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openmw/apps/opencs/view/render/object.cpp

814 lines
23 KiB
C++

#include "object.hpp"
#include <algorithm>
#include <cmath>
#include <exception>
#include <stddef.h>
#include <stdexcept>
#include <string>
#include <utility>
#include <apps/opencs/model/prefs/category.hpp>
#include <apps/opencs/model/prefs/setting.hpp>
#include <apps/opencs/model/world/columns.hpp>
#include <apps/opencs/model/world/record.hpp>
#include <apps/opencs/model/world/ref.hpp>
#include <apps/opencs/model/world/refcollection.hpp>
#include <apps/opencs/model/world/refidcollection.hpp>
#include <apps/opencs/model/world/universalid.hpp>
#include <apps/opencs/view/render/tagbase.hpp>
#include <osg/Array>
#include <osg/BoundingSphere>
#include <osg/GL>
#include <osg/Geometry>
#include <osg/Group>
#include <osg/Math>
#include <osg/Node>
#include <osg/PositionAttitudeTransform>
#include <osg/PrimitiveSet>
#include <osg/Quat>
#include <osg/Shape>
#include <osg/ShapeDrawable>
#include <osg/StateAttribute>
#include <osg/StateSet>
#include <osg/Vec3>
#include <osgFX/Scribe>
#include "../../model/prefs/state.hpp"
#include "../../model/world/cellcoordinates.hpp"
#include "../../model/world/commandmacro.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/data.hpp"
#include <components/debug/debuglog.hpp>
#include <components/esm/esmbridge.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/lightcommon.hpp>
#include <components/sceneutil/lightmanager.hpp>
#include <components/sceneutil/lightutil.hpp>
#include "actor.hpp"
#include "mask.hpp"
namespace CSVRender
{
struct WorldspaceHitResult;
}
namespace ESM
{
struct Light;
}
const float CSVRender::Object::MarkerShaftWidth = 30;
const float CSVRender::Object::MarkerShaftBaseLength = 70;
const float CSVRender::Object::MarkerHeadWidth = 50;
const float CSVRender::Object::MarkerHeadLength = 50;
namespace
{
osg::ref_ptr<osg::Group> createErrorCube()
{
osg::ref_ptr<osg::Box> shape(new osg::Box(osg::Vec3f(0, 0, 0), 50.f));
osg::ref_ptr<osg::ShapeDrawable> shapedrawable(new osg::ShapeDrawable);
shapedrawable->setShape(shape);
osg::ref_ptr<osg::Group> group(new osg::Group);
group->addChild(shapedrawable);
return group;
}
}
CSVRender::ObjectTag::ObjectTag(Object* object)
: TagBase(Mask_Reference)
, mObject(object)
{
}
QString CSVRender::ObjectTag::getToolTip(bool /*hideBasics*/, const WorldspaceHitResult& /*hit*/) const
{
return QString::fromUtf8(mObject->getReferenceableId().c_str());
}
CSVRender::ObjectMarkerTag::ObjectMarkerTag(Object* object, int axis)
: ObjectTag(object)
, mAxis(axis)
{
}
void CSVRender::Object::clear() {}
void CSVRender::Object::update()
{
clear();
const CSMWorld::RefIdCollection& referenceables = mData.getReferenceables();
const int TypeIndex = referenceables.findColumnIndex(CSMWorld::Columns::ColumnId_RecordType);
const int ModelIndex = referenceables.findColumnIndex(CSMWorld::Columns::ColumnId_Model);
int index = referenceables.searchId(mReferenceableId);
const ESM::Light* light = nullptr;
mBaseNode->removeChildren(0, mBaseNode->getNumChildren());
if (index == -1)
{
mBaseNode->addChild(createErrorCube());
return;
}
/// \todo check for Deleted state (error 1)
int recordType = referenceables.getData(index, TypeIndex).toInt();
std::string model = referenceables.getData(index, ModelIndex).toString().toUtf8().constData();
if (recordType == CSMWorld::UniversalId::Type_Light)
