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openmw/apps/opencs/view/widget/scenetooltoggle2.hpp

82 lines
2.1 KiB
C++

#ifndef CSV_WIDGET_SCENETOOL_TOGGLE2_H
#define CSV_WIDGET_SCENETOOL_TOGGLE2_H
#include "scenetool.hpp"
#include <map>
#include <string>
class QHBoxLayout;
class QObject;
class QPoint;
class QWidget;
namespace CSVWidget
{
class SceneToolbar;
class PushButton;
///< \brief Multi-Toggle tool
///
/// Top level button is using predefined icons instead building a composite icon.
class SceneToolToggle2 : public SceneTool
{
Q_OBJECT
struct ButtonDesc
{
unsigned int mButtonId;
unsigned int mMask;
QString mName;
int mIndex;
};
std::string mCompositeIcon;
std::string mSingleIcon;
QWidget* mPanel;
QHBoxLayout* mLayout;
std::map<PushButton*, ButtonDesc> mButtons; // widget, id
int mButtonSize;
int mIconSize;
QString mToolTip;
PushButton* mFirst;
void adjustToolTip();
void adjustIcon();
public:
/// The top level icon is compositeIcon + sum of bitpatterns for active buttons (in
/// decimal)
///
/// The icon for individual toggle buttons is signleIcon + bitmask for button (in
/// decimal)
SceneToolToggle2(SceneToolbar* parent, const QString& toolTip, const std::string& compositeIcon,
const std::string& singleIcon);
void showPanel(const QPoint& position) override;
/// \param buttonId used to compose the icon filename
/// \param mask used for the reported getSelectionMask() / setSelectionMask()
/// \attention After the last button has been added, setSelection must be called at
/// least once to finalise the layout.
void addButton(unsigned int buttonId, unsigned int mask, const QString& name, const QString& tooltip = "",
bool disabled = false);
unsigned int getSelectionMask() const;
/// \param or'ed button masks. buttons that do not exist will be ignored.
void setSelectionMask(unsigned int selection);
signals:
void selectionChanged();
private slots:
void selected();
};
}
#endif