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			314 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			314 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "texturemanager.hpp"
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#include <osgDB/Registry>
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#include <osg/GLExtensions>
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#include <osg/Version>
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#include <osgViewer/Viewer>
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#include <stdexcept>
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#include <components/vfs/manager.hpp>
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#ifdef OSG_LIBRARY_STATIC
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// This list of plugins should match with the list in the top-level CMakelists.txt.
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USE_OSGPLUGIN(png)
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USE_OSGPLUGIN(tga)
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USE_OSGPLUGIN(dds)
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USE_OSGPLUGIN(jpeg)
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#endif
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namespace
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{
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    osg::ref_ptr<osg::Texture2D> createWarningTexture()
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    {
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        osg::ref_ptr<osg::Image> warningImage = new osg::Image;
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        int width = 8, height = 8;
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        warningImage->allocateImage(width, height, 1, GL_RGB, GL_UNSIGNED_BYTE);
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        assert (warningImage->isDataContiguous());
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        unsigned char* data = warningImage->data();
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        for (int i=0;i<width*height;++i)
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        {
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            data[3*i] = (255);
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            data[3*i+1] = (0);
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            data[3*i+2] = (255);
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        }
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        osg::ref_ptr<osg::Texture2D> warningTexture = new osg::Texture2D;
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        warningTexture->setImage(warningImage);
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        return warningTexture;
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    }
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}
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namespace Resource
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{
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    TextureManager::TextureManager(const VFS::Manager *vfs)
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        : mVFS(vfs)
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        , mMinFilter(osg::Texture::LINEAR_MIPMAP_LINEAR)
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        , mMagFilter(osg::Texture::LINEAR)
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        , mMaxAnisotropy(1)
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        , mWarningTexture(createWarningTexture())
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        , mUnRefImageDataAfterApply(false)
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    {
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    }
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    TextureManager::~TextureManager()
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    {
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    }
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    void TextureManager::setUnRefImageDataAfterApply(bool unref)
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    {
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        mUnRefImageDataAfterApply = unref;
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    }
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    void TextureManager::setFilterSettings(const std::string &magfilter, const std::string &minfilter,
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                                           const std::string &mipmap, int maxAnisotropy,
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                                           osgViewer::Viewer *viewer)
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    {
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        osg::Texture::FilterMode min = osg::Texture::LINEAR;
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        osg::Texture::FilterMode mag = osg::Texture::LINEAR;
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        if(magfilter == "nearest")
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            mag = osg::Texture::NEAREST;
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        else if(magfilter != "linear")
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            std::cerr<< "Invalid texture mag filter: "<<magfilter <<std::endl;
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        if(minfilter == "nearest")
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            min = osg::Texture::NEAREST;
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        else if(minfilter != "linear")
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            std::cerr<< "Invalid texture min filter: "<<minfilter <<std::endl;
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        if(mipmap == "nearest")
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        {
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            if(min == osg::Texture::NEAREST)
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                min = osg::Texture::NEAREST_MIPMAP_NEAREST;
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            else if(min == osg::Texture::LINEAR)
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                min = osg::Texture::LINEAR_MIPMAP_NEAREST;
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        }
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        else if(mipmap != "none")
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        {
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            if(mipmap != "linear")
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                std::cerr<< "Invalid texture mipmap: "<<mipmap <<std::endl;
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            if(min == osg::Texture::NEAREST)
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                min = osg::Texture::NEAREST_MIPMAP_LINEAR;
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            else if(min == osg::Texture::LINEAR)
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                min = osg::Texture::LINEAR_MIPMAP_LINEAR;
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        }
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        if(viewer) viewer->stopThreading();
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        setFilterSettings(min, mag, maxAnisotropy);
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        if(viewer) viewer->startThreading();
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    }
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    void TextureManager::setFilterSettings(osg::Texture::FilterMode minFilter, osg::Texture::FilterMode magFilter, int maxAnisotropy)
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    {
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        mMinFilter = minFilter;
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        mMagFilter = magFilter;
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        mMaxAnisotropy = std::max(1, maxAnisotropy);
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        for (std::map<MapKey, osg::ref_ptr<osg::Texture2D> >::iterator it = mTextures.begin(); it != mTextures.end(); ++it)
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        {
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            osg::ref_ptr<osg::Texture2D> tex = it->second;
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            // Keep mip-mapping disabled if the texture creator explicitely requested no mipmapping.