{
light = &dynamic_cast<const CSMWorld::Record<ESM::Light>&>(referenceables.getRecord(index)).get();
if (model.empty())
model = "marker_light.nif";
}
if (recordType == CSMWorld::UniversalId::Type_CreatureLevelledList)
{
if (model.empty())
model = "marker_creature.nif";
}
try
{
if (recordType == CSMWorld::UniversalId::Type_Npc || recordType == CSMWorld::UniversalId::Type_Creature)
{
if (!mActor)
mActor = std::make_unique<Actor>(mReferenceableId, mData);
mActor->update();
mBaseNode->addChild(mActor->getBaseNode());
}
else if (!model.empty())
{
constexpr VFS::Path::NormalizedView meshes("meshes");
VFS::Path::Normalized path(meshes);
path /= model;
mResourceSystem->getSceneManager()->getInstance(path, mBaseNode);
}
else
{
throw std::runtime_error(mReferenceableId.getRefIdString() + " has no model");
}
}
catch (std::exception& e)
{
// TODO: use error marker mesh
Log(Debug::Error) << e.what();
}
if (light)
{
bool isExterior = false; // FIXME
SceneUtil::addLight(mBaseNode, SceneUtil::LightCommon(*light), Mask_Lighting, isExterior);
}
}
void CSVRender::Object::adjustTransform()
{
if (mReferenceId.empty())
return;
ESM::Position position = getPosition();
// position
mRootNode->setPosition(
mForceBaseToZero ? osg::Vec3() : osg::Vec3f(position.pos[0], position.pos[1], position.pos[2]));
// orientation
osg::Quat xr(-position.rot[0], osg::Vec3f(1, 0, 0));
osg::Quat yr(-position.rot[1], osg::Vec3f(0, 1, 0));
osg::Quat zr(-position.rot[2], osg::Vec3f(0, 0, 1));
mBaseNode->setAttitude(zr * yr * xr);
float scale = getScale();
mBaseNode->setScale(osg::Vec3(scale, scale, scale));
}
const CSMWorld::CellRef& CSVRender::Object::getReference() const
{
if (mReferenceId.empty())
throw std::logic_error("object does not represent a reference");
return mData.getReferences().getRecord(mReferenceId).get();
}
void CSVRender::Object::updateMarker()
{
for (int i = 0; i < 3; ++i)
{
if (mMarker[i])
{
mRootNode->removeChild(mMarker[i]);
mMarker[i] = osg::ref_ptr<osg::Node>();
}
if (mSelected)
{
if (mSubMode == 0)
{
mMarker[i] = makeMoveOrScaleMarker(i);
mMarker[i]->setUserData(new ObjectMarkerTag(this, i));
mRootNode->addChild(mMarker[i]);
}
else if (mSubMode == 1)
{
mMarker[i] = makeRotateMarker(i);
mMarker[i]->setUserData(new ObjectMarkerTag(this, i));
mRootNode->addChild(mMarker[i]);
}
else if (mSubMode == 2)
{
mMarker[i] = makeMoveOrScaleMarker(i);
mMarker[i]->setUserData(new ObjectMarkerTag(this, i));
mRootNode->addChild(mMarker[i]);
}
}
}
}
osg::ref_ptr<osg::Node> CSVRender::Object::makeMoveOrScaleMarker(int axis)
{
osg::ref_ptr<osg::Geometry> geometry(new osg::Geometry);
float shaftLength = MarkerShaftBaseLength + mBaseNode->getBound().radius();
// shaft
osg::Vec3Array* vertices = new osg::Vec3Array;
for (int i = 0; i < 2; ++i)
{
float length = i ? shaftLength : MarkerShaftWidth;
vertices->push_back(getMarkerPosition(-MarkerShaftWidth / 2, -MarkerShaftWidth / 2, length, axis));
vertices->push_back(getMarkerPosition(-MarkerShaftWidth / 2, MarkerShaftWidth / 2, length, axis));
vertices->push_back(getMarkerPosition(MarkerShaftWidth / 2, MarkerShaftWidth / 2, length, axis));
vertices->push_back(getMarkerPosition(MarkerShaftWidth / 2, -MarkerShaftWidth / 2, length, axis));
}
// head backside
vertices->push_back(getMarkerPosition(-MarkerHeadWidth / 2, -MarkerHeadWidth / 2, shaftLength, axis));
vertices->push_back(getMarkerPosition(-MarkerHeadWidth / 2, MarkerHeadWidth / 2, shaftLength, axis));
