2, // vertex 0
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-1, -1, 2, // vertex 1
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-1, 1, -2, // vertex 2
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-1, 1, 2, // vertex 3
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1, -1, -2, // vertex 4
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1, -1, 2, // vertex 5
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1, 1, -2, // vertex 6
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1, 1, 2, // vertex 7
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}))
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<< recastMesh->getMesh().getVertices();
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EXPECT_EQ(recastMesh->getMesh().getIndices(),
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std::vector<int>({
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0, 1, 5, // triangle 0
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0, 2, 3, // triangle 1
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0, 4, 6, // triangle 2
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1, 3, 7, // triangle 3
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2, 6, 7, // triangle 4
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3, 1, 0, // triangle 5
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4, 5, 7, // triangle 6
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5, 4, 0, // triangle 7
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6, 2, 0, // triangle 8
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7, 3, 2, // triangle 9
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7, 5, 1, // triangle 10
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7, 6, 4, // triangle 11
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}))
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<< recastMesh->getMesh().getIndices();
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EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>(12, AreaType_ground));
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}
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TEST_F(DetourNavigatorRecastMeshBuilderTest, add_compound_shape)
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{
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btTriangleMesh mesh1;
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mesh1.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0));
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btBvhTriangleMeshShape triangle1(&mesh1, true);
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btBoxShape box(btVector3(1, 1, 2));
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btTriangleMesh mesh2;
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mesh2.addTriangle(btVector3(1, 1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0));
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btBvhTriangleMeshShape triangle2(&mesh2, true);
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btCompoundShape shape;
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shape.addChildShape(btTransform::getIdentity(), &triangle1);
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shape.addChildShape(btTransform::getIdentity(), &box);
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shape.addChildShape(btTransform::getIdentity(), &triangle2);
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RecastMeshBuilder builder(mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(), AreaType_ground,
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mSource, mObjectTransform);
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const auto recastMesh = std::move(builder).create(mVersion);
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EXPECT_EQ(recastMesh->getMesh().getVertices(),
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std::vector<float>({
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-1, -1, -2, // vertex 0
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-1, -1, 0, // vertex 1
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-1, -1, 2, // vertex 2
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-1, 1, -2, // vertex 3
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-1, 1, 0, // vertex 4
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-1, 1, 2, // vertex 5
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1, -1, -2, // vertex 6
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1, -1, 0, // vertex 7
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1, -1, 2, // vertex 8
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1, 1, -2, // vertex 9
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1, 1, 0, // vertex 10
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1, 1, 2, // vertex 11
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}))
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<< recastMesh->getMesh().getVertices();
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EXPECT_EQ(recastMesh->getMesh().getIndices(),
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std::vector<int>({
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0, 2, 8, // triangle 0
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0, 3, 5, // triangle 1
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0, 6, 9, // triangle 2
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2, 5, 11, // triangle 3
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3, 9, 11, // triangle 4
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5, 2, 0, // triangle 5
