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336 lines
10 KiB
C++
336 lines
10 KiB
C++
#ifndef OPENCS_VIEW_WORLDSPACEWIDGET_H
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#define OPENCS_VIEW_WORLDSPACEWIDGET_H
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#include <QPoint>
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#include <QTimer>
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#include <osg/Vec3d>
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#include <osg/ref_ptr>
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#include <string>
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#include <vector>
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#include <apps/opencs/view/render/tagbase.hpp>
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#include "instancedragmodes.hpp"
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#include "scenewidget.hpp"
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class QDragEnterEvent;
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class QDragMoveEvent;
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class QDropEvent;
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class QModelIndex;
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class QMouseEvent;
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class QObject;
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class QWheelEvent;
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class QWidget;
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namespace CSMDoc
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{
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class Document;
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}
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namespace osg
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{
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class Vec3f;
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}
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namespace CSMPrefs
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{
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class Setting;
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}
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namespace CSMWorld
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{
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class CellCoordinates;
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class UniversalId;
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}
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namespace CSVWidget
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{
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class SceneToolMode;
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class SceneToolToggle2;
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class SceneToolbar;
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class SceneToolRun;
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}
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namespace CSVRender
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{
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class Cell;
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class EditMode;
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struct WorldspaceHitResult
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{
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bool hit;
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osg::ref_ptr<TagBase> tag;
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unsigned int index0, index1, index2; // indices of mesh vertices
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osg::Vec3d worldPos;
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};
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class WorldspaceWidget : public SceneWidget
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{
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Q_OBJECT
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CSVWidget::SceneToolToggle2* mSceneElements;
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CSVWidget::SceneToolRun* mRun;
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CSMDoc::Document& mDocument;
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unsigned int mInteractionMask;
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CSVWidget::SceneToolMode* mEditMode;
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CSVWidget::SceneToolMode* mCameraMode;
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bool mLocked;
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int mDragMode;
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bool mDragging;
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int mDragX;
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int mDragY;
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bool mSpeedMode;
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double mDragFactor;
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double mDragWheelFactor;
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double mDragShiftFactor;
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QTimer mToolTipDelayTimer;
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QPoint mToolTipPos;
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bool mShowToolTips;
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int mToolTipDelay;
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bool mInConstructor;
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int mSelectedNavigationMode;
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public:
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enum DropType
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{
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Type_CellsInterior,
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Type_CellsExterior,
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Type_Other,
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Type_DebugProfile
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};
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enum dropRequirments
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{
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canHandle,
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needPaged,
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needUnpaged,
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ignored // either mixed cells, or not cells
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};
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enum InteractionType
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{
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InteractionType_PrimaryEdit,
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InteractionType_PrimarySelect,
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InteractionType_SecondaryEdit,
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InteractionType_SecondarySelect,
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InteractionType_TertiarySelect,
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InteractionType_PrimaryOpen,
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InteractionType_None
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};
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WorldspaceWidget(CSMDoc::Document& document, QWidget* parent = nullptr);
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~WorldspaceWidget() = default;
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CSVWidget::SceneToolMode* makeNavigationSelector(CSVWidget::SceneToolbar* parent);
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///< \attention The created tool is not added to the toolbar (via addTool). Doing that
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/// is the responsibility of the calling function.
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/// \attention The created tool is not added to the toolbar (via addTool). Doing
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/// that is the responsibility of the calling function.
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CSVWidget::SceneToolToggle2* makeSceneVisibilitySelector(CSVWidget::SceneToolbar* parent);
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/// \attention The created tool is not added to the toolbar (via addTool). Doing
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/// that is the responsibility of the calling function.
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CSVWidget::SceneToolRun* makeRunTool(CSVWidget::SceneToolbar* parent);
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/// \attention The created tool is not added to the toolbar (via addTool). Doing
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/// that is the responsibility of the calling function.
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CSVWidget::SceneToolMode* makeEditModeSelector(CSVWidget::SceneToolbar* parent);
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void selectDefaultNavigationMode();
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void centerOrbitCameraOnSelection();
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static DropType getDropType(const std::vector<CSMWorld::UniversalId>& data);
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virtual dropRequirments getDropRequirements(DropType type) const;
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virtual void useViewHint(const std::string& hint);
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///< Default-implementation: ignored.
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/// \return Drop handled?
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virtual bool handleDrop(const std::vector<CSMWorld::UniversalId>& data, DropType type);
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virtual unsigned int getVisibilityMask() const;
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/// \note This function will implicitly add elements that are independent of the
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/// selected edit mode.
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virtual void setInteractionMask(unsigned int mask);
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/// \note This function will only return those elements that are both visible and
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/// marked for interaction.
