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openmw/apps/opencs/view/render/instancemode.hpp

149 lines
4.4 KiB
C++

#ifndef CSV_RENDER_INSTANCEMODE_H
#define CSV_RENDER_INSTANCEMODE_H
#include <QString>
#include <string>
#include <vector>
#include <osg/Group>
#include <osg/Node>
#include <osg/Quat>
#include <osg/Vec3>
#include <osg/ref_ptr>
#include "editmode.hpp"
#include "instancedragmodes.hpp"
#include <apps/opencs/model/world/idtable.hpp>
#include <components/esm3/selectiongroup.hpp>
class QDragEnterEvent;
class QDropEvent;
class QObject;
class QPoint;
class QWidget;
namespace CSVWidget
{
class SceneToolMode;
class SceneToolbar;
}
namespace CSVRender
{
class TagBase;
class InstanceSelectionMode;
class Object;
class WorldspaceWidget;
struct WorldspaceHitResult;
class InstanceMode : public EditMode
{
Q_OBJECT
CSVWidget::SceneToolMode* mSubMode;
std::string mSubModeId;
InstanceSelectionMode* mSelectionMode;
DragMode mDragMode;
int mDragAxis;
bool mLocked;
float mUnitScaleDist;
osg::ref_ptr<osg::Group> mParentNode;
osg::Vec3 mDragStart;
std::vector<osg::Vec3> mObjectsAtDragStart;
CSMWorld::IdTable* mSelectionGroups;
int getSubModeFromId(const std::string& id) const;
osg::Vec3 quatToEuler(const osg::Quat& quat) const;
osg::Quat eulerToQuat(const osg::Vec3& euler) const;
float roundFloatToMult(const float val, const double mult) const;
osg::Vec3 getSelectionCenter(const std::vector<osg::ref_ptr<TagBase>>& selection) const;
osg::Vec3 getScreenCoords(const osg::Vec3& pos);
osg::Vec3 getProjectionSpaceCoords(const osg::Vec3& pos);
osg::Vec3 getMousePlaneCoords(const QPoint& point, const osg::Vec3d& dragStart);
void handleSelectDrag(const QPoint& pos);
void dropInstance(CSVRender::Object* object, float dropHeight);
float calculateDropHeight(CSVRender::Object* object, float objectHeight);
osg::Vec3 calculateSnapPositionRelativeToTarget(osg::Vec3 initalPosition, osg::Vec3 targetPosition,
osg::Vec3 targetRotation, osg::Vec3 translation, double snap) const;
public:
InstanceMode(
WorldspaceWidget* worldspaceWidget, osg::ref_ptr<osg::Group> parentNode, QWidget* parent = nullptr);
void activate(CSVWidget::SceneToolbar* toolbar) override;
void deactivate(CSVWidget::SceneToolbar* toolbar) override;
void setEditLock(bool locked) override;
void primaryOpenPressed(const WorldspaceHitResult& hit) override;
void primaryEditPressed(const WorldspaceHitResult& hit) override;
void secondaryEditPressed(const WorldspaceHitResult& hit) override;
void primarySelectPressed(const WorldspaceHitResult& hit) override;
void secondarySelectPressed(const WorldspaceHitResult& hit) override;
void tertiarySelectPressed(const WorldspaceHitResult& hit) override;
bool primaryEditStartDrag(const QPoint& pos) override;
bool secondaryEditStartDrag(const QPoint& pos) override;
bool primarySelectStartDrag(const QPoint& pos) override;
bool secondarySelectStartDrag(const QPoint& pos) override;
void drag(const QPoint& pos, int diffX, int diffY, double speedFactor) override;
void dragCompleted(const QPoint& pos) override;
/// \note dragAborted will not be called, if the drag is aborted via changing
/// editing mode
void dragAborted() override;
void dragWheel(int diff, double speedFactor) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent* event) override;
int getSubMode() const override;
signals:
void requestFocus(const std::string& id);
private slots:
void setDragAxis(const char axis);
void subModeChanged(const std::string& id);
void deleteSelectedInstances();
void cloneSelectedInstances();
void getSelectionGroup(const int group);
void saveSelectionGroup(const int group);
void dropToCollision();
};
/// \brief Helper class to handle object mask data in safe way
class DropObjectHeightHandler
{
public:
DropObjectHeightHandler(WorldspaceWidget* worldspacewidget);
~DropObjectHeightHandler();
std::vector<float> mObjectHeights;
private:
WorldspaceWidget* mWorldspaceWidget;
std::vector<osg::Node::NodeMask> mOldMasks;
};
}
#endif