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33 lines
791 B
C++
33 lines
791 B
C++
#ifndef CSV_RENDER_ELEMENTS_H
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#define CSV_RENDER_ELEMENTS_H
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namespace CSVRender
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{
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/// Node masks used on the OSG scene graph in OpenMW-CS.
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/// @note See the respective file in OpenMW (apps/openmw/mwrender/vismask.hpp)
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/// for general usage hints about node masks.
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/// @copydoc MWRender::VisMask
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enum Mask : unsigned int
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{
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// elements that are part of the actual scene
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Mask_Hidden = 0x0,
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Mask_Reference = 0x1,
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Mask_Pathgrid = 0x2,
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Mask_Water = 0x4,
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Mask_Terrain = 0x8,
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// used within models
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Mask_ParticleSystem = 0x100,
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Mask_Lighting = 0x200,
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// control elements
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Mask_CellMarker = 0x10000,
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Mask_CellArrow = 0x20000,
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Mask_CellBorder = 0x40000
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};
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}
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#endif
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