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6, 8, 11, // triangle 6
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7, 4, 1, // triangle 7
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7, 4, 10, // triangle 8
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8, 6, 0, // triangle 9
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9, 3, 0, // triangle 10
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11, 5, 3, // triangle 11
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11, 8, 2, // triangle 12
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11, 9, 6, // triangle 13
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}))
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<< recastMesh->getMesh().getIndices();
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EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>(14, AreaType_ground));
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}
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TEST_F(DetourNavigatorRecastMeshBuilderTest, add_transformed_compound_shape)
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{
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btTriangleMesh mesh;
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mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0));
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btBvhTriangleMeshShape triangle(&mesh, true);
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btCompoundShape shape;
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shape.addChildShape(btTransform::getIdentity(), &triangle);
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RecastMeshBuilder builder(mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape),
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btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)), AreaType_ground,
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mSource, mObjectTransform);
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const auto recastMesh = std::move(builder).create(mVersion);
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EXPECT_EQ(recastMesh->getMesh().getVertices(),
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std::vector<float>({
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0, 0, 3, // vertex 0
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0, 4, 3, // vertex 1
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2, 0, 3, // vertex 2
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}))
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<< recastMesh->getMesh().getVertices();
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EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector<int>({ 2, 1, 0 }));
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EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>({ AreaType_ground }));
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}
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TEST_F(DetourNavigatorRecastMeshBuilderTest, add_transformed_compound_shape_with_transformed_bhv_triangle_shape)
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{
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btTriangleMesh mesh;
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mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0));
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btBvhTriangleMeshShape triangle(&mesh, true);
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btCompoundShape shape;
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shape.addChildShape(
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btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)), &triangle);
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RecastMeshBuilder builder(mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape),
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btTransform(btMatrix3x3::getIdentity().scaled(btVector3(1, 2, 3)), btVector3(1, 2, 3)), AreaType_ground,
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mSource, mObjectTransform);
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const auto recastMesh = std::move(builder).create(mVersion);
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EXPECT_EQ(recastMesh->getMesh().getVertices(),
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std::vector<float>({
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1, 2, 12, // vertex 0
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1, 10, 12, // vertex 1
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3, 2, 12, // vertex 2
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}))
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<< recastMesh->getMesh().getVertices();
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EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector<int>({ 2, 1, 0 }));
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EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>({ AreaType_ground }));
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}
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TEST_F(DetourNavigatorRecastMeshBuilderTest, without_bounds_add_bhv_triangle_shape_should_not_filter_by_bounds)
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{
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btTriangleMesh mesh;
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mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0));
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mesh.addTriangle(btVector3(-3, -3, 0), btVector3(-3, -2, 0), btVector3(-2, -3, 0));
