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openmw/apps/openmw/main.cpp

260 lines
8.6 KiB
C++

#include <components/debug/debugging.hpp>
#include <components/fallback/fallback.hpp>
#include <components/fallback/validate.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/misc/osgpluginchecker.hpp>
#include <components/misc/rng.hpp>
#include <components/platform/platform.hpp>
#include <components/version/version.hpp>
#include "mwgui/debugwindow.hpp"
#include "engine.hpp"
#include "options.hpp"
#include <boost/program_options/variables_map.hpp>
#if defined(_WIN32)
#include <components/misc/windows.hpp>
// makes __argc and __argv available on windows
#include <cstdlib>
extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
#endif
#include <filesystem>
#if (defined(__APPLE__) || defined(__linux) || defined(__unix) || defined(__posix))
#include <unistd.h>
#endif
using namespace Fallback;
/**
* \brief Parses application command line and calls \ref Cfg::ConfigurationManager
* to parse configuration files.
*
* Results are directly written to \ref Engine class.
*
* \retval true - Everything goes OK
* \retval false - Error
*/
bool parseOptions(int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr)
{
// Create a local alias for brevity
namespace bpo = boost::program_options;
typedef std::vector<std::string> StringsVector;
bpo::options_description desc = OpenMW::makeOptionsDescription();
bpo::variables_map variables;
Files::parseArgs(argc, argv, variables, desc);
bpo::notify(variables);
if (variables.count("help"))
{
getRawStdout() << desc << std::endl;
return false;
}
if (variables.count("version"))
{
getRawStdout() << Version::getOpenmwVersionDescription() << std::endl;
return false;
}
cfgMgr.readConfiguration(variables, desc);
setupLogging(cfgMgr.getLogPath(), "OpenMW");
Log(Debug::Info) << Version::getOpenmwVersionDescription();
Settings::Manager::load(cfgMgr);
MWGui::DebugWindow::startLogRecording();
engine.setGrabMouse(!variables["no-grab"].as<bool>());
// Font encoding settings
std::string encoding(variables["encoding"].as<std::string>());
Log(Debug::Info) << ToUTF8::encodingUsingMessage(encoding);
engine.setEncoding(ToUTF8::calculateEncoding(encoding));
Files::PathContainer dataDirs(asPathContainer(variables["data"].as<Files::MaybeQuotedPathContainer>()));
Files::PathContainer::value_type local(variables["data-local"]
.as<Files::MaybeQuotedPathContainer::value_type>()
.u8string()); // This call to u8string is redundant, but required to
// build on MSVC 14.26 due to implementation bugs.
if (!local.empty())
dataDirs.push_back(local);
cfgMgr.filterOutNonExistingPaths(dataDirs);
engine.setResourceDir(variables["resources"]
.as<Files::MaybeQuotedPath>()
.u8string()); // This call to u8string is redundant, but required to build on MSVC 14.26
// due to implementation bugs.