vertices->push_back(getMarkerPosition(MarkerHeadWidth / 2, MarkerHeadWidth / 2, shaftLength, axis));
vertices->push_back(getMarkerPosition(MarkerHeadWidth / 2, -MarkerHeadWidth / 2, shaftLength, axis));
// head
vertices->push_back(getMarkerPosition(0, 0, shaftLength + MarkerHeadLength, axis));
geometry->setVertexArray(vertices);
osg::DrawElementsUShort* primitives = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES, 0);
// shaft
for (int i = 0; i < 4; ++i)
{
int i2 = i == 3 ? 0 : i + 1;
primitives->push_back(i);
primitives->push_back(4 + i);
primitives->push_back(i2);
primitives->push_back(4 + i);
primitives->push_back(4 + i2);
primitives->push_back(i2);
}
// cap
primitives->push_back(0);
primitives->push_back(1);
primitives->push_back(2);
primitives->push_back(2);
primitives->push_back(3);
primitives->push_back(0);
// head, backside
primitives->push_back(0 + 8);
primitives->push_back(1 + 8);
primitives->push_back(2 + 8);
primitives->push_back(2 + 8);
primitives->push_back(3 + 8);
primitives->push_back(0 + 8);
for (int i = 0; i < 4; ++i)
{
primitives->push_back(12);
primitives->push_back(8 + (i == 3 ? 0 : i + 1));
primitives->push_back(8 + i);
}
geometry->addPrimitiveSet(primitives);
osg::Vec4Array* colours = new osg::Vec4Array;
for (int i = 0; i < 8; ++i)
colours->push_back(
osg::Vec4f(axis == 0 ? 1.0f : 0.2f, axis == 1 ? 1.0f : 0.2f, axis == 2 ? 1.0f : 0.2f, mMarkerTransparency));
for (int i = 8; i < 8 + 4 + 1; ++i)
colours->push_back(
osg::Vec4f(axis == 0 ? 1.0f : 0.0f, axis == 1 ? 1.0f : 0.0f, axis == 2 ? 1.0f : 0.0f, mMarkerTransparency));
geometry->setColorArray(colours, osg::Array::BIND_PER_VERTEX);
setupCommonMarkerState(geometry);
osg::ref_ptr<osg::Group> group(new osg::Group);
group->addChild(geometry);
return group;
}
osg::ref_ptr<osg::Node> CSVRender::Object::makeRotateMarker(int axis)
{
const float InnerRadius = std::max(MarkerShaftBaseLength, mBaseNode->getBound().radius());
const float OuterRadius = InnerRadius + MarkerShaftWidth;
const float SegmentDistance = 100.f;
const size_t SegmentCount = std::clamp<int>(OuterRadius * 2 * osg::PI / SegmentDistance, 24, 64);
const size_t VerticesPerSegment = 4;
const size_t IndicesPerSegment = 24;
const size_t VertexCount = SegmentCount * VerticesPerSegment;
const size_t IndexCount = SegmentCount * IndicesPerSegment;
const float Angle = 2 * osg::PI / SegmentCount;
const unsigned short IndexPattern[IndicesPerSegment]
= { 0, 4, 5, 0, 5, 1, 2, 6, 4, 2, 4, 0, 3, 7, 6, 3, 6, 2, 1, 5, 7, 1, 7, 3 };
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry();
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array(VertexCount);
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(1);
osg::ref_ptr<osg::DrawElementsUShort> primitives
= new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES, IndexCount);
// prevent some depth collision issues from overlaps
osg::Vec3f offset = getMarkerPosition(0, MarkerShaftWidth / 4, 0, axis);
for (size_t i = 0; i < SegmentCount; ++i)
{
size_t index = i * VerticesPerSegment;
float innerX = InnerRadius * std::cos(i * Angle);
float innerY = InnerRadius * std::sin(i * Angle);
float outerX = OuterRadius * std::cos(i * Angle);
float outerY = OuterRadius * std::sin(i * Angle);
vertices->at(index++) = getMarkerPosition(innerX, innerY, MarkerShaftWidth / 2, axis) + offset;
vertices->at(index++) = getMarkerPosition(innerX, innerY, -MarkerShaftWidth / 2, axis) + offset;