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            osg::Texture::FilterMode oldMin = tex->getFilter(osg::Texture::MIN_FILTER);
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            if (oldMin == osg::Texture::LINEAR || oldMin == osg::Texture::NEAREST)
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            {
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                osg::Texture::FilterMode newMin = osg::Texture::LINEAR;
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                switch (mMinFilter)
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                {
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                case osg::Texture::LINEAR:
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                case osg::Texture::LINEAR_MIPMAP_LINEAR:
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                case osg::Texture::LINEAR_MIPMAP_NEAREST:
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                    newMin = osg::Texture::LINEAR;
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                    break;
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                case osg::Texture::NEAREST:
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                case osg::Texture::NEAREST_MIPMAP_LINEAR:
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                case osg::Texture::NEAREST_MIPMAP_NEAREST:
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                    newMin = osg::Texture::NEAREST;
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                    break;
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                }
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                tex->setFilter(osg::Texture::MIN_FILTER, newMin);
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            }
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            else
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                tex->setFilter(osg::Texture::MIN_FILTER, mMinFilter);
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            tex->setFilter(osg::Texture::MAG_FILTER, mMagFilter);
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            tex->setMaxAnisotropy(static_cast<float>(mMaxAnisotropy));
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        }
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    }
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    /*
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    osg::ref_ptr<osg::Image> TextureManager::getImage(const std::string &filename)
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    {
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    }
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    */
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    bool checkSupported(osg::Image* image, const std::string& filename)
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    {
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        switch(image->getPixelFormat())
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        {
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            case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
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            case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
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            case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
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            case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
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            {
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#if OSG_VERSION_GREATER_OR_EQUAL(3,3,3)
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                osg::GLExtensions* exts = osg::GLExtensions::Get(0, false);
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                if (exts && !exts->isTextureCompressionS3TCSupported
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                        // This one works too. Should it be included in isTextureCompressionS3TCSupported()? Submitted as a patch to OSG.
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                        && !osg::isGLExtensionSupported(0, "GL_S3_s3tc"))
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#else
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                osg::Texture::Extensions* exts = osg::Texture::getExtensions(0, false);
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                if (exts && !exts->isTextureCompressionS3TCSupported()
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                        // This one works too. Should it be included in isTextureCompressionS3TCSupported()? Submitted as a patch to OSG.
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                        && !osg::isGLExtensionSupported(0, "GL_S3_s3tc"))
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#endif
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                {
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                    std::cerr << "Error loading " << filename << ": no S3TC texture compression support installed" << std::endl;
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                    return false;
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                }
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                break;
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            }
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            // not bothering with checks for other compression formats right now, we are unlikely to ever use those anyway
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            default:
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                return true;
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        }
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        return true;
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    }
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    osg::ref_ptr<osg::Image> TextureManager::getImage(const std::string &filename)
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    {
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        std::string normalized = filename;
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        mVFS->normalizeFilename(normalized);
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        std::map<std::string, osg::ref_ptr<osg::Image> >::iterator found = mImages.find(normalized);
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        if (found != mImages.end())
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            return found->second;
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        else
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        {
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            Files::IStreamPtr stream;
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            try
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            {
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                stream = mVFS->get(normalized.c_str());
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            }
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            catch (std::exception& e)
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            {
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                std::cerr << "Failed to open image: " << e.what() << std::endl;
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                return NULL;
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            }
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            osg::ref_ptr<osgDB::Options> opts (new osgDB::Options);
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            opts->setOptionString("dds_dxt1_detect_rgba"); // tx_creature_werewolf.dds isn't loading in the correct format without this option
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            size_t extPos = normalized.find_last_of('.');
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            std::string ext;
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            if (extPos != std::string::npos && extPos+1 < normalized.size())
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                ext = normalized.substr(extPos+1);
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            osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension(ext);
