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* Do not fail tile generation if debug mesh writing fails. * Mark some functions as noexcept to better crash than have a deadlock. * Unlock tile and remove job if there on exception while processing it. |
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.. | ||
asyncnavmeshupdater.cpp | ||
generate.hpp | ||
gettilespositions.cpp | ||
navigator.cpp | ||
navmeshdb.cpp | ||
navmeshtilescache.cpp | ||
operators.hpp | ||
recastmeshbuilder.cpp | ||
recastmeshobject.cpp | ||
settings.hpp | ||
settingsutils.cpp | ||
tilecachedrecastmeshmanager.cpp |