vertices->at(index++) = getMarkerPosition(outerX, outerY, MarkerShaftWidth / 2, axis) + offset;
vertices->at(index++) = getMarkerPosition(outerX, outerY, -MarkerShaftWidth / 2, axis) + offset;
}
colors->at(0)
= osg::Vec4f(axis == 0 ? 1.0f : 0.2f, axis == 1 ? 1.0f : 0.2f, axis == 2 ? 1.0f : 0.2f, mMarkerTransparency);
for (size_t i = 0; i < SegmentCount; ++i)
{
size_t indices[IndicesPerSegment];
for (size_t j = 0; j < IndicesPerSegment; ++j)
{
indices[j] = i * VerticesPerSegment + j;
if (indices[j] >= VertexCount)
indices[j] -= VertexCount;
}
size_t elementOffset = i * IndicesPerSegment;
for (size_t j = 0; j < IndicesPerSegment; ++j)
{
primitives->setElement(elementOffset++, indices[IndexPattern[j]]);
}
}
geometry->setVertexArray(vertices);
geometry->setColorArray(colors, osg::Array::BIND_OVERALL);
geometry->addPrimitiveSet(primitives);
setupCommonMarkerState(geometry);
osg::ref_ptr<osg::Group> group = new osg::Group();
group->addChild(geometry);
return group;
}
void CSVRender::Object::setupCommonMarkerState(osg::ref_ptr<osg::Geometry> geometry)
{
osg::ref_ptr<osg::StateSet> state = geometry->getOrCreateStateSet();
state->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
state->setMode(GL_BLEND, osg::StateAttribute::ON);
state->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
}
osg::Vec3f CSVRender::Object::getMarkerPosition(float x, float y, float z, int axis)
{
switch (axis)
{
case 2:
return osg::Vec3f(x, y, z);
case 0:
return osg::Vec3f(z, x, y);
case 1:
return osg::Vec3f(y, z, x);
default:
throw std::logic_error("invalid axis for marker geometry");
}
}
CSVRender::Object::Object(
CSMWorld::Data& data, osg::Group* parentNode, const std::string& id, bool referenceable, bool forceBaseToZero)
: mData(data)
, mBaseNode(nullptr)
, mSelected(false)
, mParentNode(parentNode)
, mResourceSystem(data.getResourceSystem().get())
, mForceBaseToZero(forceBaseToZero)
, mScaleOverride(1)
, mOverrideFlags(0)
, mSubMode(-1)
, mMarkerTransparency(0.5f)
{
mRootNode = new osg::PositionAttitudeTransform;
mBaseNode = new osg::PositionAttitudeTransform;
mBaseNode->addCullCallback(new SceneUtil::LightListCallback);
mOutline = new osgFX::Scribe;
mBaseNode->setUserData(new ObjectTag(this));
mRootNode->addChild(mBaseNode);
parentNode->addChild(mRootNode);
mRootNode->setNodeMask(Mask_Reference);
ESM::RefId refId = ESM::RefId::stringRefId(id);
if (referenceable)
{
mReferenceableId = refId;
}
else
{
mReferenceId = refId;
mReferenceableId = getReference().mRefID;
}
adjustTransform();
update();
updateMarker();
}
CSVRender::Object::~Object()
{
clear();
mParentNode->removeChild(mRootNode);
}
void CSVRender::Object::setSelected(bool selected, const osg::Vec4f& color)
{
mSelected = selected;
if (mSnapTarget)
{
setSnapTarget(false);
}
mOutline->removeChild(mBaseNode);
mRootNode->removeChild(mOutline);
mRootNode->removeChild(mBaseNode);
if (selected)
{
mOutline->setWireframeColor(color);
mOutline->addChild(mBaseNode);
mRootNode->addChild(mOutline);
}
else
mRootNode->addChild(mBaseNode);
mMarkerTransparency = CSMPrefs::get()["Rendering"]["object-marker-alpha"].toDouble();
updateMarker();
}
bool CSVRender::Object::getSelected() const
{
return mSelected;
}
void CSVRender::Object::setSnapTarget(bool isSnapTarget)
{
mSnapTarget = isSnapTarget;
if (mSelected)
{
setSelected(false);
}
mOutline->removeChild(mBaseNode);