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btBvhTriangleMeshShape shape(&mesh, true);
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RecastMeshBuilder builder(mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(), AreaType_ground,
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mSource, mObjectTransform);
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const auto recastMesh = std::move(builder).create(mVersion);
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EXPECT_EQ(recastMesh->getMesh().getVertices(),
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std::vector<float>({
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-3, -3, 0, // vertex 0
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-3, -2, 0, // vertex 1
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-2, -3, 0, // vertex 2
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-1, -1, 0, // vertex 3
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-1, 1, 0, // vertex 4
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1, -1, 0, // vertex 5
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}))
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<< recastMesh->getMesh().getVertices();
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EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector<int>({ 2, 1, 0, 5, 4, 3 }));
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EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>(2, AreaType_ground));
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}
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TEST_F(DetourNavigatorRecastMeshBuilderTest, with_bounds_add_bhv_triangle_shape_should_filter_by_bounds)
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{
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mBounds.mMin = osg::Vec2f(-3, -3);
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mBounds.mMax = osg::Vec2f(-2, -2);
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btTriangleMesh mesh;
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mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0));
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mesh.addTriangle(btVector3(-3, -3, 0), btVector3(-3, -2, 0), btVector3(-2, -3, 0));
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btBvhTriangleMeshShape shape(&mesh, true);
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RecastMeshBuilder builder(mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(), AreaType_ground,
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mSource, mObjectTransform);
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const auto recastMesh = std::move(builder).create(mVersion);
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EXPECT_EQ(recastMesh->getMesh().getVertices(),
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std::vector<float>({
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-3, -3, 0, // vertex 0
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-3, -2, 0, // vertex 1
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-2, -3, 0, // vertex 2
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}))
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<< recastMesh->getMesh().getVertices();
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EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector<int>({ 2, 1, 0 }));
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EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>({ AreaType_ground }));
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}
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TEST_F(
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DetourNavigatorRecastMeshBuilderTest, with_bounds_add_rotated_by_x_bhv_triangle_shape_should_filter_by_bounds)
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{
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mBounds.mMin = osg::Vec2f(-5, -5);
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mBounds.mMax = osg::Vec2f(5, -2);
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btTriangleMesh mesh;
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mesh.addTriangle(btVector3(0, -1, -1), btVector3(0, -1, -1), btVector3(0, 1, -1));
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mesh.addTriangle(btVector3(0, -3, -3), btVector3(0, -3, -2), btVector3(0, -2, -3));
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btBvhTriangleMeshShape shape(&mesh, true);
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RecastMeshBuilder builder(mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape),
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btTransform(btQuaternion(btVector3(1, 0, 0), static_cast<btScalar>(-osg::PI_4))), AreaType_ground, mSource,
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mObjectTransform);
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const auto recastMesh = std::move(builder).create(mVersion);
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EXPECT_THAT(recastMesh->getMesh().getVertices(),
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Pointwise(FloatNear(1e-5f),
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std::vector<float>({
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0, -4.24264049530029296875f, 4.44089209850062616169452667236328125e-16f, // vertex 0
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0, -3.535533905029296875f, -0.707106769084930419921875f, // vertex 1
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0, -3.535533905029296875f, 0.707106769084930419921875f, // vertex 2
