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openmw/apps/essimporter/importgame.hpp

36 lines
786 B
C++

#ifndef OPENMW_ESSIMPORT_GAME_H
#define OPENMW_ESSIMPORT_GAME_H
#include <cstdint>
namespace ESM
{
class ESMReader;
}
namespace ESSImport
{
/// Weather data
struct GAME
{
struct GMDT
{
char mCellName[64]{};
int32_t mFogColour{ 0 };
float mFogDensity{ 0.f };
int32_t mCurrentWeather{ 0 }, mNextWeather{ 0 };
int32_t mWeatherTransition{ 0 }; // 0-100 transition between weathers, top 3 bytes may be garbage
float mTimeOfNextTransition{ 0.f }; // weather changes when gamehour == timeOfNextTransition
int32_t mMasserPhase{ 0 }, mSecundaPhase{ 0 }; // top 3 bytes may be garbage
};
GMDT mGMDT;
void load(ESM::ESMReader& esm);
};
}
#endif