mRootNode->removeChild(mOutline);
mRootNode->removeChild(mBaseNode);
if (isSnapTarget)
{
mOutline->setWireframeColor(osg::Vec4f(1, 1, 0, 1));
mOutline->addChild(mBaseNode);
mRootNode->addChild(mOutline);
}
else
mRootNode->addChild(mBaseNode);
mMarkerTransparency = CSMPrefs::get()["Rendering"]["object-marker-alpha"].toDouble();
updateMarker();
}
bool CSVRender::Object::getSnapTarget() const
{
return mSnapTarget;
}
osg::ref_ptr<osg::Group> CSVRender::Object::getRootNode()
{
return mRootNode;
}
osg::ref_ptr<osg::Group> CSVRender::Object::getBaseNode()
{
return mBaseNode;
}
bool CSVRender::Object::referenceableDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight)
{
const CSMWorld::RefIdCollection& referenceables = mData.getReferenceables();
int index = referenceables.searchId(mReferenceableId);
if (index != -1 && index >= topLeft.row() && index <= bottomRight.row())
{
adjustTransform();
update();
updateMarker();
return true;
}
return false;
}
bool CSVRender::Object::referenceableAboutToBeRemoved(const QModelIndex& parent, int start, int end)
{
const CSMWorld::RefIdCollection& referenceables = mData.getReferenceables();
int index = referenceables.searchId(mReferenceableId);
if (index != -1 && index >= start && index <= end)
{
// Deletion of referenceable-type objects is handled outside of Object.
if (!mReferenceId.empty())
{
adjustTransform();
update();
return true;
}
}
return false;
}
bool CSVRender::Object::referenceDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight)
{
if (mReferenceId.empty())
return false;
const CSMWorld::RefCollection& references = mData.getReferences();
int index = references.searchId(mReferenceId);
if (index != -1 && index >= topLeft.row() && index <= bottomRight.row())
{
int columnIndex = references.findColumnIndex(CSMWorld::Columns::ColumnId_ReferenceableId);
adjustTransform();
if (columnIndex >= topLeft.column() && columnIndex <= bottomRight.row())
{
mReferenceableId
= ESM::RefId::stringRefId(references.getData(index, columnIndex).toString().toUtf8().constData());
update();
updateMarker();
}
return true;
}
return false;
}
void CSVRender::Object::reloadAssets()
{
update();
updateMarker();
}
std::string CSVRender::Object::getReferenceId() const
{
return mReferenceId.getRefIdString();
}
std::string CSVRender::Object::getReferenceableId() const
{
return mReferenceableId.getRefIdString();
}
osg::ref_ptr<CSVRender::TagBase> CSVRender::Object::getTag() const
{
return static_cast<CSVRender::TagBase*>(mBaseNode->getUserData());
}
bool CSVRender::Object::isEdited() const
{
return mOverrideFlags;
}
void CSVRender::Object::setEdited(int flags)
{
bool discard = mOverrideFlags & ~flags;
int added = flags & ~mOverrideFlags;
mOverrideFlags = flags;
if (added & Override_Position)
for (int i = 0; i < 3; ++i)
mPositionOverride.pos[i] = getReference().mPos.pos[i];
if (added & Override_Rotation)
for (int i = 0; i < 3; ++i)
mPositionOverride.rot[i] = getReference().mPos.rot[i];
if (added & Override_Scale)
mScaleOverride = getReference().mScale;
if (discard)
adjustTransform();
}
ESM::Position CSVRender::Object::getPosition() const
{
ESM::Position position = getReference().mPos;
if (mOverrideFlags & Override_Position)
for (int i = 0; i < 3; ++i)
position.pos[i] = mPositionOverride.pos[i];
if (mOverrideFlags & Override_Rotation)
for (int i = 0; i < 3; ++i)
position.rot[i] = mPositionOverride.rot[i];
return position;
}
float CSVRender::Object::getScale() const