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})))
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<< recastMesh->getMesh().getVertices();
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EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector<int>({ 1, 2, 0 }));
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EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>({ AreaType_ground }));
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}
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TEST_F(
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DetourNavigatorRecastMeshBuilderTest, with_bounds_add_rotated_by_y_bhv_triangle_shape_should_filter_by_bounds)
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{
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mBounds.mMin = osg::Vec2f(-5, -5);
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mBounds.mMax = osg::Vec2f(-3, 5);
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btTriangleMesh mesh;
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mesh.addTriangle(btVector3(-1, 0, -1), btVector3(-1, 0, 1), btVector3(1, 0, -1));
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mesh.addTriangle(btVector3(-3, 0, -3), btVector3(-3, 0, -2), btVector3(-2, 0, -3));
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btBvhTriangleMeshShape shape(&mesh, true);
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RecastMeshBuilder builder(mBounds);
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builder.addObject(static_cast<const btCollisionShape&>(shape),
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btTransform(btQuaternion(btVector3(0, 1, 0), static_cast<btScalar>(osg::PI_4))), AreaType_ground, mSource,
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mObjectTransform);
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const auto recastMesh = std::move(builder).create(mVersion);
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EXPECT_THAT(recastMesh->getMesh().getVertices(),
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Pointwise(FloatNear(1e-5f),
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std::vector<float>({
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-4.24264049530029296875f, 0, 4.44089209850062616169452667236328125e-16f, // vertex 0
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-3.535533905029296875f, 0, -0.707106769084930419921875f, // vertex 1
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-3.535533905029296875f, 0, 0.707106769084930419921875f, // vertex 2
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})))
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<< recastMesh->getMesh().getVertices();
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EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector<int>({ 1, 2, 0 }));
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EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>({ AreaType_ground }));
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}
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TEST_F(
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DetourNavigatorRecastMeshBuilderTest, with_bounds_add_rotated_by_z_bhv_triangle_shape_should_filter_by_bounds)
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{
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mBounds.mMin = osg::Vec2f(-5, -5);
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mBounds.mMax = osg::Vec2f(-1, -1);
|
|
btTriangleMesh mesh;
|
|
mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0));
|
|
mesh.addTriangle(btVector3(-3, -3, 0), btVector3(-3, -2, 0), btVector3(-2, -3, 0));
|
|
btBvhTriangleMeshShape shape(&mesh, true);
|
|
RecastMeshBuilder builder(mBounds);
|
|
builder.addObject(static_cast<const btCollisionShape&>(shape),
|
|
btTransform(btQuaternion(btVector3(0, 0, 1), static_cast<btScalar>(osg::PI_4))), AreaType_ground, mSource,
|
|
mObjectTransform);
|
|
const auto recastMesh = std::move(builder).create(mVersion);
|
|
EXPECT_THAT(recastMesh->getMesh().getVertices(),
|
|
Pointwise(FloatNear(1e-5f),
|
|
std::vector<float>({
|
|
-1.41421353816986083984375f, -1.1102230246251565404236316680908203125e-16f, 0, // vertex 0
|
|
1.1102230246251565404236316680908203125e-16f, -1.41421353816986083984375f, 0, // vertex 1
|
|
1.41421353816986083984375f, 1.1102230246251565404236316680908203125e-16f, 0, // vertex 2
|
|
})))
|
|
<< recastMesh->getMesh().getVertices();
|
|
EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector<int>({ 2, 0, 1 }));
|
|
EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>({ AreaType_ground }));
|
|
}
|
|
|
|
TEST_F(DetourNavigatorRecastMeshBuilderTest, flags_values_should_be_corresponding_to_added_objects)
|
|
{
|
|
btTriangleMesh mesh1;
|
|
mesh1.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0));
|
|
btBvhTriangleMeshShape shape1(&mesh1, true);
|
|
btTriangleMesh mesh2;
|
|
mesh2.addTriangle(btVector3(-3, -3, 0), btVector3(-3, -2, 0), btVector3(-2, -3, 0));
|
|
btBvhTriangleMeshShape shape2(&mesh2, true);
|
|
RecastMeshBuilder builder(mBounds);
|
|
builder.addObject(static_cast<const btCollisionShape&>(shape1), btTransform::getIdentity(), AreaType_ground,
|
|
mSource, mObjectTransform);
|
|
builder.addObject(static_cast<const btCollisionShape&>(shape2), btTransform::getIdentity(), AreaType_null,
|
|
mSource, mObjectTransform);
|
|
const auto recastMesh = std::move(builder).create(mVersion);
|
|
EXPECT_EQ(recastMesh->getMesh().getVertices(),
|
|
std::vector<float>({
|
|
-3, -3, 0, // vertex 0
