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openmw/apps/components_tests/lua/test_l10n.cpp

175 lines
8.1 KiB
C++

#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <components/files/fixedpath.hpp>
#include <components/l10n/manager.hpp>
#include <components/lua/l10n.hpp>
#include <components/lua/luastate.hpp>
#include <components/testing/util.hpp>
namespace
{
using namespace testing;
using namespace TestingOpenMW;
template <typename T>
T get(sol::state_view& lua, const std::string& luaCode)
{
return lua.safe_script("return " + luaCode).get<T>();
}
constexpr VFS::Path::NormalizedView test1EnPath("l10n/test1/en.yaml");
constexpr VFS::Path::NormalizedView test1EnUsPath("l10n/test1/en_us.yaml");
constexpr VFS::Path::NormalizedView test1DePath("l10n/test1/de.yaml");
constexpr VFS::Path::NormalizedView test2EnPath("l10n/test2/en.yaml");
constexpr VFS::Path::NormalizedView test3EnPath("l10n/test3/en.yaml");
constexpr VFS::Path::NormalizedView test3DePath("l10n/test3/de.yaml");
VFSTestFile invalidScript("not a script");
VFSTestFile incorrectScript(
"return { incorrectSection = {}, engineHandlers = { incorrectHandler = function() end } }");
VFSTestFile emptyScript("");
VFSTestFile test1En(R"X(
good_morning: "Good morning."
you_have_arrows: |-
{count, plural,
=0{You have no arrows.}
one{You have one arrow.}
other{You have {count} arrows.}
}
pc_must_come: |-
{PCGender, select,
male {He is}
female {She is}
other {They are}
} coming with us.
quest_completion: "The quest is {done, number, percent} complete."
ordinal: "You came in {num, ordinal} place."
spellout: "There {num, plural, one{is {num, spellout} thing} other{are {num, spellout} things}}."
duration: "It took {num, duration}"
numbers: "{int} and {double, number, integer} are integers, but {double} is a double"
rounding: "{value, number, :: .00}"
)X");
VFSTestFile test1De(R"X(
good_morning: "Guten Morgen."
you_have_arrows: |-
{count, plural,
one{Du hast ein Pfeil.}
other{Du hast {count} Pfeile.}
}
"Hello {name}!": "Hallo {name}!"
)X");
VFSTestFile test1EnUS(R"X(
currency: "You have {money, number, currency}"
)X");
VFSTestFile test2En(R"X(
good_morning: "Morning!"
you_have_arrows: "Arrows count: {count}"
)X");
struct LuaL10nTest : Test
{
std::unique_ptr<VFS::Manager> mVFS = createTestVFS({
{ test1EnPath, &test1En },
{ test1EnUsPath, &test1EnUS },
{ test1DePath, &test1De },
{ test2EnPath, &test2En },
{ test3EnPath, &test1En },
{ test3DePath, &test1De },
});
LuaUtil::ScriptsConfiguration mCfg;
};
TEST_F(LuaL10nTest, L10n)
{
LuaUtil::LuaState lua{ mVFS.get(), &mCfg };
lua.protectedCall([&](LuaUtil::LuaView& view) {
sol::state_view& l = view.sol();
internal::CaptureStdout();
l10n::Manager l10nManager(mVFS.get());
l10nManager.setPreferredLocales({ "de", "en" });
EXPECT_THAT(internal::GetCapturedStdout(), "Preferred locales: gmst de en\n");
l["l10n"] = LuaUtil::initL10nLoader(l, &l10nManager);
internal::CaptureStdout();
l.safe_script("t1 = l10n('Test1')");
EXPECT_THAT(internal::GetCapturedStdout(),
"Language file \"l10n/Test1/de.yaml\" is enabled\n"
"Language file \"l10n/Test1/en.yaml\" is enabled\n");
internal::CaptureStdout();
l.safe_script("t2 = l10n('Test2')");
{
std::string output = internal::GetCapturedStdout();
EXPECT_THAT(output, HasSubstr("Language file \"l10n/Test2/en.yaml\" is enabled"));
}
EXPECT_EQ(get<std::string>(l, "t1('good_morning')"), "Guten Morgen.");
EXPECT_EQ(get<std::string>(l, "t1('you_have_arrows', {count=1})"), "Du hast ein Pfeil.");
EXPECT_EQ(get<std::string>(l, "t1('you_have_arrows', {count=5})"), "Du hast 5 Pfeile.");
EXPECT_EQ(get<std::string>(l, "t1('Hello {name}!', {name='World'})"), "Hallo World!");