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            if (!reader)
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            {
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                std::cerr << "Error loading " << filename << ": no readerwriter for '" << ext << "' found" << std::endl;
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                return NULL;
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            }
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            osgDB::ReaderWriter::ReadResult result = reader->readImage(*stream, opts);
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            if (!result.success())
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            {
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                std::cerr << "Error loading " << filename << ": " << result.message() << " code " << result.status() << std::endl;
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                return NULL;
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            }
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            osg::Image* image = result.getImage();
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            if (!checkSupported(image, filename))
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            {
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                return NULL;
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            }
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            mImages.insert(std::make_pair(normalized, image));
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            return image;
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        }
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    }
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    osg::ref_ptr<osg::Texture2D> TextureManager::getTexture2D(const std::string &filename, osg::Texture::WrapMode wrapS, osg::Texture::WrapMode wrapT)
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    {
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        std::string normalized = filename;
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        mVFS->normalizeFilename(normalized);
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        MapKey key = std::make_pair(std::make_pair(wrapS, wrapT), normalized);
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        std::map<MapKey, osg::ref_ptr<osg::Texture2D> >::iterator found = mTextures.find(key);
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        if (found != mTextures.end())
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        {
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            return found->second;
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        }
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        else
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        {
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            Files::IStreamPtr stream;
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            try
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            {
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                stream = mVFS->get(normalized.c_str());
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            }
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            catch (std::exception& e)
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            {
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                std::cerr << "Failed to open texture: " << e.what() << std::endl;
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                return mWarningTexture;
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            }
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            osg::ref_ptr<osgDB::Options> opts (new osgDB::Options);
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            opts->setOptionString("dds_dxt1_detect_rgba"); // tx_creature_werewolf.dds isn't loading in the correct format without this option
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            size_t extPos = normalized.find_last_of('.');
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            std::string ext;
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            if (extPos != std::string::npos && extPos+1 < normalized.size())
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                ext = normalized.substr(extPos+1);
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            osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension(ext);
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            if (!reader)
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            {
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                std::cerr << "Error loading " << filename << ": no readerwriter for '" << ext << "' found" << std::endl;
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                return mWarningTexture;
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            }
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            osgDB::ReaderWriter::ReadResult result = reader->readImage(*stream, opts);
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            if (!result.success())
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            {
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                std::cerr << "Error loading " << filename << ": " << result.message() << " code " << result.status() << std::endl;
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                return mWarningTexture;
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            }
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            osg::Image* image = result.getImage();
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            if (!checkSupported(image, filename))
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            {
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                return mWarningTexture;
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            }
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            // We need to flip images, because the Morrowind texture coordinates use the DirectX convention (top-left image origin),
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            // but OpenGL uses bottom left as the image origin.
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            // For some reason this doesn't concern DDS textures, which are already flipped when loaded.
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            if (ext != "dds")
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            {
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                image->flipVertical();
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            }
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            osg::ref_ptr<osg::Texture2D> texture(new osg::Texture2D);
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            texture->setImage(image);
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            texture->setWrap(osg::Texture::WRAP_S, wrapS);
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            texture->setWrap(osg::Texture::WRAP_T, wrapT);
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            texture->setFilter(osg::Texture::MIN_FILTER, mMinFilter);
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            texture->setFilter(osg::Texture::MAG_FILTER, mMagFilter);
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            texture->setMaxAnisotropy(mMaxAnisotropy);
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            texture->setUnRefImageDataAfterApply(mUnRefImageDataAfterApply);
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            mTextures.insert(std::make_pair(key, texture));
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            return texture;
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        }
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    }
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    osg::Texture2D* TextureManager::getWarningTexture()
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    {
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        return mWarningTexture.get();
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    }
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}
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