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openmw/components/lua
glassmancody.info a7b7f99d72 Expose game object's bounding box in lua api 1 year ago
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shapes Expose game object's bounding box in lua api 1 year ago
asyncpackage.cpp Don't expose LuaUtil::Callback to lua 1 year ago
asyncpackage.hpp Don't expose LuaUtil::Callback to lua 1 year ago
configuration.cpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 1 year ago
configuration.hpp Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type 1 year ago
l10n.cpp Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 1 year ago
l10n.hpp Update Lua profiler; add ability to run OpenMW with old LuaJit that doesn't allow custom allocator (Lua profiler will be disabled in this case) 1 year ago
luastate.cpp Merge branch 'lua_refactoring' into 'master' 1 year ago
luastate.hpp Add function LuaUtil::cast 1 year ago
scriptscontainer.cpp Merge branch 'lua_refactoring' into 'master' 1 year ago
scriptscontainer.hpp Move asyncpackage from apps/openmw/mwlua to components/lua 1 year ago
serialization.cpp Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 1 year ago
serialization.hpp Apply clang-format to code base 2 years ago
storage.cpp Merge branch 'lua_refactoring' into 'master' 1 year ago
storage.hpp Add headers for all `.cpp` files in mwlua; move packages initilaization from LuaManager to luabindings.cpp 1 year ago
utilpackage.cpp Expose game object's bounding box in lua api 1 year ago
utilpackage.hpp Update Lua profiler; add ability to run OpenMW with old LuaJit that doesn't allow custom allocator (Lua profiler will be disabled in this case) 1 year ago