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openmw/apps/opencs/view/render/cell.hpp

190 lines
5.7 KiB
C++

#ifndef OPENCS_VIEW_CELL_H
#define OPENCS_VIEW_CELL_H
#include <map>
#include <memory>
#include <string>
#include <vector>
#include <osg/Vec3d>
#include <osg/ref_ptr>
#include "../../model/doc/document.hpp"
#include "../../model/world/cellcoordinates.hpp"
#include "instancedragmodes.hpp"
#include <components/esm/refid.hpp>
#include <components/misc/algorithm.hpp>
class QModelIndex;
namespace osg
{
class Group;
}
namespace CSMWorld
{
class Data;
}
namespace Terrain
{
class TerrainGrid;
}
namespace CSVRender
{
class CellWater;
class Pathgrid;
class TagBase;
class TerrainStorage;
class Object;
class CellArrow;
class CellBorder;
class CellMarker;
class Cell
{
CSMWorld::Data& mData;
ESM::RefId mId;
osg::ref_ptr<osg::Group> mCellNode;
std::map<std::string, Object*, Misc::StringUtils::CiComp> mObjects;
std::unique_ptr<Terrain::TerrainGrid> mTerrain;
CSMWorld::CellCoordinates mCoordinates;
std::unique_ptr<CellArrow> mCellArrows[4];
std::unique_ptr<CellMarker> mCellMarker;
std::unique_ptr<CellBorder> mCellBorder;
std::unique_ptr<CellWater> mCellWater;
std::unique_ptr<Pathgrid> mPathgrid;
bool mDeleted;
int mSubMode;
unsigned int mSubModeElementMask;
bool mUpdateLand, mLandDeleted;
TerrainStorage* mTerrainStorage;
/// Ignored if cell does not have an object with the given ID.
///
/// \return Was the object deleted?
bool removeObject(const std::string& id);
// Remove object and return iterator to next object.
std::map<std::string, Object*>::iterator removeObject(std::map<std::string, Object*>::iterator iter);
/// Add objects from reference table that are within this cell.
///
/// \return Have any objects been added?
bool addObjects(int start, int end);
void updateLand();
void unloadLand();
public:
enum Selection
{
Selection_Clear,
Selection_All,
Selection_Invert
};
public:
/// \note Deleted covers both cells that are deleted and cells that don't exist in
/// the first place.
Cell(CSMDoc::Document& document, osg::Group* rootNode, const std::string& id, bool deleted = false,
bool isExterior = false);
~Cell();
/// \note Returns the pathgrid representation which will exist as long as the cell exists
Pathgrid* getPathgrid() const;
/// \return Did this call result in a modification of the visual representation of
/// this cell?
bool referenceableDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
/// \return Did this call result in a modification of the visual representation of
/// this cell?
bool referenceableAboutToBeRemoved(const QModelIndex& parent, int start, int end);
/// \return Did this call result in a modification of the visual representation of
/// this cell?
bool referenceDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
/// \return Did this call result in a modification of the visual representation of
/// this cell?
bool referenceAboutToBeRemoved(const QModelIndex& parent, int start, int end);
/// \return Did this call result in a modification of the visual representation of
/// this cell?
bool referenceAdded(const QModelIndex& parent, int start, int end);
void setAlteredHeight(int inCellX, int inCellY, float height);
float getSumOfAlteredAndTrueHeight(int cellX, int cellY, int inCellX, int inCellY);
float* getAlteredHeight(int inCellX, int inCellY);
void resetAlteredHeights();
void pathgridModified();
void pathgridRemoved();
void landDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
void landAboutToBeRemoved(const QModelIndex& parent, int start, int end);
void landAdded(const QModelIndex& parent, int start, int end);
void landTextureChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
void landTextureAboutToBeRemoved(const QModelIndex& parent, int start, int end);
void landTextureAdded(const QModelIndex& parent, int start, int end);
void reloadAssets();
void setSelection(int elementMask, Selection mode);
// Select everything that references the same ID as at least one of the elements
// already selected
void selectAllWithSameParentId(int elementMask);
void selectFromGroup(const std::vector<std::string>& group);
void unhideAll();
void handleSelectDrag(Object* object, DragMode dragMode);
void selectInsideCube(const osg::Vec3d& pointA, const osg::Vec3d& pointB, DragMode dragMode);
void selectWithinDistance(const osg::Vec3d& pointA, float distance, DragMode dragMode);
void setCellArrows(int mask);
/// \brief Set marker for this cell.
void setCellMarker();
/// Returns 0, 0 in case of an unpaged cell.
CSMWorld::CellCoordinates getCoordinates() const;
bool isDeleted() const;
osg::ref_ptr<TagBase> getSnapTarget(unsigned int elementMask) const;
std::vector<osg::ref_ptr<TagBase>> getSelection(unsigned int elementMask) const;
std::vector<osg::ref_ptr<TagBase>> getEdited(unsigned int elementMask) const;
void setSubMode(int subMode, unsigned int elementMask);
/// Erase all overrides and restore the visual representation of the cell to its
/// true state.
void reset(unsigned int elementMask);
friend class CellNodeCallback;
};
}
#endif