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65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
#ifndef OPENCS_RENDER_TERRAINSTORAGE_H
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#define OPENCS_RENDER_TERRAINSTORAGE_H
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#include <array>
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#include <components/esm3/loadland.hpp>
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#include <components/esm3/loadltex.hpp>
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#include <components/esmterrain/storage.hpp>
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#include <osg/ref_ptr>
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namespace CSMWorld
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{
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class Data;
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}
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namespace osg
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{
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class Vec4ub;
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}
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namespace CSVRender
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{
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/**
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* @brief A bridge between the terrain component and OpenCS's terrain data storage.
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*/
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class TerrainStorage : public ESMTerrain::Storage
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{
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public:
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TerrainStorage(const CSMWorld::Data& data);
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void setAlteredHeight(int inCellX, int inCellY, float heightMap);
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void resetHeights();
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bool useAlteration() const override { return true; }
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float getSumOfAlteredAndTrueHeight(int cellX, int cellY, int inCellX, int inCellY);
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float* getAlteredHeight(int inCellX, int inCellY);
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private:
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const CSMWorld::Data& mData;
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std::array<float, ESM::Land::LAND_SIZE * ESM::Land::LAND_SIZE> mAlteredHeight;
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osg::ref_ptr<const ESMTerrain::LandObject> getLand(ESM::ExteriorCellLocation cellLocation) override;
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const std::string* getLandTexture(std::uint16_t index, int plugin) override;
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void getBounds(float& minX, float& maxX, float& minY, float& maxY, ESM::RefId worldspace) override;
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int getThisHeight(int col, int row, std::span<const float> heightData) const;
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int getLeftHeight(int col, int row, std::span<const float> heightData) const;
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int getRightHeight(int col, int row, std::span<const float> heightData) const;
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int getUpHeight(int col, int row, std::span<const float> heightData) const;
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int getDownHeight(int col, int row, std::span<const float> heightData) const;
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int getHeightDifferenceToLeft(int col, int row, std::span<const float> heightData) const;
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int getHeightDifferenceToRight(int col, int row, std::span<const float> heightData) const;
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int getHeightDifferenceToUp(int col, int row, std::span<const float> heightData) const;
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int getHeightDifferenceToDown(int col, int row, std::span<const float> heightData) const;
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bool leftOrUpIsOverTheLimit(int col, int row, int heightWarningLimit, std::span<const float> heightData) const;
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bool rightOrDownIsOverTheLimit(
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int col, int row, int heightWarningLimit, std::span<const float> heightData) const;
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void adjustColor(int col, int row, const ESM::LandData* heightData, osg::Vec4ub& color) const override;
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float getAlteredHeight(int col, int row) const override;
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};
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}
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#endif
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