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unsigned int getInteractionMask() const;
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virtual void setEditLock(bool locked);
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CSMDoc::Document& getDocument();
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/// \param elementMask Elements to be affected by the clear operation
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virtual void clearSelection(int elementMask) = 0;
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/// \param elementMask Elements to be affected by the select operation
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virtual void invertSelection(int elementMask) = 0;
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/// \param elementMask Elements to be affected by the select operation
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virtual void selectAll(int elementMask) = 0;
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// Select everything that references the same ID as at least one of the elements
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// already selected
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//
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/// \param elementMask Elements to be affected by the select operation
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virtual void selectAllWithSameParentId(int elementMask) = 0;
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virtual void selectInsideCube(const osg::Vec3d& pointA, const osg::Vec3d& pointB, DragMode dragMode) = 0;
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virtual void selectWithinDistance(const osg::Vec3d& point, float distance, DragMode dragMode) = 0;
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/// Return the next intersection with scene elements matched by
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/// \a interactionMask based on \a localPos and the camera vector.
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/// If there is no such intersection, instead a point "in front" of \a localPos will be
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/// returned.
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WorldspaceHitResult mousePick(const QPoint& localPos, unsigned int interactionMask) const;
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virtual std::string getCellId(const osg::Vec3f& point) const = 0;
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/// \note Returns the cell if it exists, otherwise a null pointer
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virtual Cell* getCell(const osg::Vec3d& point) const = 0;
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virtual Cell* getCell(const CSMWorld::CellCoordinates& coords) const = 0;
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virtual osg::ref_ptr<TagBase> getSnapTarget(unsigned int elementMask) const = 0;
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virtual std::vector<osg::ref_ptr<TagBase>> getSelection(unsigned int elementMask) const = 0;
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virtual void selectGroup(const std::vector<std::string>&) const = 0;
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virtual void unhideAll() const = 0;
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virtual std::vector<osg::ref_ptr<TagBase>> getEdited(unsigned int elementMask) const = 0;
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virtual void setSubMode(int subMode, unsigned int elementMask) = 0;
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/// Erase all overrides and restore the visual representation to its true state.
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virtual void reset(unsigned int elementMask) = 0;
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EditMode* getEditMode();
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protected:
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/// Visual elements in a scene
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/// @note do not change the enumeration values, they are used in pre-existing button file names!
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enum ButtonId
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{
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Button_Reference = 0x1,
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Button_Pathgrid = 0x2,
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Button_Water = 0x4,
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Button_Terrain = 0x8
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};
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enum CameraMode
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{
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FirstPerson,
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Orbit,
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Free
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};
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virtual void addVisibilitySelectorButtons(CSVWidget::SceneToolToggle2* tool);
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virtual void addEditModeSelectorButtons(CSVWidget::SceneToolMode* tool);
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virtual void updateOverlay();
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void mouseMoveEvent(QMouseEvent* event) override;
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void wheelEvent(QWheelEvent* event) override;
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virtual void handleInteractionPress(const WorldspaceHitResult& hit, InteractionType type);
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void settingChanged(const CSMPrefs::Setting* setting) override;
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bool getSpeedMode();
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void cycleNavigationMode();
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private:
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dropEvent(QDropEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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virtual std::string getStartupInstruction() = 0;
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void handleInteraction(InteractionType type, bool activate);
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public slots:
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/// \note Drags will be automatically aborted when the aborting is triggered
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/// (either explicitly or implicitly) from within this class. This function only
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/// needs to be called, when the drag abort is triggered externally (e.g. from
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/// an edit mode).
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void abortDrag();
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private slots:
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virtual void referenceableDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight) = 0;
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virtual void referenceableAboutToBeRemoved(const QModelIndex& parent, int start, int end) = 0;
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virtual void referenceableAdded(const QModelIndex& index, int start, int end) = 0;
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virtual void referenceDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight) = 0;
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virtual void referenceAboutToBeRemoved(const QModelIndex& parent, int start, int end) = 0;
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virtual void referenceAdded(const QModelIndex& index, int start, int end) = 0;
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virtual void pathgridDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight) = 0;
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virtual void pathgridAboutToBeRemoved(const QModelIndex& parent, int start, int end) = 0;
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virtual void pathgridAdded(const QModelIndex& parent, int start, int end) = 0;
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virtual void runRequest(const std::string& profile);
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void debugProfileDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
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void debugProfileAboutToBeRemoved(const QModelIndex& parent, int start, int end);
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void editModeChanged(const std::string& id);
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void showToolTip();
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void primaryOpen(bool activate);
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void primaryEdit(bool activate);
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void secondaryEdit(bool activate);
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void primarySelect(bool activate);
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void secondarySelect(bool activate);
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void tertiarySelect(bool activate);
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void speedMode(bool activate);
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void toggleHiddenInstances();
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protected slots:
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void elementSelectionChanged();
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signals:
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void closeRequest();
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void dataDropped(const std::vector<CSMWorld::UniversalId>& data);
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void requestFocus(const std::string& id);
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friend class MouseState;
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};
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}
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#endif
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