EXPECT_EQ(get<std::string>(l, "t2('good_morning')"), "Morning!");
EXPECT_EQ(get<std::string>(l, "t2('you_have_arrows', {count=3})"), "Arrows count: 3");
internal::CaptureStdout();
l10nManager.setPreferredLocales({ "en", "de" });
EXPECT_THAT(internal::GetCapturedStdout(),
"Preferred locales: gmst en de\n"
"Language file \"l10n/Test1/en.yaml\" is enabled\n"
"Language file \"l10n/Test1/de.yaml\" is enabled\n"
"Language file \"l10n/Test2/en.yaml\" is enabled\n");
EXPECT_EQ(get<std::string>(l, "t1('good_morning')"), "Good morning.");
EXPECT_EQ(get<std::string>(l, "t1('you_have_arrows', {count=1})"), "You have one arrow.");
EXPECT_EQ(get<std::string>(l, "t1('you_have_arrows', {count=5})"), "You have 5 arrows.");
EXPECT_EQ(get<std::string>(l, "t1('pc_must_come', {PCGender=\"male\"})"), "He is coming with us.");
EXPECT_EQ(get<std::string>(l, "t1('pc_must_come', {PCGender=\"female\"})"), "She is coming with us.");
EXPECT_EQ(get<std::string>(l, "t1('pc_must_come', {PCGender=\"blah\"})"), "They are coming with us.");
EXPECT_EQ(get<std::string>(l, "t1('pc_must_come', {PCGender=\"other\"})"), "They are coming with us.");
EXPECT_EQ(get<std::string>(l, "t1('quest_completion', {done=0.1})"), "The quest is 10% complete.");
EXPECT_EQ(get<std::string>(l, "t1('quest_completion', {done=1})"), "The quest is 100% complete.");
EXPECT_EQ(get<std::string>(l, "t1('ordinal', {num=1})"), "You came in 1st place.");
EXPECT_EQ(get<std::string>(l, "t1('ordinal', {num=100})"), "You came in 100th place.");
EXPECT_EQ(get<std::string>(l, "t1('spellout', {num=1})"), "There is one thing.");
EXPECT_EQ(get<std::string>(l, "t1('spellout', {num=100})"), "There are one hundred things.");
EXPECT_EQ(get<std::string>(l, "t1('duration', {num=100})"), "It took 1:40");
EXPECT_EQ(get<std::string>(l, "t1('numbers', {int=123, double=123.456})"),
"123 and 123 are integers, but 123.456 is a double");
EXPECT_EQ(get<std::string>(l, "t1('rounding', {value=123.456789})"), "123.46");
// Check that failed messages display the key instead of an empty string
EXPECT_EQ(get<std::string>(l, "t1('{mismatched_braces')"), "{mismatched_braces");
EXPECT_EQ(get<std::string>(l, "t1('{unknown_arg}')"), "{unknown_arg}");
EXPECT_EQ(get<std::string>(l, "t1('{num, integer}', {num=1})"), "{num, integer}");
// Doesn't give a valid currency symbol with `en`. Not that openmw is designed for real world currency.
l10nManager.setPreferredLocales({ "en-US", "de" });
EXPECT_EQ(get<std::string>(l, "t1('currency', {money=10000.10})"), "You have $10,000.10");
// Note: Not defined in English localisation file, so we fall back to the German before falling back to the
// key
EXPECT_EQ(get<std::string>(l, "t1('Hello {name}!', {name='World'})"), "Hallo World!");
EXPECT_EQ(get<std::string>(l, "t2('good_morning')"), "Morning!");
EXPECT_EQ(get<std::string>(l, "t2('you_have_arrows', {count=3})"), "Arrows count: 3");
// Test that locales with variants and country codes fall back to more generic locales
internal::CaptureStdout();
l10nManager.setPreferredLocales({ "en-GB-oed", "de" });
EXPECT_THAT(internal::GetCapturedStdout(),
"Preferred locales: gmst en_GB_OED de\n"
"Language file \"l10n/Test1/en.yaml\" is enabled\n"
"Language file \"l10n/Test1/de.yaml\" is enabled\n"
"Language file \"l10n/Test2/en.yaml\" is enabled\n");
EXPECT_EQ(get<std::string>(l, "t2('you_have_arrows', {count=3})"), "Arrows count: 3");
// Test setting fallback language
l.safe_script("t3 = l10n('Test3', 'de')");
l10nManager.setPreferredLocales({ "en" });
EXPECT_EQ(get<std::string>(l, "t3('Hello {name}!', {name='World'})"), "Hallo World!");
});
}
}