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openmw/files/shaders/CMakeLists.txt

75 lines
2.2 KiB
CMake

if (NOT DEFINED OPENMW_RESOURCES_ROOT)
return()
endif()
# Copy resource files into the build directory
set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
set(DDIRRELATIVE resources/shaders)
set(SHADER_FILES
lib/water/fresnel.glsl
lib/water/rain_ripples.glsl
lib/water/ripples.glsl
lib/view/depth.glsl
lib/luminance/constants.glsl
lib/particle/soft.glsl
lib/particle/occlusion.glsl
lib/util/quickstep.glsl
lib/util/coordinates.glsl
lib/util/distortion.glsl
lib/core/fragment.glsl
lib/core/fragment.h.glsl
lib/core/fragment_multiview.glsl
lib/core/vertex.glsl
lib/core/vertex.h.glsl
lib/core/vertex_multiview.glsl
lib/light/lighting.glsl
lib/light/lighting_util.glsl
lib/sky/passes.glsl
lib/material/parallax.glsl
lib/material/alpha.glsl
compatibility/ripples_blobber.frag
compatibility/ripples_simulate.frag
compatibility/fog.glsl
compatibility/groundcover.vert
compatibility/groundcover.frag
compatibility/water.vert
compatibility/water.frag
compatibility/objects.vert
compatibility/objects.frag
compatibility/terrain.vert
compatibility/terrain.frag
compatibility/s360.frag
compatibility/s360.vert
compatibility/shadows_vertex.glsl
compatibility/shadows_fragment.glsl
compatibility/shadowcasting.vert
compatibility/shadowcasting.frag
compatibility/vertexcolors.glsl
compatibility/normals.glsl
compatibility/multiview_resolve.vert
compatibility/multiview_resolve.frag
compatibility/depthclipped.vert
compatibility/depthclipped.frag
compatibility/gui.vert
compatibility/gui.frag
compatibility/debug.vert
compatibility/debug.frag
compatibility/sky.vert
compatibility/sky.frag
compatibility/fullscreen_tri.vert
compatibility/fullscreen_tri.frag
compatibility/bs/default.vert
compatibility/bs/default.frag
compatibility/bs/nolighting.vert
compatibility/bs/nolighting.frag
compatibility/luminance/resolve.frag
compatibility/luminance/luminance.frag
core/ripples_blobber.comp
core/ripples_simulate.comp
core/gui.frag
core/gui.vert
)
copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_RESOURCES_ROOT} ${DDIRRELATIVE} "${SHADER_FILES}")