|
|
-3, -2, 0, // vertex 1
|
|
-2, -3, 0, // vertex 2
|
|
-1, -1, 0, // vertex 3
|
|
-1, 1, 0, // vertex 4
|
|
1, -1, 0, // vertex 5
|
|
}))
|
|
<< recastMesh->getMesh().getVertices();
|
|
EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector<int>({ 2, 1, 0, 5, 4, 3 }));
|
|
EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>({ AreaType_null, AreaType_ground }));
|
|
}
|
|
|
|
TEST_F(DetourNavigatorRecastMeshBuilderTest, add_water_then_get_water_should_return_it)
|
|
{
|
|
RecastMeshBuilder builder(mBounds);
|
|
builder.addWater(osg::Vec2i(1, 2), Water{ 1000, 300.0f });
|
|
const auto recastMesh = std::move(builder).create(mVersion);
|
|
EXPECT_EQ(
|
|
recastMesh->getWater(), std::vector<CellWater>({ CellWater{ osg::Vec2i(1, 2), Water{ 1000, 300.0f } } }));
|
|
}
|
|
|
|
TEST_F(DetourNavigatorRecastMeshBuilderTest, add_bhv_triangle_mesh_shape_with_duplicated_vertices)
|
|
{
|
|
btTriangleMesh mesh;
|
|
mesh.addTriangle(btVector3(-1, -1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0));
|
|
mesh.addTriangle(btVector3(1, 1, 0), btVector3(-1, 1, 0), btVector3(1, -1, 0));
|
|
btBvhTriangleMeshShape shape(&mesh, true);
|
|
|
|
RecastMeshBuilder builder(mBounds);
|
|
builder.addObject(static_cast<const btCollisionShape&>(shape), btTransform::getIdentity(), AreaType_ground,
|
|
mSource, mObjectTransform);
|
|
const auto recastMesh = std::move(builder).create(mVersion);
|
|
EXPECT_EQ(recastMesh->getMesh().getVertices(),
|
|
std::vector<float>({
|
|
-1, -1, 0, // vertex 0
|
|
-1, 1, 0, // vertex 1
|
|
1, -1, 0, // vertex 2
|
|
1, 1, 0, // vertex 3
|
|
}))
|
|
<< recastMesh->getMesh().getVertices();
|
|
EXPECT_EQ(recastMesh->getMesh().getIndices(), std::vector<int>({ 2, 1, 0, 2, 1, 3 }));
|
|
EXPECT_EQ(recastMesh->getMesh().getAreaTypes(), std::vector<AreaType>({ AreaType_ground, AreaType_ground }));
|
|
}
|
|
|
|
TEST_F(DetourNavigatorRecastMeshBuilderTest, add_flat_heightfield_should_add_intersection)
|
|
{
|
|
const osg::Vec2i cellPosition(0, 0);
|
|
const int cellSize = 1000;
|
|
const float height = 10;
|
|
mBounds.mMin = osg::Vec2f(100, 100);
|
|
RecastMeshBuilder builder(mBounds);
|
|
builder.addHeightfield(cellPosition, cellSize, height);
|
|
const auto recastMesh = std::move(builder).create(mVersion);
|
|
EXPECT_EQ(recastMesh->getFlatHeightfields(),
|
|
std::vector<FlatHeightfield>({
|
|
FlatHeightfield{ cellPosition, cellSize, height },
|
|
}));
|
|
}
|
|
|
|
TEST_F(DetourNavigatorRecastMeshBuilderTest, add_heightfield_inside_tile)
|
|
{
|
|
constexpr std::size_t size = 3;
|
|
constexpr std::array<float, size * size> heights{ {
|
|
0, 1, 2, // row 0
|
|
3, 4, 5, // row 1
|
|
6, 7, 8, // row 2
|
|
} };
|
|
const osg::Vec2i cellPosition(0, 0);
|
|
const int cellSize = 1000;
|
|
const float minHeight = 0;
|
|
const float maxHeight = 8;
|
|
RecastMeshBuilder builder(mBounds);
|
|
builder.addHeightfield(cellPosition, cellSize, heights.data(), size, minHeight, maxHeight);
|
|
const auto recastMesh = std::move(builder).create(mVersion);
|
|
Heightfield expected;
|
|
expected.mCellPosition = cellPosition;
|
|
expected.mCellSize = cellSize;
|
|
expected.mLength = size;
|
|
expected.mMinHeight = minHeight;
|
|
expected.mMaxHeight = maxHeight;
|
|
expected.mHeights.assign(heights.begin(), heights.end());
|
|
expected.mOriginalSize = 3;
|
|
expected.mMinX = 0;
|
|
expected.mMinY = 0;
|
|
EXPECT_EQ(recastMesh->getHeightfields(), std::vector<Heightfield>({ expected }));
|
|
}
|
|
|
|
TEST_F(DetourNavigatorRecastMeshBuilderTest, add_heightfield_to_shifted_cell_inside_tile)
|
|
{
|
|
constexpr std::size_t size = 3;
|
|
constexpr std::array<float, size * size> heights{ {
|
|
0, 1, 2, // row 0
|
|
3, 4, 5, // row 1
|
|
6, 7, 8, // row 2
|
|
} };
|
|
const osg::Vec2i cellPosition(1, 2);
|
|
const int cellSize = 1000;
|
|
const float minHeight = 0;
|
|
const float maxHeight = 8;
|
|
RecastMeshBuilder builder(maxCellTileBounds(cellPosition, cellSize));
|
|
builder.addHeightfield(cellPosition, cellSize, heights.data(), size, minHeight, maxHeight);
|
|
const auto recastMesh = std::move(builder).create(mVersion);
|
|
Heightfield expected;
|
|
expected.mCellPosition = cellPosition;
|
|
expected.mCellSize = cellSize;
|
|
expected.mLength = size;
|
|
expected.mMinHeight = minHeight;
|
|
expected.mMaxHeight = maxHeight;
|
|
expected.mHeights.assign(heights.begin(), heights.end());
|
|
expected.mOriginalSize = 3;
|
|
expected.mMinX = 0;
|
|
expected.mMinY = 0;
|
|
EXPECT_EQ(recastMesh->getHeightfields(), std::vector<Heightfield>({ expected }));
|
|
}
|
|
|
|
TEST_F(DetourNavigatorRecastMeshBuilderTest, add_heightfield_should_add_intersection)
|
|
{
|
|
constexpr std::size_t size = 3;
|
|
constexpr std::array<float, 3 * 3> heights{ {
|
|
0, 1, 2, // row 0
|
|
3, 4, 5, // row 1
|
|
6, 7, 8, // row 2
|
|
} };
|
|
const osg::Vec2i cellPosition(0, 0);
|
|
const int cellSize = 1000;
|
|
const float minHeight = 0;
|
|
const float maxHeight = 8;
|
|
mBounds.mMin = osg::Vec2f(750, 750);
|
|
RecastMeshBuilder builder(mBounds);
|
|
builder.addHeightfield(cellPosition, cellSize, heights.data(), size, minHeight, maxHeight);
|
|
const auto recastMesh = std::move(builder).create(mVersion);
|
|
Heightfield expected;
|
|
expected.mCellPosition = cellPosition;
|
|
expected.mCellSize = cellSize;
|
|
expected.mLength = 2;
|
|
expected.mMinHeight = 0;
|
|
expected.mMaxHeight = 8;
|
|
expected.mHeights = {
|
|
4, 5, // row 0
|
|
7, 8, // row 1
|
|
};
|
|
expected.mOriginalSize = 3;
|
|
expected.mMinX = 1;
|
|
expected.mMinY = 1;
|
|
EXPECT_EQ(recastMesh->getHeightfields(), std::vector<Heightfield>({ expected }));
|
|
}
|
|
}
|