engine.setDataDirs(dataDirs);
// fallback archives
StringsVector archives = variables["fallback-archive"].as<StringsVector>();
for (StringsVector::const_iterator it = archives.begin(); it != archives.end(); ++it)
{
engine.addArchive(*it);
}
StringsVector content = variables["content"].as<StringsVector>();
if (content.empty())
{
Log(Debug::Error) << "No content file given (esm/esp, nor omwgame/omwaddon). Aborting...";
return false;
}
engine.addContentFile("builtin.omwscripts");
std::set<std::string> contentDedupe{ "builtin.omwscripts" };
for (const auto& contentFile : content)
{
if (!contentDedupe.insert(contentFile).second)
{
Log(Debug::Error) << "Content file specified more than once: " << contentFile << ". Aborting...";
return false;
}
}
for (auto& file : content)
{
engine.addContentFile(file);
}
StringsVector groundcover = variables["groundcover"].as<StringsVector>();
for (auto& file : groundcover)
{
engine.addGroundcoverFile(file);
}
if (variables.count("lua-scripts"))
{
Log(Debug::Warning) << "Lua scripts have been specified via the old lua-scripts option and will not be loaded. "
"Please update them to a version which uses the new omwscripts format.";
}
// startup-settings
engine.setCell(variables["start"].as<std::string>());
engine.setSkipMenu(variables["skip-menu"].as<bool>(), variables["new-game"].as<bool>());
if (!variables["skip-menu"].as<bool>() && variables["new-game"].as<bool>())
Log(Debug::Warning) << "Warning: new-game used without skip-menu -> ignoring it";
// scripts
engine.setCompileAll(variables["script-all"].as<bool>());
engine.setCompileAllDialogue(variables["script-all-dialogue"].as<bool>());
engine.setScriptConsoleMode(variables["script-console"].as<bool>());
engine.setStartupScript(variables["script-run"].as<std::string>());
engine.setWarningsMode(variables["script-warn"].as<int>());
std::vector<ESM::RefId> scriptBlacklist;
auto& scriptBlacklistString = variables["script-blacklist"].as<StringsVector>();
for (const auto& blacklistString : scriptBlacklistString)
{
scriptBlacklist.push_back(ESM::RefId::stringRefId(blacklistString));
}
engine.setScriptBlacklist(scriptBlacklist);
engine.setScriptBlacklistUse(variables["script-blacklist-use"].as<bool>());
engine.setSaveGameFile(variables["load-savegame"].as<Files::MaybeQuotedPath>().u8string());
// other settings
Fallback::Map::init(variables["fallback"].as<FallbackMap>().mMap);
engine.setSoundUsage(!variables["no-sound"].as<bool>());
engine.setActivationDistanceOverride(variables["activate-dist"].as<int>());
engine.setRandomSeed(variables["random-seed"].as<unsigned int>());
return true;
}
namespace
{
class OSGLogHandler : public osg::NotifyHandler
{
void notify(osg::NotifySeverity severity, const char* msg) override
{
// Copy, because osg logging is not thread safe.
std::string msgCopy(msg);
if (msgCopy.empty())
return;
Debug::Level level;
switch (severity)
{
case osg::ALWAYS:
case osg::FATAL:
level = Debug::Error;
break;
case osg::WARN:
case osg::NOTICE:
level = Debug::Warning;
break;
case osg::INFO:
level = Debug::Info;
break;
case osg::DEBUG_INFO:
case osg::DEBUG_FP:
default:
level = Debug::Debug;
}
std::string_view s(msgCopy);
if (s.size() < 1024)
Log(level) << (s.back() == '\n' ? s.substr(0, s.size() - 1) : s);
else
{
while (!s.empty())
{
size_t lineSize = 1;
while (lineSize < s.size() && s[lineSize - 1] != '\n')
lineSize++;
Log(level) << s.substr(0, s[lineSize - 1] == '\n' ? lineSize - 1 : lineSize);
s = s.substr(lineSize);
}
}
}
};
}
int runApplication(int argc, char* argv[])
{
Platform::init();
#ifdef __APPLE__
setenv("OSG_GL_TEXTURE_STORAGE", "OFF", 0);
#endif
osg::setNotifyHandler(new OSGLogHandler());
Files::ConfigurationManager cfgMgr;
std::unique_ptr<OMW::Engine> engine = std::make_unique<OMW::Engine>(cfgMgr);
if (parseOptions(argc, argv, *engine, cfgMgr))
{
if (!Misc::checkRequiredOSGPluginsArePresent())
return 1;
engine->go();
}
return 0;
}
#ifdef ANDROID
extern "C" int SDL_main(int argc, char** argv)
#else
int main(int argc, char** argv)
#endif
{
return wrapApplication(&runApplication, argc, argv, "OpenMW");
}
// Platform specific for Windows when there is no console built into the executable.
// Windows will call the WinMain function instead of main in this case, the normal
// main function is then called with the __argc and __argv parameters.
#if defined(_WIN32) && !defined(_CONSOLE)
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
return main(__argc, __argv);
}
#endif