{
return (mOverrideFlags & Override_Scale) ? mScaleOverride : getReference().mScale;
}
void CSVRender::Object::setPosition(const float position[3])
{
mOverrideFlags |= Override_Position;
for (int i = 0; i < 3; ++i)
mPositionOverride.pos[i] = position[i];
adjustTransform();
}
void CSVRender::Object::setRotation(const float rotation[3])
{
mOverrideFlags |= Override_Rotation;
for (int i = 0; i < 3; ++i)
mPositionOverride.rot[i] = rotation[i];
adjustTransform();
}
void CSVRender::Object::setScale(float scale)
{
mOverrideFlags |= Override_Scale;
mScaleOverride = std::clamp(scale, 0.5f, 2.0f);
adjustTransform();
}
void CSVRender::Object::setMarkerTransparency(float value)
{
mMarkerTransparency = value;
updateMarker();
}
void CSVRender::Object::apply(CSMWorld::CommandMacro& commands)
{
const CSMWorld::RefCollection& collection = mData.getReferences();
QAbstractItemModel* model = mData.getTableModel(CSMWorld::UniversalId::Type_References);
int recordIndex = collection.getIndex(mReferenceId);
if (mOverrideFlags & Override_Position)
{
// Do cell check first so positions can be compared
const CSMWorld::CellRef& ref = collection.getRecord(recordIndex).get();
if (CSMWorld::CellCoordinates::isExteriorCell(ref.mCell))
{
// Find cell index at new position
std::pair<int, int> cellIndex
= CSMWorld::CellCoordinates::coordinatesToCellIndex(mPositionOverride.pos[0], mPositionOverride.pos[1]);
std::pair<int, int> originalIndex = ref.getCellIndex();
int cellColumn = collection.findColumnIndex(
static_cast<CSMWorld::Columns::ColumnId>(CSMWorld::Columns::ColumnId_Cell));
int origCellColumn = collection.findColumnIndex(
static_cast<CSMWorld::Columns::ColumnId>(CSMWorld::Columns::ColumnId_OriginalCell));
if (cellIndex != originalIndex)
{
/// \todo figure out worldspace (not important until multiple worldspaces are supported)
std::string origCellId = CSMWorld::CellCoordinates(originalIndex).getId("");
std::string cellId = CSMWorld::CellCoordinates(cellIndex).getId("");
commands.push(new CSMWorld::ModifyCommand(
*model, model->index(recordIndex, origCellColumn), QString::fromUtf8(origCellId.c_str())));
commands.push(new CSMWorld::ModifyCommand(
*model, model->index(recordIndex, cellColumn), QString::fromUtf8(cellId.c_str())));
// NOTE: refnum is not modified for moving a reference to another cell
}
}
for (int i = 0; i < 3; ++i)
{
int column = collection.findColumnIndex(
static_cast<CSMWorld::Columns::ColumnId>(CSMWorld::Columns::ColumnId_PositionXPos + i));
commands.push(
new CSMWorld::ModifyCommand(*model, model->index(recordIndex, column), mPositionOverride.pos[i]));
}
}
if (mOverrideFlags & Override_Rotation)
{
for (int i = 0; i < 3; ++i)
{
int column = collection.findColumnIndex(
static_cast<CSMWorld::Columns::ColumnId>(CSMWorld::Columns::ColumnId_PositionXRot + i));
commands.push(new CSMWorld::ModifyCommand(
*model, model->index(recordIndex, column), osg::RadiansToDegrees(mPositionOverride.rot[i])));
}
}
if (mOverrideFlags & Override_Scale)
{
int column = collection.findColumnIndex(CSMWorld::Columns::ColumnId_Scale);
commands.push(new CSMWorld::ModifyCommand(*model, model->index(recordIndex, column), mScaleOverride));
}
mOverrideFlags = 0;
}
void CSVRender::Object::setSubMode(int subMode)
{
if (subMode != mSubMode)
{
mSubMode = subMode;
updateMarker();
}
}
void CSVRender::Object::reset()
{
mOverrideFlags = 0;
adjustTransform();
updateMarker();
}